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Guest neaNicu

Stamina builds improvements (ZOS)

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Guest neaNicu

I quitted 2H swords and heavy/medium armor long time ago but it looks that Zeni is really trying to balance the game. I do appreciated this even if I'll not give up my Warlock dress :)   Improvements for Stamina-Based Skills and Passives

 
Many of you have asked what we’re doing to make skills, passives, and builds based on stamina more viable and as attractive as the magicka-based options. Below is a first look at some of the improvements we’re making to stamina-based skills and passives. As with all our balance efforts, this is an ongoing process and there will be more to come. We look forward to hearing your thoughts!

Bow: Poison Arrow

  • Poison Arrow’s damage-over-time has been increased by 50% overall.

Bow: Snipe

  • Snipe’s cast time will be reduced from 3 seconds to 2 seconds.
  • Snipe’s maximum range will be reduced from 40 meters to 35 meters.
  • Snipe’s minimum range will be reduced from 20 meters to 10 meters.

Dual Wield: Flurry

  • The damage for Flurry’s final hit will be increased by 10%.

Medium Armor

  • With the Wind Walker passive, medium armor will reduce stamina costs by 2% per piece equipped.

Two Handed: Cleave

  • Cleave’s damage-over-time will be increased by 25% overall, and scale as the ability ranks up.

Two Handed: Uppercut

  • Uppercut’s damage will be increased by 10%.
  • Uppercut’s global cooldown after use will be reduced by 50%.

 

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