Lodge is aiming for natural growth through doing regular small-scale hard-difficulty content, such as DLC dungeons, Imperial Sewers/City questing/farming, Dragonstar arena, achievement runs etc, with long term goal of reaching viable vTrial Core. Need players of all levels and experience, of positive contributive attitude with motivation to learn and train.
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So i thought id share my build for sorcerer for pve... i find it very usefull as its gotten me through situations i shouldnt really have been able to get through for my level. so here goes: unstable clamfear ( deadric summoning ) light armour... many enemies. have this guy pull some aggro from you... morphed with more health... kinda your own personal tank... Crystal fragments ( dark magic ) morphed to make next cast possible instant.... use this for opening the time it takes to cast you dont want wavy arms while someones punching you in the face... its powerfull... knocks down almost all enemies.. my clamfear runs in takes aggro.. ive done a chunk of damage and enemy isnt even looking at me after ive knocked him on his ass.... if i do pull aggro.. lets me knock enemy down and back off so my clamfear can pull back again. Destructive clench ( destro staff ) Frost staff in hand... essentially becomes damage dealing crowd control...im finding it freezes targets in place whilst dealing damage...insta cast... so i can freeze a couple of targets... back off.... crystal fragment enemies that are running at me to keep them back... while my clamfear takes the one im targeting... or another of the frozen ones... helping me concentrate on one enemy at a time. Invigorating drain ( vamp +savage feeding passive) essentially a healing crowd control... and powers ultima... what more do you want. stuns as you 'feed' only works once per enemy... however.. as im backing off using my other skills above... im not worried about pulling other mobs... new enemies means more healing and more ultima... if im surrounded... i just feed, freeze with destro staff... repeat on next enemy... since theyre powering my ultima, i dont need to worry about killing them all one by one... just get their health down enough (now you might say... dark exchange.. yes health and magicka... but, i have to stay still for that... not good with enemy fire AoE or similar... with this... i can run around and dodge those.) Endless fury ( storm calling ) Used as a finisher spell on low health enemies deals more damage is enemies falls below 20% health.... killing blows restore magicka.... i see a lot of people spamming this spell..... i use it just after my opening crystal fragments spell for that extra bit of damage... and sometimes. crystal fragments does enough damage to get the explosion effect when i use this directly after.... but always use this as a finisher to get back some magicka. draining swarm ( vamp ultima morphed ) Simply because.... im a vamp. and it god like. Aoe damage thats follows your toon, and heals for every hit on enemy, makes you near invincible... by the time ive run through the above tactics, group of mobs would be = or < 50% health... so if they have damaged me enough to need to use this.. i can just sit back and watch as their souls fill my health bar still not enough to take them down? create a steam train to more mobs... refill ultima with invigorating drain and keep your health up... rinse, wash repeat ... passives... basically anything that gets you more magicka or magicka regen... stats.. spread equally between health and magicka.