Lodge is aiming for natural growth through doing regular small-scale hard-difficulty content, such as DLC dungeons, Imperial Sewers/City questing/farming, Dragonstar arena, achievement runs etc, with long term goal of reaching viable vTrial Core. Need players of all levels and experience, of positive contributive attitude with motivation to learn and train.
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Before listing our Raid rules, please be advised that Lodge of Sorceresses is not casual raiding guild, but semi-hardcore one, with progression and discipline in mind, aiming towards the endgame success. Thus, our rules will be rather serious than relaxed when it comes to raiding. Following are our Raid Attendance Guidelines, and by joining our Raid Core - either as main core, or reserve -, a member is accepting these rules: Prior To Raids Sign-Ups: Raid Core members are bound to join minimum 3 (three) scheduled raids: they must use guild Calendar to signup for events (you can do so by using a mobile device as well). Sign-ups will be enabled 2 days before the event time. If member's real-life schedules change, they must notify guild leadership about that, so that we could try to adjust. In cases of absence due to a non-emergency real-life issues, the raider in question will get 1 (one) Warning point. We understand, REAL-LIFE IS ABOVE ALL! Sign-ups are not accepted past 7pm CET/CEST - such RSVPs will be considered invalid and the Raider will be considered as not signed up. At that point, its totally up to Raid Leader to whether take that RSVP into consideration or not (i.e. Raid Leader may decide sit that raider out and even count such signups as being too late OR he/she can consider it as valid and just move on). Days & Times: Guild will be doing 3 (three) days/week and 2 (two) hours/day raiding, which is mandatory for Raid Core team. This can extended by 30 minutes on discretion of Raid Leader. As we aim to recruit as many as required to accommodate 2 raid groups, there might be a rotation of the players who attend the raid (or a rotation of groups, will be decided when we are there). Raider is bound to remain for those 2-2.5 hours, which is our minimum daily raiding norm. Raids shouldn't last past 11pm CET/CEST, and if they do, raider is allowed to leave at his/her own discretion. Otherwise, raider cannot leave raid before time. Raids always start at 8:30pm CET/CEST. Boss pull commences at 8:45pm CET/CEST. As REAL-LIFE IS ABOVE ALL, a raider maybe excused if some emergency happens. If you think you can't attend certain event - regardless if it is due to emergency or otherwise - please try to post in comments of that raid event on Calendar, in advance, stating the situation. Overall, its allowed to miss up to 4 (four) raids in a monthly basis (with or without notification) and 1 (one) raid in a weekly basis (you can only miss 1 of 3 raids that happens during the week). Missing an additional raids that happens during a week, will result in 1 (one) Warning point for each of those raids missed. Example, missing a raid for the 2nd time in a week, will result in 1 Warning point. Don't Be Late! Raiders should be online, equipped and out of groups 15 minutes prior the raid time. Failing to be ready at this time may result in 1 (one) Warning point, at Raid Leader's discretion. In case of emergencies, raiders need to be online not later than 15 mins from raid time, which is 8:30pm CET/CEST - and the raider needs to notify the leadership about this situation prior the raid. Requirements: Raiders need to have all requirements met, including add-on installation (RaidNotifier Updated being mandatory, Combat Metrics being optional), Discord installation and acceptance criteria (gear, stats etc). Raiders can take proper potions and food for their builds from Guild Bank for free (guild raids only) prior the raid. If none exists there, they should get them crafted (e.g. by asking in guild for crafting). Additionally, reading guides for progression bosses, prior to the raid hour is a strong recommendation (but not required!). Lacking the MUST-HAVE criteria, a player might be replaced immediately and 1 (one) Warning point *will* be issued to his account in this case. Be In