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Glevissig (Gelmir)

Guild Introduction: Lodge of Sorceresses

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Note: Core-building suspended until late-Autumn. Focusing on guild-growth at the moment.
 

large.Screenshot_20190107_201006.pngLodge of Sorceresses is Maintaining Sustainable PvE Endgame!!!

We are recruiting active players, enthusiastic about doing content in ESO. 

In regards to PvE, we offer possibility to grow towards the Endgame (progressive veteran Trials) through what we call "Midgame" content (veteran DLC Dungeons & Arenas). To achieve our goal, we organize events regularly. Traditionally, our Core raids happen on 3-times-a-week basis at 8:30pm CE(S)T; and a Midgame content in a daily basis. Currently, we are rather focused on growing, and as such, after THREE years of Core-building we have decided to pause on it for some time. We will be organizing open-trial runs to accommodate our raiding urges in the meantime.

In terms of PvP, we are still learning. If you are well into PvP, feel free to join and help us to grow our PvP project.
 

Who can join?

  • We accept CP 160+ players, for long-term camaraderie.
  • We only are looking forward to players who can play the game 3-4 evenings a week in general, with Midgame and/or future Endgame prospect in mind (which consists of 3-day raiding)... Lack of existing game experience is irrelevant.


What We Provide?

  • Fully automated guild, run by home-made software that runs the show... Starting from recruiting our members, all the way to managing our ranks, Cores etc, all of it is software-based.
  • Guild with late/top-tier veteran Endgame experience (close to 3 years of Core-building)...
  • Special focus on Midgame (DLC Dungeon) content...
  • Fun environment to do PvE - absolutely zero elitism, patience and tolerance towards new/unskilled players, experienced cadre of skilled players...
  • Structured PvE Endgame progression model with team-building in mind - we don't just clear the content once and move on...
  • Discord - where we socialize, which is our primary guild chat...
  • Premium Forums - where we organize our events, socialize further. Featuring event reviews written by our members. Colorful Event gallery... 
  • Premium Furnished Guild Housing - where you can find Crafting & Transmutation Stations, Mundus Stones and ever growing cool decoration for your seeing pleasure...
  • Youtube Channel - where we stream many events we do as a guild...

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Projects in Lodge

Since day 1, every type of activities in our guild has been project-based, including PvE and PvP, Crafting and Trading, even RP whenever we had it. And every project generally has an Overseer who creates, manages and runs that project. When it comes to that specific activity, the Overseer is the boss and has the final say during an event. Even the Guild Leader has to follow his/her rule during the activities. And of course in other times, it is Guild Leader's duty to oversee all his Overseers (and other officers) in general. This way, our Projects become autonomous entities within the guild and Overseers become free with their decision-making. Even if it is the Guild Leader who puts the Overseer in position, the guild at large can sometimes relieve him or her off their duties.

As a good example, PvE activities which ultimately means a progression in the endgame PvE content, is a project where an Overseer manages their Raid Leaders (and whenever available, Rector trainer officers), making sure the PvE project at large works as intended. Raid Leaders, on the other hand, organize everything raiding-related (i.e. things happening during events, raid organizations, Core performance tracking and management). During raids, everyone including the Guild Leader are mere raiders. Everyone follows one person's lead. The same goes for any other type of project, including Trading (most predominantly in ESO), Crafting (in Rift) etc.

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First-Ever PvE In Lodge - Rift Era

As you might already have guessed, Lodge is a multi-game guild. It was founded in late 2010 in Rift (during Beta events). Few years later, in mid 2013, just before the game went free2play, we disbanded there. During our time in Rift, especially towards the end of 2012, we had quite successful PvE raiding experience as a guild. We applied the methodology I explained above (Projects in Lodge) and had very good progress despite being a semi-hardcore guild (we managed to down 13 bosses of Tier-1 and -2, in first 13 weeks of the release of Storm Legion expansion, with our rather relaxed, yet disciplined setup). We also had a loot distro system totally unique to us, which was based on concepts of performance, activeness, and contribution. Our forums still have records of that time, so feel free to take a peek.

