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Lodge is aiming for natural growth through doing regular small-scale hard-difficulty content, such as DLC dungeons, Imperial Sewers/City questing/farming, Dragonstar arena, achievement runs etc, with long term goal of reaching viable vTrial Core. Need players of all levels and experience, of positive contributive attitude with motivation to learn and train.

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Guest neaNicu

Stamina builds improvements (ZOS)

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Guest neaNicu

I quitted 2H swords and heavy/medium armor long time ago but it looks that Zeni is really trying to balance the game. I do appreciated this even if I'll not give up my Warlock dress :)   Improvements for Stamina-Based Skills and Passives

Many of you have asked what we’re doing to make skills, passives, and builds based on stamina more viable and as attractive as the magicka-based options. Below is a first look at some of the improvements we’re making to stamina-based skills and passives. As with all our balance efforts, this is an ongoing process and there will be more to come. We look forward to hearing your thoughts!

Bow: Poison Arrow

  • Poison Arrow’s damage-over-time has been increased by 50% overall.

Bow: Snipe

  • Snipe’s cast time will be reduced from 3 seconds to 2 seconds.
  • Snipe’s maximum range will be reduced from 40 meters to 35 meters.
  • Snipe’s minimum range will be reduced from 20 meters to 10 meters.

Dual Wield: Flurry

  • The damage for Flurry’s final hit will be increased by 10%.

Medium Armor

  • With the Wind Walker passive, medium armor will reduce stamina costs by 2% per piece equipped.

Two Handed: Cleave

  • Cleave’s damage-over-time will be increased by 25% overall, and scale as the ability ranks up.

Two Handed: Uppercut

  • Uppercut’s damage will be increased by 10%.
  • Uppercut’s global cooldown after use will be reduced by 50%.


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