Shape! Raiders can't join raids in heavily intoxicated (drunken, high or similar) state, as it damages team progression. If this becomes the case, raid leader reserves the right to remove such raider from raid. When this happens, 1 (one) Warning point will be issued to the person in question. Raid-Eligible Characters Only! Raid Core members can only bring their raid-eligible characters, which have been checked and accepted to the Raid Core! No other alts are allowed to progression raids. For them, separate farming raids might be organized. Additionally, you can join countless PUGs. In Raid Leaders: Raiders must listen to directives of Raid Leader (there always will be only one Raid Leader only, whereas guild overall may have more than one) and be constructive with their comments. Being overly offensive and intolerant will not be tolerated. Removal from raid due to this reason, by raid leader, will result in 1 (one) Warning point. Rage Quitting Strictly Forbidden! Raiders rage-quitting the raid, will be removed from our Raid Core immediately without further notification. Be Vigil! Raiders need to be attentive and alert during raid time: newbie behavior such as continuous ninja pulling (at all times), dying on mechanics by their own fault (farming raids), failing in special duties and/or causing raid wipes (again, during farming) are not the features we seek in potential raiders. In such cases, Raid Leader reserves the right either to re-assign the duty to someone else and/or in worst case scenario, to replace failing raiders. On Raid Leader's discretion 1 (one) Warning point might be issued as well. However if this situation continues for everyday in the same week, that Raider's Core membership will be monitored by guild leadership. Failing for second week, might result in removal from Raid Core - which at this point, only proves that the player in question is unable to perform in raids and thus, is ineligible to be a Raid Core member. During progression runs, this rule does not apply, since its all about wiping there, until we figure out how to down the boss. However, on 3rd (third) week of progression on the same boss, we will consider that boss as farm-effective, since by then, whole raid would know all tactics and mechanics for that boss. At that point, every rule above listed for farming, will be applicable on that certain "progression" boss. Voice-over-IP Etiquette: Raiders are not to dominate the voice server (Discord), especially giving orders around, and/or trying to change the flow of raid tactics. Raid Leader has sole and unquestionable privilege to do that - if need be, he/she can mute certain raiders to do his/her job. If raiders have some new insight regarding tactics, they are welcome to share this information with Raid Leader in private chat. But doing so openly in raid channel is strictly forbidden, and raider doing so will be issued 1 (one) Warning Point immediately. Whether to remove that raider from raid, or not, it'll be in sole discretion of Raid Leader. Additionally, bashing raiders for failures is strictly forbidden: that right relies with Raid Leader only. A Raider complaining about some other Raider's failures during raid, in VoIP, is subject to 1 (one) Warning point immediately, and possibly can be replaced with other Raider. Warning Points Warning points are issued via forums, for certain penalty-requiring Raider behaviour. They reset every week. Once a Raider reaches 3 (three) Warning Points for a given week, he will be put into Review-by-Raid-Leader status, as Raid Core member. If he gets 3 (three) Warning Points the next week, he will be removed from Raid Core and can't rejoin for 1 (one) full month. Review-by-Raid-Leader status is reset after 2 (two) weeks, if Raider manages to remain in Raid Core. The situations mentioned above will cause your account to be issued a Warning point(s). Important Note: Raiders who have joined the guild specifically for PvE Initiative/Project, once removed from Raid Core, will also be kicked from the guild. Except the members who join us for multiple projects or who are "social"-enough to be considered a part of our Social roster, of course. This decision will be in discretion of the Guild Leader.