 

Our History, Post-Rift Era - Elder Scrolls Online (part-1, 2017-2018 period)

After Rift, we existed for small periods of time in SWTOR and Guild Wars 2, but decided to settle in Elder Scrolls Online. We recruited a lot before its launch, and founded our guild there on Day-1. Due to very poor launch performance of the game, Lodge in ESO was disbanded. We revived the guild almost 3 years ago, around May 2017.

Since our re-launch in ESO, we've been hard at work, trying to grow steadily. The year of 2017 didn't really prove fruitful, as the recruitment we had, ultimately failed to attract reliable raiders, viable for potential Endgame. Our hard-working raid leader @Cortair put a lot of effort to make things work at the time. Alas, we couldn't. For this reason, for the year of 2018 we came up with a totally new plan of action: we decided to take a path of natural and organic, yet disciplined growth (thus calling ourselves a "focused guild") - training our members rigorously, putting them into "Midgame" content (veteran DLC dungeons + Arenas) and training there further, eventually getting ready for Endgame raiding. During the first half of 2018, we did extensive amount of Midgame content - with the great help of our PvE leader @mooslacker -, and eventually in late August of the same year, we managed to create our first Raid Core (led by our first ESO Raid Leader @Coffeediction). 1-2 months later, our second Core was founded. And by the end of the same year, we successfully laid plans to establish our third and final Core. By late 2018, these two Cores managed to clear and master all Tier-3 veteran Trials in ESO, and directed their gaze at Tier-4 content.

And of course, it is important to mention that, we've been quite lucky to have very dedicated PvE officer team - specifically our Guidance group, aka Rector officers at some point (trainer/inspector officers - @Kydum and @Marmoth90 ) led by our dear friend @Jaynoel , who have done tremendous job of training our members. And of course, our Raid Leaders, who eventually led our first two Cores into numerous victories: @Maxime and @david0001.

 

ESO (part-2, 2019 and first half of 2020)

Between late 2018 and early 2019, our two Cores continued to progress in Tier-4 content, facing certain difficulties on their paths. Teams were initially led by @Maxime and @david0001, later on @Zaza102 also jumped in, after David had to leave due to RL business commitments. In early 2019, due to these two Cores stagnating in Tier-4 trial content, we decided to merge them and created a new group dubbed as "Core-1". Maxime took over as a leader of this team. In time, through the good part of 2019, this Core managed to clear the good chunk of Tier-4 content, and eventually have had their own set of problems. In general, our experience from Tier-4 raiding times was that groups mainly suffered from issues related to mechanics knowledge, situational awareness, footwork and reaction speed (all of which can easily grouped under "needs training" headline, which we attempted to tackle by introducing our latest vitality-based progression model in 2020). Core-1 went through a lot of transformations during 2019 - I lot of people left throughout the year, and those spots were filled with new people, eventually transforming the original group to totally new group in time. All in all, since 2017, it is safe to say we've had 5-6 Cores-worth people/team put together for Endgame progression.

Late 2019 - December to be precise - we started working on our 2nd new Core, later dubbed as "Core-2" and by mid-February of the next year we established this group as an independent Core, after 2 months of testing. By the time this Core was established, we introduced aforementioned vitality-based progression model and eventually decided to disband Core-1 due to unsustainable difficulties the team had (significant number of raiders leaving, and impossibility to replenish the team with new Tier-4 grade raiders in short period of time were main reasons for this disband).

Around May 2020, Core-2 was also disbanded due to different reasons, details of which you can find on our Spring Guild Report. Before this disband, we'd started working on forming Core-3, but soon I decided to stop Core-building efforts altogether and focus on guild growth until later that year.

