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  1. 3 points
    Happy holidays, everyone ! One of the easter eggs seems to be gloriously tainted by the Pact >_>
  2. 2 points
    Warning: alchemy spoilers of sorts Herbs of Tamriel -a Fieldguide To Jo’Tian, who was always patient when this one mistook Common Thistle for Blessed or came back with mashed up mushrooms because she had not secured them with enough cotton or grass, and who always told the best good night stories. Introduction With this book this Khajiit hopes to share her knowledge about the herbs of Tamriel. For every plant with known magical properties she has carefully written down their location, a description, similar plants, with this knowledge it should be easy enough for anyone to find the right herbs. This one has also included the magical properties of each plant, what deadra or aedra the plant is believed to belong to, and which mundus stone is connected to the plant. This one hopes you will enjoy her herbal guide and not eat anything marked as poisonous. Water Hyacinth Location: Water Hyacinth as the name suggests grow near or in shallow water. It is a very common plant and it is very easy to find, the plant prefers still water. Description: It has a thick stem and broad crunchy leafs. If you take the stem and break it, it will make a tiny pop sound. Its sap is thick and sticky. Be careful not to get sap on your skin as it can cause a rash if exposed to sunlight. It sprouts four or six leaves near the root of the plant and they surround the stem completely. It you find a plant with a natural occurring uneven number of leafs it has greater potency and should be saved for special brews. The flowers grow in one bunch at the top of the stem. When the plant is about 1½ hand tall out of the water it will produce many small buds which will blossom within days. The color of the flowers varies from a soft pink to a deep purple. The plant should be picked while it blossoms as it is then most powerful. The flowers may look torn and worn, but it is a trick played by the plant. To avoid being picked it camouflages itself to look like an old and worn example of the plant. Do not be fooled by this disguise. The root of the plant is onion shaped with many little white thread-like roots. The plant is easily lifted from the water. Similar plants: Water Hyacinth is not easily mistaken by other plants growing at the same locations. If however you see a Hyacinth of similar proportions growing far away from any source of water, it is most likely the Blue Hyacinth. The two look very similar, but the flowers of the Blue version will grow to become a bright blue, whereas the Water Hyacinth’s flowers are pink or purple. Traits: The Water Hyacinth is mostly used for its healing proportions. It can sometimes also be an advantage to chew the leaves for a better aim, but be warned, if the potion is brewed too strong it can cause the user to grow roots. Daedra: Meridia Mundus Stone: The Shadow Jo’Tian sometimes referred to this plant as “Umaril’s Anchorâ€. It is told that Umaril will forever flow in the waters of Oblivion, and only when he manages to get hold of one he gets a chance to clear his head and remember who he is. Such a shame the roots of the Hyacinth breaks so easily. While you are near water searching for Water Hyacinth you might also look for Nirnroot. Remember though, Nirnroot is best picked under the moons. (I hope to continue this over time, but I realise I'm writing on many things right now )
  3. 2 points
    Only 4th time? Pfff... With that amount of mods you can play 10 more times, especially if you like RP. Entropy Rising is a hardcore guild. It's not easy to assemble and coordinate 12 ppl groups, for most of the guilds such trials will be hard. I don't rush to the end-game, there are a lot of things to do. Even without any trials it's fun.
  4. 2 points
    Checked my Provisioning recipes today, making list of what mats are important for which recipes. Following is the drafted list: FOOD Glace Viande + Mudcrab Meat [Magicka, 50] Honey Comb + Imperial Stock [Magicka, r-5] Beef + Jus + Onion [stamina + Magicka, 40] Baker Flour + Mudcrab Meat [HP, 50] Honeycomb + Imperial Flour [HP, r-5] Baker's Flour + Mudcrab Meat + Red Wheat [HP + Magicka, 50] Beef + Cake Flour + Barley + Red Wheat + Oats [HP + Magicka + Stamina, r-5] Fatback + Mudcrab Meat [stamina, 47] Honeycomb + Pinguis [stamina, r-5] Honeycomb + Pinguis + Salt [HP + Stamina, r-5] POTIONS Mountain Berries + White Malt [HP-12, 50] Bervez Fruit + Imperial Mash [HP-13, r-5] Jazbay Grapes/Bervez Fruit + Golden Malt [stamina-13, r-5] "50" in square parentheses means level-50 consumable, "r-5" means rank-5. Italics means possibly raid-important.
