Lodge is aiming for natural growth through doing regular small-scale hard-difficulty content, such as DLC dungeons, Imperial Sewers/City questing/farming, Dragonstar arena, achievement runs etc, with long term goal of reaching viable vTrial Core. Need players of all levels and experience, of positive contributive attitude with motivation to learn and train.
Read more here! Register on forums to apply!
Search the Community
Showing results for tags 'guidelines'.
Found 1 result
Before listing our Raid rules, please be advised that Lodge of Sorceresses is not casual raiding guild, but semi-hardcore one, with progression and discipline in mind, aiming towards the endgame success. Thus, our rules will be rather serious than relaxed when it comes to raiding. Following are our Raid Attendance Guidelines, and by joining our Raid Core - either as main core, or reserve -, a member is accepting these rules: Prior To Raids Sign-Ups: Raid Core members are bound to join minimum 3 (three) scheduled raids: they must use guild Calendar to signup for events (you can do so by using a mobile device as well). Sign-ups will be enabled 2 days before the event time. If member's real-life schedules change, they must notify guild leadership about that, so that we could try to adjust. In cases of absence due to a non-emergency real-life issues, the raider in question will get 1 (one) Warning point. We understand, REAL-LIFE IS ABOVE ALL! Sign-ups are not accepted past 7pm CET/CEST - such RSVPs will be considered invalid and the Raider will be considered as not signed up. At that point, its totally up to Raid Leader to whether take that RSVP into consideration or not (i.e. Raid Leader may decide sit that raider out and even count such signups as being too late OR he/she can consider it as valid and just move on). Days & Times: Guild will be doing 3 (three) days/week and 2 (two) hours/day raiding, which is mandatory for Raid Core team. This can extended by 30 minutes on discretion of Raid Leader. As we aim to recruit as many as required to accommodate 2 raid groups, there might be a rotation of the players who attend the raid (or a rotation of groups, will be decided when we are there). Raider is bound to remain for those 2-2.5 hours, which is our minimum daily raiding norm. Raids shouldn't last past 11pm CET/CEST, and if they do, raider is allowed to leave at his/her own discretion. Otherwise, raider cannot leave raid before time. Raids always start at 8:30pm CET/CEST. Boss pull commences at 8:45pm CET/CEST. As REAL-LIFE IS ABOVE ALL, a raider maybe excused if some emergency happens. If you think you can't attend certain event - regardless if it is due to emergency or otherwise - please try to post in comments of that raid event on Calendar, in advance, stating the situation. Overall, its allowed to miss up to 4 (four) raids in a monthly basis (with or without notification) and 1 (one) raid in a weekly basis (you can only miss 1 of 3 raids that happens during the week). Missing an additional raids that happens during a week, will result in 1 (one) Warning point for each of those raids missed. Example, missing a raid for the 2nd time in a week, will result in 1 Warning point. Don't Be Late! Raiders should be online, equipped and out of groups 15 minutes prior the raid time. Failing to be ready at this time may result in 1 (one) Warning point, at Raid Leader's discretion. In case of emergencies, raiders need to be online not later than 15 mins from raid time, which is 8:30pm CET/CEST - and the raider needs to notify the leadership about this situation prior the raid. Requirements: Raiders need to have all requirements met, including add-on installation (RaidNotifier Updated being mandatory, Combat Metrics being optional), Discord installation and acceptance criteria (gear, stats etc). Raiders can take proper potions and food for their builds from Guild Bank for free (guild raids only) prior the raid. If none exists there, they should get them crafted (e.g. by asking in guild for crafting). Additionally, reading guides for progression bosses, prior to the raid hour is a strong recommendation (but not required!). Lacking the MUST-HAVE criteria, a player might be replaced immediately and 1 (one) Warning point *will* be issued to his account in this case. Be In Shape! Raiders can't join raids in heavily intoxicated (drunken, high or similar) state, as it damages team progression. If this becomes the case, raid leader reserves the right to remove such raider from raid. When this happens, 1 (one) Warning point will be issued to the person in question. Raid-Eligible Characters Only! Raid Core members can only bring their raid-eligible characters, which have been checked and accepted to the Raid Core! No other alts are allowed to progression raids. For them, separate farming raids might be organized. Additionally, you can join countless PUGs. In Raid Leaders: Raiders must listen to directives of Raid Leader (there always will be only one Raid Leader only, whereas guild overall may have more than one) and be constructive with their comments. Being overly offensive and intolerant will not be tolerated. Removal from raid due to this reason, by raid leader, will result in 1 (one) Warning point. Rage Quitting Strictly Forbidden! Raiders rage-quitting the raid, will be removed from our Raid Core immediately without further notification. Be Vigil! Raiders need to be attentive and alert during raid time: newbie behavior such as continuous ninja pulling (at all times), dying on mechanics by their own fault (farming raids), failing in special duties and/or causing raid wipes (again, during farming) are not the features we seek in potential raiders. In such cases, Raid Leader reserves the right either to re-assign the duty to someone else and/or in worst case scenario, to replace failing raiders. On Raid Leader's discretion 1 (one) Warning point might be issued as well. However if this situation continues for everyday in the same week, that Raider's Core membership will be monitored by guild leadership. Failing for second week, might result in removal from Raid Core - which at this point, only proves that the player in question is unable to perform in raids and thus, is ineligible to be a Raid Core member. During progression runs, this rule does not apply, since its all about wiping there, until we figure out how to down the boss. However, on 3rd (third) week of progression on the same boss, we will consider that boss as farm-effective, since by then, whole raid would know all tactics and mechanics for that boss. At that point, every rule above listed for farming, will be applicable on that certain "progression" boss. Voice-over-IP Etiquette: Raiders are not to dominate the voice server (Discord), especially giving orders around, and/or trying to change the flow of raid tactics. Raid Leader has sole and unquestionable privilege to do that - if need be, he/she can mute certain raiders to do his/her job. If raiders have some new insight regarding tactics, they are welcome to share this information with Raid Leader in private chat. But doing so openly in raid channel is strictly forbidden, and raider doing so will be issued 1 (one) Warning Point immediately. Whether to remove that raider from raid, or not, it'll be in sole discretion of Raid Leader. Additionally, bashing raiders for failures is strictly forbidden: that right relies with Raid Leader only. A Raider complaining about some other Raider's failures during raid, in VoIP, is subject to 1 (one) Warning point immediately, and possibly can be replaced with other Raider. Warning Points Warning points are issued via forums, for certain penalty-requiring Raider behaviour. They reset every week. Once a Raider reaches 3 (three) Warning Points for a given week, he will be put into Review-by-Raid-Leader status, as Raid Core member. If he gets 3 (three) Warning Points the next week, he will be removed from Raid Core and can't rejoin for 1 (one) full month. Review-by-Raid-Leader status is reset after 2 (two) weeks, if Raider manages to remain in Raid Core. The situations mentioned above will cause your account to be issued a Warning point(s). Important Note: Raiders who have joined the guild specifically for PvE Initiative/Project, once removed from Raid Core, will also be kicked from the guild. Except the members who join us for multiple projects or who are "social"-enough to be considered a part of our Social roster, of course. This decision will be in discretion of the Guild Leader.