 

Vitality-based Progression Model for Endgame

So early 2020, with Core-2's formation, we introduced so called vitality-based progression model to ensure proper training of our raiders before they reach the ultimate Tier-4 veteran trial content. Primary goal being to mitigate rapid jump from low-tier content to Tier-4 content, and then stagnating there due to the aforementioned problems which can easily categorized as "needs training". The general bullet-points about this model are as follows:

  • Cores also have Tier-levels assigned to them. All Cores start from Tier-2 when they are founded and progress all the way to Tier-4. They clear each content of a Tier before moving onto the next one. As one Tier's content are done completely, Core is upgraded to the next Tier and so on.
  • Cores do content progression with quality, instead of jumping from content to content after one or two clears: the metric is vitality bonus points. The idea is, before a Core team can move to the next content in the Tier, they need to clear prior one with certain amount of vitality points left (just like in score/leaderboards raiding world). For Tier-2 content this number is 20 points (out of 36), and for Tier-3 it is 10. For Tier-4, we have no vitality point requirement set, since this is the ultimate Tier we aim for.

With this model we aim to avoid losing too much time in Tier-4 content because of lack of "training". Historically what we experienced was: the longer any team spends on any given content, the higher probability we have to get a discontent among the rank and file, which eventually leads to people leaving, which on its own turn leads to a group disband. And that indeed was what happened in Lodge: the same outcome led us to merging two Cores in 2018. And it transformed Core-1 in 2019 many times over, due to many raiders leaving and team getting refilled. As such, by introducing this progression model we aim to decrease the amount of time required to progress in Tier-4 by training the group properly until they reach that Tier. It also helps us to detect issues in our Cores much earlier.

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Ranking System in Lodge (ESO Guild)

Due to the PvE-related projects we are developing for our guild, the ranking system once again, is seeing a major overhaul. 

Ranks now are based on the skills of player's and/or the projects they are part of. There are no social ranks anymore! And only members who have been cleared for content tier have access to the Guild Bank (generally meaning Neophyte and above).

Following ranks have been established throughout the guild:

  • Initiate are the members who haven't been cleared for any content tier. All members of this rank should be receiving their initial inspection by a relevant officer, for their builds and gear, based on the project they were recruited for. 
     
  • Neophyte is a main rank for the members who have been inspected and cleared for PvE Tier-1 content.
     
  • Practicus is a main rank for the members who have been inspected and cleared for PvE Tier-2 content.
     
  • Adeptus Minor is a main rank for the members who have been inspected and cleared for PvE Tier-3 content.
     
  • Adeptus Major is a main rank for the members who have been inspected and cleared for PvE Tier-4 content.
     
  • Dominus Liminis is a meta-rank for our PvE Core members. Being part of a Core, they do vTrials with a stable group of raiders, in certain days of week.
     
  • Centurion rank isn't being used at the moment.
     
  • Adeptus Exemptus is a meta rank granted to our 6+ month old members, which makes them exempt from Guild membership requirements.
     
  • Magister Templi - Officers within the Guild. In addition to classic managerial permissions, they also can Release Alliance Resources in Cyrodiil. Person of this rank cannot be absent for more than 10 days (without notice)!
     
  • Ipsissimus - Leader of the guild.

Thanks!

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Lodge Open Initiative Welcomes PvE Fans To Participate In Our Open Events! No Guild Membership Required!!! CP-500+ Only!

As you learned in the previous step, in Lodge we do PvE content with Tier-based Content Clearance system in mind. Initially we started this idea only for our own guild members, but later on (around mid-2019) we decided to increase the scope of this project beyond the limits of our guild, under Open Initiative banner.

In a nutshell: the CP-500+ players who can't afford joining Lodge for one or another reason, are welcome to join our Discord server, and participate in PvE group content (a.k.a. open-events), primarily vTrials, and/or Midgame (DLC vDungeons and vArenas). As it is the case with our own guild members, the Open Initiative guests of our Discord server (also called "Soulshriven", named after that Discord tag we assign to them) go through our Guild Planner (this website), by submitting their character profiles and getting cleared for Tier-levels. This process is quite straight-forward and fully automated.


image.png image.png

 

Guild Planner & Discord Server - Tight Intergration

As we developed our Guild Planner, we tightly integrated it with Discord. All our members and Soulshriven alike create their accounts through Discord OAuth Login. And as they use Guild Planner's different features, our Discord server reacts to their different actions (e.g. DPS Parse submission) and notifies them and other members of our community about them. E.g. in below screenshots you can see the report on our Discord server when a user submits a DPS Parse via our Guild Planner, and another report when that parse is approved by our officers.