  5. 2 points
    It was a dark moonless night, a night that all the nocturnal animals should have been active and loud, especially in a swamp like this one, but not tonight, it was like they knew what what was about to happen. It must have been really cold and damp, he was sure it was, he could feel some of the yound priest's muscles twitch as they passed the narrow trail through the swamp their torches lighting the way. He could feel their warmth as their exposed flesh touched the mist that was him, a warmth he couldnt feel himself any longer, a warmth that brought the weaknesses and pleasures of the mortal flesh to mind. They were clearly afraid, not only because their heartbeats were racing but also in the way they moved as close to the carriage that housed the High Priest as possible, like cubs to their mother. A High Priest of Arkay would surely protect them against anything, nothing malevolent that the night may bring could hurt them, surely not, at least that was what they thought. The whole absurdity of that notion brought a smile to his lips, well it would have if he was in corporeal form, he would have even laughed at them. "How foolish they are.." he thought, "Suiting they will have a fool's death then". He never had any patience for fools or weaklings, the weak have to be culled as they would soon find out. As he exerted his will over his dark gift that had transformed his body , the mist that was him started to coalesce around two of the young acolyte priests, who froze in fear, "weaklings indeed!" he thought. Lightning broke the silence of the night, they never had the chance to scream as they saw a pale altmer with bloodshot eyes and a mocking fanged grim smile before they were turned to cinder. The cries of the rest of the young acolyte priests broke the silence of the night again as more parts of the mists struck at them with blade and spell, the rest of his brotherhood was moving as they had received their signal to attack."Such a lovely tune", " truly my favorite symphony of the night" he thought as he moved his hands much like a mad maestro to an orchestra. He reveled at the sight of the rest of his brotherhood as they slaughtered the priests, two of which held the doors of the carriage shut at it was burning, even when they shied and hissed at the fire that was their bane, "My disciplined Harbingers" he thought with pride. The cries of the High Priest burning alive inside the carriage were the crescendo of his dark song to his ears and then silence filled the night again except for the soft crackles of the fires that still scorched the carriage. "What a marvelous perfomance!" he yelled to his fellow brothers as he applauded maniacly. Some minutes later the scene was set to the last detail. All that the investigators would find would be several flame atronach dusts , a dremora heart and remains of a fresh dead body of a worm culitst with a half burned letter containing among other the encrypted location of one of their cult's lair. Not too hard nor too easy or they would suspect fool play. "Two birds with one stone" he thought, looking at the dead bodies of the priests with a distate at the wasted blood still flowing from their corpses, it couldnt be helped, their presence shouldnt be noticed or this would be for nothing. Lamae, the dark mother, would be pleased and thats all that mattered. Morier, is an enigmatic individiual with a bordering mad persona, he is usually cruel to murderous towards everyone he thinks is beneath him or not worthy to live. He can be benevolent towards people that he likes, deems worthy or is wierdly enough touched by some tragedy around them. He has been a prisoner in coldharbour long enough that he cant even recollect his past or his real name. After he was freed with the help of the "Prophet" he was soon approached by minions of Lamae and soon after turned into a vampire by her, a nature that for some reason felt familiar to him, maybe tied to a more sinister past that he cant remember that ties him to Lamae and Molag Bal but thats a story for another time. He now serves Lamae, his Dark Mother and under her orders he created "Regere Sanguine" by recruiting other vampires of Laeme or by siring sons of his own, to infiltrate the Aldmeri Dominion and with it foil the plans of Molag Bal as well as destroy the church of Arkay piece by piece. He has grown fond of the Dominion , as it is mostly comprised of strong individuals. He thinks Queen Ayrnen is a bold young Altmer with potential to build a strong empire and so he supports her in ways he finds suiting.
