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Glevissig (Gelmir)

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Glevissig (Gelmir) last won the day on February 9

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About Glevissig (Gelmir)

  • Birthday 09/11/1982

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    Cologne, Germany

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  1. Top Healer sets: Healing Mage (Trial, Aetherian Archive) Naga Shaman (Craftable, Murkmire) Healer's Habit (Arena, Dragonstar Arena) Spell Power Cure (Dungeon, White-Gold Tower) Eyes of Mara (Craftable, Eyevea) Inventor's Guard (Trial, Halls of Fabrication) Draugr's Rest (Dungeon, Falkreath Hold) Earthgore (Monster Set, Bloodroot Forge, Urgarlag) Timeless Blessing (Perfected) (Trial, Asylum Sanctorium) Timeless Blessing (Trial, Asylum Sanctorium) Wisdom of Vanus (Overland, Summerset Zone) Jorvuld's Guidance (Dungeon, Scalecaller Peak) Mender's Ward (Arena, Blackrose Prison) Perfect Mender's Ward (Arena, Blackrose Prison) Archer's Mind (Arena, Dragonstar Arena) Call of the Undertaker (Overland, Elsweyr) Senche-raht's Grit (Craftable, Elsweyr) Sentinel of Rkugamz (Monster Set, Darkshade Caverns I, Maj) The Troll King (Monster Set, Blessed Crucible, Glirion) Kyne's Wind (Trial, Kyne's Aegis) Perfect Kyne's Wind (Trial, Kyne's Aegis) Combat Physician (Dungeon, Wayrest Sewers I, Wayrest Sewers II) Prayer Shawl (Dungeon, Spindleclutch I, Spindleclutch II)
  2. Support sets: The Worm's Raiment, (Dungeon, Vaults of Madness) Spell Power Cure, (Dungeon, White-Gold Tower) Encratis's Behemoth (Monster Set, Black Drake Villa) Master Architect, (Trial, Halls of Fabrication) War Machine, (Trial, Halls of Fabrication) Lord Warden, (Monster Set, Imperial City Prison, Urgarlag) Trinimac's Valor, (Overland, Wrothgar) Vestment of Olorime, (Trial, Cloudrest normal) Jorvuld's Guidance, (Dungeon, Scalecaller Peak) Perfect Vestment of Olorime, (Trial, Cloudrest veteran) Roar of Alkosh, (Trial, Maw of Lorkhaj) Symphony of Blades, (Monster Set, Depths of Malatar, Urgalarg Chief-bane's undaunted chest) Claw of Yolnahkriin, (Trial, Sunspire) Perfected Claw of Yolnahkriin, (Trial, Veteran Sunspire) Hollowfang Thirst, (Dungeon, Moongrave Fane) Z'en's Redress, (Dungeon, Lair of Maarselok) Dragon's Defilement, (Dungeon, Lair of Maarselok) Critical Riposte, (Craftable, Cyrodiil, Vlasterus) Way of Martial Knowledge, (Overland, Craglorn) Elemental Catalyst, (Dungeon, Stone Garden) Sanctuary, (Dungeon, The Banished Cells I, The Banished Cells II) Spelunker, (Dungeon, Spindleclutch I, Spindleclutch II) Prayer Shawl, (Dungeon, Spindleclutch I, Spindleclutch II)
  3. List of Tank sets, from the most-selfish ones towards support-heavy: Jolting Arms (Dungeon, Tempest Island) Order of Diagna (Overland, Alik'r Desert) Orgnum's Scales (Craftable, The Earth Forge) Warrior-Poet (Overland, Vvardenfell) Jailer's Tenacity (Dungeon, Moon Hunter Keep) Bani's Torment (Dungeon, Icereach) Brands of Imperium (Dungeon, White-Gold Tower) Hist Bark (Craftable, Rivenspire, Greenshade, Shadowfen) Defending Warrior (Trial, Aetherian Archive) Shalidor's Curse (Craftable, Eyevea) Automated Defense (Trial, Halls of Fabrication) Noble's Conquest (Craftable, Imperial City) Fortified Brass (Craftable, The Clockwork City) Mark of the Pariah (Overland, Wrothgar) Glorious Defender (Arena, Maelstrom Arena) Trial by Fire (Craftable, Wrothgar) Grace of Gloom (Overland, Summerset) Perfect Aegis of Galenwe (Trial, Cloudrest veteran) Eternal Warrior (Trial, Hel Ra Citadel, Aetherian Archive, Sanctum Ophidia) Mighty Chudan (Monster Set, Ruins of Mazzatun, Urgarlag) Renald's Resolve (Dungeon, Moongrave Fane) Plague Doctor (Overland, Deshaan) Beekeeper's Gear (Overland, Greenshade) Sanctuary (Dungeon, The Banished Cells I, The Banished Cells II) Aetherial Ascension (Craftable, The Reach) Undaunted Bastion (Dungeon, Elden Hollow I, Elden Hollow II) Duneripper's Scales (Dungeon, Volenfell) Knightmare (Dungeon, Spindleclutch I, Spindleclutch II) Death's Wind (Craftable, Glenumbra, Auridon, Stonefalls) Whitestrake's Retribution (Craftable, Rivenspire, Greenshade, Shadowfen) Vampire's Kiss (Craftable, Alik'r Desert, Malabal Tor, Eastmarch) Leeching Plate (Dungeon, Imperial City Prison) Spectre's Eye (Craftable, Coldharbour) Torug's Pact (Craftable, Grahtwood (Fisherman's Isle). Stormhaven (Hammerdeath Workshop). Deshaan (Lake Hlaalu Retreat).) Song of Lamae (Craftable, Alik'r Desert, Malabal Tor, Eastmarch) Alessia's Bulwark (Craftable, Alik'r Desert (Alezer Kotu), Malabal Tor (Chancel of Divine Entreaty), Eastmarch (Hammerhome)) Immortal Warrior (Trial, Sanctum Ophidia) Scourge Harvester (Monster Set, Wayrest Sewers II, Maj) Ironblood (Dungeon, Falkreath Hold) Hagraven's Garden (Dungeon, Bloodroot Forge) Armor Master (Craftable, Imperial City, Memorial District) Livewire (Overland, The Clockwork City) Adept Rider (Craftable, Crafting Station Summerset, Northern Shimmerene) Aegis of Galenwe (Trial, Cloudrest normal) Lunar Bastion (Trial, Maw of Lorkhaj) Vykosa (Monster Set, Moon Hunter Keep, Urgarlag Chief-bane) Haven of Ursus (Dungeon, March of Sacrifices) Varen's Legacy (Craftable, The Gold Coast) Hand of Mephala (Dungeon, Cradle of Shadows) Akaviri Dragonguard (Overland, Eastmarch) Storm Knight's Plate (Overland, Stormhaven) Footman's Fortune (Arena, Dragonstar Arena) Call of the Undertaker (Overland, Elsweyr) Senche-raht's Grit (Craftable, Elsweyr) Claw of Yolnahkriin (Trial, Sunspire) Perfected Claw of Yolnahkriin (Trial, Veteran Sunspire) Grave Guardian (Dungeon, Unhallowed Grave) Perfect Vrol's Command (Trial, Kyne's Aegis) Eternal Vigor (Overland, Western Skyrim & Blackreach) Green Pact (Overland, Grahtwood) Hatchling's Shell (Overland, Shadowfen) Crimson Twilight (Dungeon, Castle Thorn) Arkasis’s Genius (Dungeon, Stone Garden) Draugr's Heritage (Overland, The Rift) Meridia's Blessed Armor (Overland, Coldharbour) Tormentor (Dungeon, The Banished Cells I, The Banished Cells II) Embershield (Dungeon, City of Ash I, City of Ash II) Ebon Armory (Dungeon, Crypt of Hearts I, Crypt of Hearts II) Drake's Rush (Dungeon, Black Drake Villa) Foolkiller's Ward (Dungeon, The Cauldron) Durok's Bane (Dungeon, Selene's Web) Nikulas' Heavy Armor (Dungeon, Blessed Crucible)
  4. Glevissig (Gelmir)