 

image.png image.png  

 

The Goal of Open Initiative

To create a platform for a quality "PUGs". Instead of having a random group of players, we aim to realize groups where each participant's skills and/or experience levels are known to the rest of the team. This in turn increases the chances of completion of the content we organize, and gives opportunity to players to get to know each other and us (Lodge community and its member-base).

 

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The following are the membership requirements in Lodge of Sorceresses. Players joining our guild need to understand and be able to fulfill them:

  1. We only accept CP 160+ players to our guild. If you haven't reached this Champion rank, please do not apply.
     
  2. We expect in average minimum 3-4 evenings/week availability from our members. Please do not apply if you barely can login once or twice a week. Players who work in shifts and might not be around every two or three weeks are welcome to apply - we've had such active members in our guild and as such, we try to be inclusive towards them, as long as they are willing to be online as much as possible.
     
  3. We are interested only in fresh and motivated player-base. Those who are burnt out from the game and are rather aggressively interested only in certain type of content (e.g. vCR+3 progression only, or certain achievement progression only etc), shouldn't apply to our guild. We need long-term members who are rather energetic and motivated about playing the game.
     
  4. Every guild member has to have 100% game content access, i.e. having access to all DLCs. This rule also covers the latest content expansions (Greymoor, as of this writing) after 6 months of their release date (i.e. our members are free to postpone purchasing it until 6 months after it is released; in current example, the ownership of Greymoor will be mandatory after Dec 26th of this year. This exception isn't usual for our guild to have, but considering the current world we live in, with COVID-19 and its effects on all of us, Lodge decided to make it one - a temporary exception which is a reasonable thing to do).

    Please do not apply to the guild if you don't and/or can't meet this requirement. Generally having the latest expansion pack (once it is 6+ months old) along with ESO+ subscription does the trick. Having all DLCs purchased via Crown Store is also a possible alternative to ESO+.
     
  5. Attendance requirement of 2-content-a-week activity routine. In a nutshell, every guild member wishing to get Tier-level clearance (and thus be eligible for high-end group content participation) need to do 2 content every week (of Midgame and/or Endgame type), in a regular fashion. For Core members this requirement happens automatically, since they do 3-day-a-week raiding. For a non-Core members any 2 Midgame (DLC vDungeons & vArenas) or Endgame (open-vTrials) content done within a week does the trick. Doing these 2 content doesn't need to be in different days: one can do all of them within a single day. Additionally, in future, during Core-building, the members with the best Attendance track record will be preferred the most. So please try to be as active as possible. The more content we do with guildies, the better our future raiders will have a chance to train and improve (especially fresh players).

    Attendance requirement is tracked automatically by our bot @Dandelion, via our Discord server and Guild Planner. You can see your Attendance record in your User Profile on the Planner.
     
  6. Absence (being offline) for more than a week without notification will result in guild kick. If you plan to be away for an extended period of time, please inform the guild leader.
     

After 3-4 months of membership, we grant our members a meta-rank of Adeptus Exemptus which exempts them from any guild requirements. With this rank, an exempted member cannot be kicked due to not meeting requirements, or even for not playing the game. We consider Adeptus Exemptus as our old members, as part of our guild's legacy.

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Following are Lodge of Sorceresses logos with their appropriate PSD source files and demonstration JPG/PNG files.

  • Default transparent logo with black text - logo-5.psd

    Preview - click thumbnail for correct viewing. Its default PNG preview file, that's why it will show background noise surrounding it.

    post-1-0-67106800-1395513143_thumb.png

     
  • Default transparent logo with white text - logo-5-white-text.psd

    Preview - click thumbnail for correct viewing. Its default PNG preview file, that's why it will show background noise surrounding it.

    post-1-0-09441600-1395524239_thumb.png

     
  • Logo with black outside-rim and white-interiorlogo-5-black-outside.psd

    Preview - it is best viewed and used as JPEG image.

    post-1-0-87507000-1395513145_thumb.jpg

     
  • Logo with white outside-rim and black-interiorlogo-5-white-outside.psd

    Preview - it is best viewed and used as JPEG image.

    post-1-0-96306400-1395513147_thumb.jpg

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