Lodge is aiming for natural growth through doing regular small-scale hard-difficulty content, such as DLC dungeons, Imperial Sewers/City questing/farming, Dragonstar arena, achievement runs etc, with long term goal of reaching viable vTrial Core. Need players of all levels and experience, of positive contributive attitude with motivation to learn and train.
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First of all, can we have a section in the forum for these please. Here I will try to give you my 50 cents on the sorcerer class, the way I play it â€“ as a traditional nuker, no funky plate wearing melee builds (although I will probably test such build in the future) My builds: Level 1-10: 1. Crystal Fragments â€“ hands down the must have morph as it procs from ANY mana skill not just Crystal shards 2. Poison Arrow â€“ normal mobs rarely leave long enough for the DoT to tick off but since itâ€™s essentially 0 mana and is instant I used it nevertheless. 3. Endless fury â€“ at some point the explosion does more than 20% of a normal mob HP so itâ€™s essentially an Execute like skill. Also with a couple of items and skills for lowering the mana cost of skills it actually returns more mana than it costs. 4. At this level I never actively used this only sloting skills I wanted to level. 5. Unstable Clannfear â€“ this pet tanks even â€œelitesâ€ and world bosses like a boss. Level 10-15: 1. Crystal Fragments â€“ love the instant throw down with the proc combined with massive dmg will probably keep this forever. 2. Soultrap â€“ more of a filler than anything else but it procs Crystal fragments and the dmg/mana ratio is decent. I needed some ranged dps skill to compensate for the restoration staff during that period 3. Endless fury â€“ it became more and more potent allowing me to create chain reaction in group of mobs, where one of them falls below 20% HP exploding, bringing the next one below 20%, exploding and so on. 4. Regeneration (morphed to insta heal if target is below 20 or 30% canâ€™t remember). This is one of the main sources of healing at this level when you are solo heals you and the pet. And did I forget to mention it procs Crystal Fragments â€“ pow pow pow 5. Unstable Clannfear â€“ not getting anywhere without this fella Level 15-Onwards, at this point you get the ability to wear 2 sets of weapons with skills so I went to the following: Destro staff: 1. Crystal Fragments â€“ what can I say Iâ€™m loving it J 2. Force shock â€“ not ideal but getting better with the levels and I canâ€™t wait to morph it for interrupts 3. Endless fury â€“ canâ€™t live without it J 4. Destructive clench â€“ throwback + stun, whaaaaat. The only downside is it costs lots of mana 5. Unstable Clannfear â€“ I just canâ€™t let it go J Resto staff is still work in progress as I havenâ€™t healed since I did the 3 dungeons at level 12-14 and itâ€™s mostly a mess with a couple of heals for emergency. With these builds and mostly green gear mixed with a couple of blues Iâ€™m able to solo half of the world bosses and all of the public dungeons. Groups of 2-3 trash mobs die in about 10sec before I can spend all my mana. If you have any suggestions and or questions please share them here.