  5. Hello everyone, welcome to yet another Guild Report of the current season! Let's get going... Recruitment & Tier Changes When we recruit, we ask people to be able play the game 3-4 evenings a week. We changed that for Midgamers: the dungeoneers who join our guild should be able to play the game 2-3 evenings a week, 2 being an acceptable minimum. But of course, as always, we don't want to see in-game absences for more than a week as a rule (without notifying us). Additionally, I will be introducing Tier-5 (yes, five) to our Tier classification, indicating people who have completed whole Tier-4 and are score-pushing/achievement-hunting in our advanced Cores. The rank to be assigned to this role will be Dominus Liminis, which has been a rank denoting raiders in the guild until now. PvE Changes: Tiers, Cores and Progression As you know, this past Christmas we started working on our current Core-3 group, aiming to continue testing our vitality-based progression model, fine tuning it further. Although we announced a final Core team (Core-3) a week or two ago, unfortunately that group already started struggling soon after. Due to this, we decided to have few changes around... Firstly, from now on, for Damage Dealers joining our Core groups, we will be requiring a completion of both vMA and vVH solo arenas, without cheesing their builds (no mythic items, no half-healer-half-tank builds and similar). Additionally, for all roles, but mainly for Healers and Tanks, we will require completion of all Tier-3 Midgame HMs, on their primarily roles (i.e. content needs to be done as Tank or Healer who aims to join a future Core). Since DDs already complete solo arenas, we will go a little bit easy on them (they can miss 1 or 2 HM dungeons). As you know, at least for every weekend I aim to hold these Weekend Midgame Challenges, giving away gold rewards as a motivation. So please find a time and get these things done as soon as possible, increasing your skills and preparing for Core raiding. Two birds with one stone, this will also bolster our Midgame activities. This change also aligns with our Attendance requirement, so guess it is three birds with one stone In addition to this: as you know, we have 2 types of Core groups planned, one being so called standard one which aims to progress from Tier-2 to -4, and the latter (advanced Cores) being planned for future Tier-4 achievement runs and score pushing. But as of late, especially since we started recruiting inexperienced/less-experienced players as well (mainly because our progression teams are starting from Tier-2 content, which are a low tier content), we realized we actually need to bolster our training programs as well. To that end, we decided to change few things around regarding how we form our Cores. So, here is the plan - everytime we wish to build a Core: We choose a raid leader for future team, without choosing members for that team... That raid leader organizes regular Open Training Trials (guild wide, also including our Soulshriven guests), thus training our existing roster, to be precise, part of the roster who aim to join this future Core group. We run these content 3 times a week (precisely how a Core would run), monitoring the attendance and performance of the people attending these runs. We focus on Tier-2 trials (Craglorn HMs, vMOL, vAS, vCR, vSS), training in them and partially progressing ("partially" because we won't be focusing on vitality-based model during these runs). The moment our raid leader is confident that he/she has reliable and performing 16 people to populate their Core, they will move forward: they will pick their best 16 people, announce a Core group, and continue progressing with vitality-based model in mind. This way, we aim to increase the quality of our groups, and actually have sustainable progression (instead of completing a content every 2-3 weeks, which is absolutely bad performance we don't want to ever have). This way we also want to have open-events happening in a guild-wide fashion. Being a focused guild as we are, these open-events won't be like those in casual guilds out there, but will primarily include people who aim to be part of a serious progression group. People who have time to play, and can commit themselves. Last but not least, we decided to change our raiding days. Instead of Mon/Wed/Fri, we will be raiding on Wed/Fri/Sun, thus bringing in the possibility of weekend-raiding. Weekend-raiding is something good to have for many reasons, main being: we all are well-rested, especially on Sunday evenings, with no work burden whatsoever. Another thing is being away from Monday as far as possible, which mostly affects working-class (to which most of us belong). Since Saturday doesn't really work for our roster (people taking personal time off, away from their PCs), we ruled out that day. Future of Core-3 With these changes mentioned above, regretfully we have to announce the following: effective immediately we are disbanding our Core-3. I invite every member of this team to join our above-mentioned Open-Trial Training runs, because those performing well with regular participation in these runs will be part of our upcoming Core. If any of you guys (Core-3 members) decide not to be part of that, please make sure you maintain your weekly Attendances unless you are Adeptus Exemptus (check your Discord roles). Main reason for this disband, as mentioned previously, is lack of progression in this group; not to mention this team lost a lot members soon after being formed. Guild Photoshoot It's an annual tradition to hold a guild-wide photoshoot every year, in the beginning of that year. For this year, we actually are a bit late. That's why, this coming Sunday, at 7pm CET we will be holding our photoshoot event. This will be a single-occasion event, i.e. if you miss it, you miss it. There won't be second time for those who do. So please try to be there. Thank you all for your attention! Good luck and good hunting! -- Gelmir
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