Dear potential Raid Core Recruit! Please be advised that, although Lodge is a casual guild in general sense, when it comes to endgame content, we are rather semi-hardcore. With that in mind, the following are criteria for you to join to our Raid Core teams... General Requirements Requirements stated in our Raid Core Guidelines: 3-day-a-week raiding (currently those days are Tue, Wed and Thu - but these can change) commitment no matter what! Very rare cases of family emergencies or personal real-life issues are excluded, though those shouldn't become regular things. 2.5 - 3 hours a day raiding session commitment. Level Required To join our Raid Core, at the very least you have to be Champion Rank 160 or above, to attend Normal mode trials. To attend Veteran mode trials, minimum CP 300 is required. Roles Needed As we start with vTrials, we will need a single role from you. But in a long run, you'll need to have 1 character ready, spec'ed and mastered for raids. Try to be expert in one class and don't just play other classes because it's OP. Gear In General You will need to have recommended sets for your role farmed from dungeons, the rest - crafted. For trials, all gear needs to be in epic quality. If you don't have sets farmed, please join related farming events in our Calendar. We will try to organize farming sessions and get you geared as soon as possible. Additionally, although not mandatory at initial stages, for vTrials having legendary quality weapons would increase your performance a lot, thus strongly recommended. All armor pieces should have Divines trait for damage dealers and healers, Sturdy trait for tanks. Jewellery should have Robust (for Stamina) or Arcane (for Magicka), with Damage enchants. Regarding Vampires Vampires are only allowed in trials where there is no Fire Damage. If there is a chance of Fire Damage, you need to be at Vampiric stage 1 (satiated, with no Fire vulnerability). Alchemy: Medicinal Use We strongly recommend all our Raiders to have mastered Medicinal Use passive in Alchemy skill line. Role-specific Stat Requirements Healers: You need to have both Healing and Supporting capabilities and good reaction time to heal/damage spikes. Damage Dealers: Minimum 30k+ non-stop ST DPS on a robust training skeleton without raid buffs. As for the AOE spec: if you follow a build from one of the guides on the net, you should have adequate AOE capability. Most bosses are ST DPS; adds can be dealt with either ST DPS or AOE used for ST DPS. Minimum 17k HP, buffed, is required. If you are not able to do enough damage, then we can help you improve. Tanks - Minimum 40k+ HP, buffed for Main Tanks. Slightly lower (35k+ HP) for Off-Tanks. Your main role is to endure damage and secondary as Support via passives and Aggressive Horn ultimate. We recommend spending points slightly more on Stamina, rather than Health, as it is easy to enchant armor with HP glyphs, but Stamina regeneration can't be achieved that way.Remember as tank and healer your job is not just to keep the group alive but to be alive and buff the group and debuff the boss. Role-specific Gear Requirements/Recommendations Tanks - Ebon Armory, Roar of Alkosh or Torug's Pact sets for gear. Healers - Gear is situational. A must for all Healers is Spell Power Cure set. Make sure you get a Master Restoration Staff! Maelstorm Restoration Staff and also the Worm's Raiment set (aka Worm Cult set). Damage Dealers Stamina DDs (Both sets below will be needed for Penetration optimization, make sure you get them): Sunderflame set - when you deal damage with a fully charged heavy attack, you also deal Fire Damage and reduce the Physical Resistance of the enemy. Nightmother's Gaze set - when you deal Critical Damage, you reduce the Physical Resistance of the enemy. With low-cost Ultimate setups, it's also good to have War Machine Set. Once you have above pre-requisites met, please do the following to join the Raid Core: Read Raid Core Guidelines first, before continuing with next steps. If you don't like rules set there, you shouldn't join our Raid Core. In The FIELD HQ forum, please create a topic, stating your intention to join our PvE Raid Core. Please state all your currently available roles/classes which are eligible to join our Core. And also state your experience with vTrials in ESO. We need this information to have an idea about your capabilities in general. Last but not least, please provide some screenshots (or videos) with DPS parses you have performed on Robust Skeleton. When (and only) accepted, you will be invited to the private The PvE Raid Core Club on our forums. Please accept that invitation when you receive it. Then you will be scheduled for inspection by our Raid Leaders in-game to double-check your rotations/setup and invited to test-vTrial runs with us. If you don't meet requirements above, don't fret! Talk to our Raid Leaders (@Knight30 and @Nefaras) and get some tips from them regarding your class and role. Train regularly, get there, and come back here! Good luck, Initiate!