  6. 1 point
    Hello everyone and welcome to part 1 of the Newcomer's guide series! Thanks for @Cortair for the original guide! All of it still mostly contains the original content, being updated to the latest changes. In this series, I'm going to detail the game mechanics that are important to the PvE aspect. I'm not much of a PvP player, so that will have to be done by someone else . Part 1 will focus on character creation, leveling and addons. Character Creation As with all MMOs, the specialization of your character starts with character creation. Some race/class combinations are better for one role while others can be useless outside of their specific roles. Classes As you know, there are 5 classes in the game at the moment: Dragonknight, Sorcerer, Nightblade, Templar and Warden. Below I'm going to detail each strengths and weaknesses. Dragonknights (DKs) are the best tanks, they have amazing group utility. Currently they can be strong Stamina DDs(Damage Dealers) as well, while Magicka-based DK DPS is very low. Don't even think about running a DK Healer for difficult content, it's the worst possible class/role combination. Sorcerer - Strong and versatile damage dealer, currently viable both in Magicka and Stamina setups with the right gear. They can tank non-DLC veteran dungeons at high CP levels while shield stacking, but are not viable tanks in harder content, outside very specific cases and strategies. Currently they are the strongest Magicka-based DDs among the Magicka builds. Nightblade - Good DD class in both Magicka and Stamina builds; they lack as Tanks and Healers, unfortunately. As DDs they bring some good group utility to the table in the form of Minor Savagery that increases the weapon critical ratings of nearby allies, a strong defensive ultimate in the form of Veil of Blades and a low cost ultimate in the Assassination skill line. Templars are the best Healers in the game. Their skills and passives are the best for healing and support group utility. They can be good Stamina or Magicka-based DDs. They bring Minor Fracture to the table which decreases the physical resistance of the enemy. They are weaker as Tanks. Warden - The new class added in Morrowind DLC, Wardens are excellent Healers but they lack in the DD department. Their class passives and skills are more geared toward group utility, and currently they are among the weakest DDs in the game's PvE side of things, having to rely a lot on weapon, guild and pvp skill lines. They are pretty good tanks, lacking somewhat in mitigation, instant AoE control and fast chains. They can get a lot of self healing and some damage off even in Health build, making great Dungeon tanks, or even sap tanks if building more towards group healing. Races There are 10 races in the game at the moment, each race is specialized in different aspects of the game and to maximize the potential of your character you will need to be mindful about your race choice. These races are: Breton, Orc, Redguard, Altmer, Bosmer, Khajiit, Nord, Dunmer, Argonian and Imperial. Bretons have the best Magicka management in the game because of this they are a good choice for Healers and PvP. Orcs are more geared toward Stamina-play, and most used in PvP. They are a decent Tank race as well. Redguards have the best Stamina management passives in the game, Stamina builds of Sorcerers, DKs and Templars are best paired with Redguards as they lack instant resource restore skills. Altmer - The Magicka DD race with increased Elemental Damage and Magicka Recovery, best paired with Sorcerer, Nightblade, Templar, Warden and somewhat DK. Bosmers have good Stamina Regeneration and Resistances, mostly used in PvP. In PvE, they don't see much use. Khajiit provides the highest DPS potential in the form of increased Crit Rating. They are best paired with Stamina Nightblades as they have reliable resource restoration. Can be paired with Sorcerer, DK and Templar, if you are confident in your Stamina management. Nord is one of the better tanking classes; they have higher Health Regen and Damage Reduction, although the Damage Reduction is calculated last so its not that high unfortunately. Dunmer are a versatile race with both increased Magicka and Stamina, however they get bonuses to elemental damage, namely they get more fire damage. Best paired with Magicka DK. Argonian - best tanking race there is and a good healer choice as well. Increased healing received and done are good for both tanking and healing roles. After massive sustain nerfs their passive which fills up your resources after drinking a potion, makes them a great choice for any build that needs more instant sustain and benefits from extra healing done or received. Imperial - Great Tanking and Stamina-based DD race, they get increased Health, Stamina and they restore health with attacks through the red diamond passive. Having a good race/class combination can increase your performance a lot, so choose your race wisely! Leveling Leveling can be done in 2 ways; one is grind XP, the other is doing content (quests, dungeons etc). I wouldn't recommend grinding for new players as you won't be familiar with core game concepts and miss a lot of skill points. You gain XP by basically doing anything, like exploring, killing, completing quests. As you level up to 50 you will gain 2 kinds of points each time you level up: Attribute points, which you can spend on your Health, Stamina or Magicka, and ... Skill points, with which you can unlock and morph new skills. Attribute points are only gained during level ups and at level 50 you'll have 64 of them. Skill points, on the other hand, are more numerous (you can get over 300 skill points). You gain them by leveling up, gathering Skyshards, killing the group event in public dungeons and some quests also grant skill points (namely the main story line quests, main zone quests and dungeon quests). Weapon slots and Action Bars You can have up to 5 skills and one Ultimate active at a time, they are placed on what is called Action Bar. Some skill linex require you to have a respective weapon equipped and if you don't, you cannot use those skills on the bar tied to that weapon. At level 15, you unlock your second weapon slot, with which you gain a second Action Bar. Weapon in the uper slot corresponds to Action Bar 1 and weapon in the lower slot to Action Bar 2. When you weapon swap with the hotkey, you also swap the Action Bars, allowing you to have more