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Glevissig (Gelmir)

Raid Core Guidelines

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IMPORTANT NOTE: To clarify things - and this is not something new, we just missed to state it here - main-spec in our raids, means the roles you rolled for, when joined our Raid Core and are actively ready for those roles whenever you are called to action. Off-spec are the remaining roles. Additionally, we *may* consider overriding loot distribution towards the roles you play most, if Raid Leader sees fit. Such as: although a Cleric has rolled for both Tank and Healing, and he does Healing job in regular basis, when competing we may give that Cleric more healing loot and override tanking stuff towards regular Tanks. In general, we don't need more than 4x tanks, or 4x support, so that might be tricky there. Please don't log straight off, after such overrides, as ML might change his mind shortly after.



Before listing our Raid rules, please be advised that Lodge of Sorceresses is not casual raiding guild, but semi-hardcore one, with progression and discipline as a goal, towards endgame success. Thus, our rules will be rather serious than relaxed when it comes to raiding.

Following are our Raid Guidelines, and by joining our Raid Core - either as main core, or reserve -, a member is accepting these rules:

Prior To Raids

    [*]Sign-Ups: Raid Core members are bound to join all scheduled raids - until later notice, they must use guild calendar to signup for events (later on, we will remove this requirement) everyday and participate. If member's real-life schedules change, they must notify guild leadership about that, so that we could try to reschedule (which won't happen that easily). Lack of notification and later absence will result in 1 (one) Warning point being issued to that person. Additionally, if you think you can't attend certain event, please try to post in comments of that raid event on Calendar, in advance, stating the situation. Overall, its allowed to miss up to 5 raids in a monthly basis (with or without notification). Replacements will be brought in, if that happens.


    [*]Days: Guild will be doing 4 (four) days/week raiding, however Raiders will be attending 3 (three) days/week, 3 (three) hours/day raiding, which is mandatory for Raid Core team. As we aim for 30 men in our Raid Core, it will be through rotation of Core. First 2 (two) hours of raiding will be dedicated to progression - one boss minimum is a day's goal. The 3rd hour will be farming of bosses, already mastered by team. Raider is bound to remain for those 3 hours, which is our minimum daily raiding norm. Raids shouldn't last past midnight GMT+2, and if they do, raider is allowed to leave at his/her own discretion. Otherwise, raider cannot leave raid before time (he/she needs to stay until midnight or until 3-hours-time, whichever happens first). Raids always start at 7pm GMT. Boss pull commences at 7:15pm GMT.


    [*]Don't Be Late! Raiders should be online 15 mins prior the raid time. In case of emergencies, they need to be online not later than 15 mins from raid time.


    [*]Requirements: Raiders need to have all requirements met, including add-on installation, Teamspeak/Mumble installation and stats. Additionally, reading guides for progression bosses, prior to the raid hour is a must. Lacking these criteria, a player will be removed from raid immediately and 1 (one) Warning point will be issued to his account.


    [*]Be In Shape! Raiders can't join raids in heavily drunken or similar state, as it damages team progression. If this becomes the case, raid leader reserves the right to remove such raider from raid. When this happens, 1 (one) Warning point will be issued to the person in question.


    [*]Be Prepared! Raiders can take required Health, Mana and AP/SP potions from Guild Bank for free (guild raids only) prior the raid. They need to mend their souls and have full planar charges.


    [*]Mains Only! Raid Core members can only bring their main characters! No alts are allowed to progression raids. For our alts, separate farming raids will be organized, mostly during daytime on weekends. Additionally, you can join countless PUGs that happen in Icewatch.


    [*]Two-Roles Minimum! Raiders must have minimum 2 (two) different roles/specs for our raids. Roles/specs are defined to be of four types: damage dealer, healer, support and tank. Raider needs to have at least two of these, soul combination of their choice, yet with good parse-numbers, trained and mastered, before joining raids. Mage Archon, Cleric Purifier, Warrior Beastmaster and Rogue Bard are considered to be Support roles - and only!


In Raid


    [*]Leaders: Raider must listen to directives of Raid Leader and be constructive with his/her comments. Being overly offensive and intolerant will not be tolerated. Removal from raid due to this reason, by raid leader, will result in 1 (one) Warning point.


    [*]Rage Quitting Strictly Forbidden! Raider rage-quitting the raid, will be removed from our Raid Core immediately without further notification.


    [*]Be Vigil! Raider needs to be attentive and alert during raid time: newbie behavior such as continuous ninja pulling (at all times), dying on mechanics by his/her own fault (farming raids), failing in special duties (again, during farming) are not the features we seek in potential raiders. During farming runs, if raider fails, only 3 (three) faulty wipes (on account of person causing it, example being: not doing his/her special duty and wiping raid etc) - and 10 (ten) personally-caused deaths (e.g. not evading certain boss attack) will be tolerated. After that point Raid Leader reserves the right either to re-assign the duty or in worst case scenario, to replace raider. No Warning points will be issued in that case. However if this situation continues for everyday in the same week, Raider's Core membership will be monitored by guild leadership. Failing for second week, might result in removal from Raid Core - which at this point, only proves that player in question is unable to perform in raids and thus, ineligible to be Raid Core member. During progression runs, this rule do not apply, since its all about wiping there, until we figure out how to down the boss. :) However, on 3rd (third) week of progression on the same boss, we will consider that boss as farm-effective, since by then, whole raid would know all tactics and mechanics for that boss. At that point, every rule above listed for farming, will be applicable on that certain "progression" boss.


    [*]Voice-over-IP Etiquette: Raiders are not to dominate TS/Mumble, especially giving orders around, and/or trying to change the flow of raid tactics. Raid Leader has sole and unquestionable privilege to do that. If raiders have some new insight regarding tactics, they are welcome to share this information with Raid Leader in private chat. But doing so openly in raid channel is strictly forbidden, and raider doing so will be issued 1 (one) Warning Point immediately. Whether to remove that raider from raid, or not, it'll be in sole discretion of Raid Leader.


Loot Rules


    [*]Master Rule: At any given loot item, Raid Leader reserves sole right to give the item to the raider who needs it most. Since our raids are not about individual progression, but team improvement, Raid Leader might choose to give the item to player who needs it most. Overall, team's performance is what matters, and we will do our best to serve that purpose.


    [*]Rolling: As always, first rolls are in-spec, need-based roll. Since we require min 2 roles from our raiders, your secondary roles will have weight after in-spec rolling is complete. Once secondary-spec rolls are done with, off-spec rolls will be made. After off-spec rolls, costume-greed-rolls will be made. And only at the end, if item is still not needed, it will be rune-broken/salvaged/vendored for Guild Bank coffers.


    [*]Passing on Loot: Even if the loot isn't requested by the raider, Master Looter has power to make raiders - who pass on loot - roll on items - especially those items, upgraded versions of which are good upgrades.


Warning Points


Warning points are issued via forums, for certain penalty-requiring Raider behaviour. They reset every week. Once a Raider reaches 5 Warning Points for a given week, he will be put into Review-by-Raid-Leader status, as Raid Core member. If he gets 5 Warning Points the next week, he will be removed from Raid Core and can't rejoin for 1 (one) full month. Review-by-Raid-Leader status is reset after 2 (two) weeks, if Raider manages to remain in Raid Core.

Edited by Gelmir
"Be Vigil" part UPDATED!

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