skills active during combat. P.S. Toggled skills and pets are toggled off/unsummoned when you swap off the bar that doesn't contain them. If you use any, you also have to slot them on the other bar so that it wouldn't happen. You gain skill lines by using them, or completing specific content or killing specific enemies. Wearing light armor unlocks light armor skill line and gaining xp with a two-handed sword equipped for the first time gives you Two-handed Swords skill line, etc. Your skills and skill lines level with you as you gain XP. Active skills need to be on your currently active action bar to gain XP. Same goes for class and weapon skill lines. Armor Skill lines need you to have the armor type equipped to gain XP. Some other skill lines have specific conditions to gain XP - like the Undaunted skill line which gains XP by completing dungeon achievements and Undaunted Pledges, Fighters Guild which need you to kill Daedra and Undead, Mages Guild which need you to gather blue Lorebooks. You can find the conditions of the skill lines by hovering over the skill line XP in the skill window. To speed up your leveling you can buy XP boosts from two sources or buy/craft gear with the training trait. One is the Crown Store from which you can buy XP boosts for real money, the other are crafted XP boosts, bought from other players. XP boosts come in three tiers: 50%, 100% and 150% ones. Player crafted XP boosts are drinks, so they are governed by the Connoisseur passive in Provisioning. Once you reach level 50 you gain access to a new feature called Champion system. The champion system is the endgame leveling system, you level it just like your usual levels, but it increases much faster in the early stages. When you gain a Champion Rank (CR), you gain a Champion Point (CP). CPs have 3 types: Red, Blue and Green. You gain these points in sequence: first Red, then Green and then Blue... This repeats until you get to the max softcap of 720 CPs (hard-cap is 3600). Each type gives different bonuses: Red gives you Defensive bonuses, Blue enhances your Offense and Green gives you Utility (like Increased Recovery, Reduced Sneak, Block, Sprint Cost etc). To equip the best items you'll need to be CR-160. The game is very alt-friendly: most of the game features are Account-wide, such as CPs, gear, bank and your collections. When you create an alt, you can allocate all CP after the initial loading screen, but your alt won't be able to gain XP towards CR until it is level 50. With this in mind, if you bank all the CR-160 items, that could be useful for your alts once they reach 50. You can deck out your alt in Best-in-Slot gear the moment it reaches a bank. Addons ESO, as many other MMOs, does support addons which can make your life a lot more easier. To make the installation and maintenance of your mods an easier job, download Minion addon manager. I will list useful addons by sections as we progress through the series, but here is list some useful ones: Skyshards - as the name implies, it shows all Skyshards on your map. Lorebooks - similar to Skyshards addon, this shows all Lorebooks on your map. Destinations - this addon shows all unexplored locations on your map, including markers for quests not yet done, achievements not yet finished. Azurah - a UI addon, you can customize how your UI looks. AUI - Full UI revamp addon with a built in minimap. Might give the game a slight performance hit. FTC - A useful UI revamp designed to make it more effective both for PvE and PvP. Dustman - good inventory addon, it marks grey and ornate items as Junk. When you talk to a vendor you can sell them by pressing a button. Advanced Filters - this provides a search bar on your inventory and bank for easier access. Inventory Grid View - enables for you to toggle between Grid-View and List-View, when you are viewing list of stuff (Inventory screen, Bank screen etc). Loot Log - shows what others have looted in your group Harven's Improved Skills Window - after you put a point into a skill, this addon will show its possible morphs Out-of game enhancements Reshade and Presets - Gives the game postprocessing effecta that it's lacking, like better ambient lighting, shaders and several effects. Has extremely low to no effect on game performance if you have at least decent GPU. Is endorsed by ZOS and will not get you banned. MusicBee or any other music player with great playlist editing capabilities - If the default music gets. Grab a bunch of Fantasy game soundtracks (of course ESO included) and make your adventure sound anew by switching between music when you enter a new area or dungeon! Want to delve in Banished Cells with the whining of demons from Diablo II? Stay a while and listen! This concludes Part 1 of the Newcomer's guide series! Part 2 will be updated soon! Thanks for reading! Good luck and have fun out there!
  7. 1 point
    I'll just agree with Tyros, he's wrote it all so well. One thing I like to point to: Then of course, there are games where your character is female by deafult and there's no way to change that. That is what women have to do 90% of the time in computer games -play a male character, and it's sometimes rather annoying, because it can destroy the immersion of the game.
  8. 1 point
    I'm too lazy to go to another page to PM, so I'll just write here Ideally I would love to have TWO of my characters included; both Tyronus and Ma'zaad. However, my Khajiit is kinda low-level still and can't RP outside of Auridon, so to stick with Tyronus, here are the basics I guess you might want to know: -No friends or enemies, he is alone. -He has recently been turned into a vampire, but he still hates other vampires. (Though I don't mind if that is something he might come to terms with as we RP together) -His main motivation is to fight Molag Bal. -I don't mind playing Tyronus as an antagonist to the rest of the guild if his personal agenda is too difficult to meld together with the guild story.
  9. 1 point
    That's why I maxed my heavy armor
  10. 1 point
    I'll be posting all relevant RP information regarding lore, officer application, IC and OOC info on Mon 07/04/14. Our first RP event should be the following weekend, i'll post the precise date and information regarding ALL matters on the Auditorium. As always feel free to directly contact me in game if you have any questions or need further details, @xXHerbManXx .
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