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Lodge is aiming for natural growth through doing regular small-scale hard-difficulty content, such as DLC dungeons, Imperial Sewers/City questing/farming, Dragonstar arena, achievement runs etc, with long term goal of reaching viable vTrial Core. Need players of all levels and experience, of positive contributive attitude with motivation to learn and train.

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Showing content with the highest reputation since 05/15/18 in all areas

  1. 3 points


    We faced the two of the most annoying things in game at the same time.The snow and poison. We wiped a few times in the first boss.After warming up we kept advancing through the dungeon.And we thought second and thirth bosses' poison and frost is no match for us.Until we died to poison slowly.Final boss took us few tries but after warming up and seeing each others play style. We killed the finall boss fairly easily. Good job @emzynai, @Huleeya and @MisteryShad!
  2. 3 points


    Through blood, sweat, tears, lava, atronachs we finally managed to beat vet Bloodroot forge. The first bosses were pushovers but then we faced the Bull boss and it took a few tries, but we took it down. We came to the last boss and we wiped quite a few times, but through perseverance we kept going until that last hit. GJ All @Dabalya , @Niraito, @Gavin
  3. 3 points


    After a quick squashing of spiders and so speedy kill on Velador that he never stunned the masochistic lizard in the party, the group spent some time trying to learn different roasting methods employed by Velidreth's hardmode statue. After a sufficient number of samplings and a few short breaks to tend to their connection to this realm and freshen up with the help of some beverages, it was time to put that web-spinning gourmet cook to rest for the night. And so it was done. Thanks for the run, @Nerfmysorc, @MadAxemen and @emzynai!
  4. 2 points
    The Elder Scrolls Online v4.0.5 is our final incremental patch on the PTS, and includes several features spanning various Summerset quests, the new Trial, several abilities and item sets, and more. We also added the final, new music to Summerset. Turn it up to 11! Due to the amount of new audio added, the size of this patch is larger than usual at 1.32GB and maintenance will take 5 hours longer. Fixtures Fixed server lag while dodge rolling, so that you would not get hit by area of effect abilities while appearing to be ten miles away from them. Just kidding, it's a feature ! Animation Added floaties to either every chest-or leg piece. Enjoy not using outfit station ever again! The extra half a second delay in being able to do anything that sometimes occurs after Bar swapping, and bar swap not happening, while you have an outfitted weapon or shield equipped, is now a base of new gameplay direction we are going towards. Guild Psijic Order Grind new, exciting skills which we have partly or fully pulled from existing skill trees in our attempt to make every character feel the same. It is an ongoing work, but stay tuned for further features! Monster Abilities Cadaverous Tiger in Fang Lair can no longer be interrupted. Cadaverous Wolves will now instantly teleport to a target feared by the Cadaverous Tiger and immediately explode. Jewelry Crafting We were just kidding. Do you really think we'd throw you a bone like that? Maybe in 10 years. Homes Added some new homes, it brings in much more money than directing our work effort towards class balance and engaging content :o Champion Points Have been increased to 50000 and the cost per Champion Level has been increased by 8000%. That should keep you busy for a few years. Argonian Argonians now have a passive effect on them, which drains 500 points of Magicka or Stamina (resource pool with highest maximum value is used) every second after they have not touched water for 3 minutes. My scales are getting dry! Warden Eternal Guardian Now has a new ability Tbag: Humps the closest hostile target, dealing 10000 Oblivion damage per second for 10 seconds. Laughs and dances polka if this effect deals a killing blow. Warden's Weapon or Spell Damage now scales with the amount of non-wardens in the group. They now gain 30% of their current value for every non-Warden in the group. Make Wardens Great Ag... Nevermind.. For once? Please? World Werewolf Werewolves now deal 400% damage with their heavy attacks and take 200% extra damage from weapons made with Silver materials. Developer Comment: This change was done to bring some roleplaying onto the battlefields, creating little bossfights in pvp situations and making more PvPers quit the game. Item Sets Gear has been removed entirely. We felt it was too overwhelming for players to have one or two progression options. Consumables Consumables have been removed. We have no idea where all'a'ya DDs and healers will get your health now, but we are certain you will adjust. Player versus Player As a part of our effort to diversify interest in various game modes, all of the pve skill lines can only be leved by AP, and all pvp skill lines by experience points! We believe that many players who did not feel like playing pvp or pve previously, will find it quite enjoyable! Battlegrounds In our efforts to balance battleground teams, only players of the same roles will be matched now. Have fun with lightning fast DD only and endless tank or healer matches. Remember - our thoughts are with you. Enjoy our latest chapter, folks!
  5. 2 points


    We entered the dungeon as brave heroes to fight the mighty Domihaus. Everything was nice and smooth, there was too much minotaur, sadly we had to fight with every single one to reach our mighty cow. But we did it. We finally reached Domihaus, he was standing there as a mighty big cow, waiting to be defeated. We tried everything so hard, but that's was not enough. Domihaus defeated us. Thanks for the fight @mooslacker, @emzynai, and @PduJ!
  6. 2 points


    We sit at the table, eating at the LOS keep, when a messenger arrives at the main gates on horseback. A plea for help! Trouble at Craglorn! Some crazy lady, a not so peaceful Tauren with an oversized hammer and an enraged walking volcano are terrorising Bloodroot Forge. @Knight30, @mooslacker, @Znowman and I quickly assemble and head to Craglorn to dissolve the threat. As we arrive we are met with numerous Stranglers and Fire Shalks that give us some trouble at first but are easily mopped up once our betsy sticks are warmed up. We venture further and make small work of Mathgamain and Caillaoife but Stoneheart manages to slow us down as we neglect the spawning stone mobs. We got back on our feet and made him pay. We next faced Galchobhar and boy this was tough. We faced numerous defeats but that did not break the will of our group. Through, perseverance and patience for my rubbish healing abilities, we finally take him down. On to the Bullblood Trio... easy and then Earthgore Amalgam...not so easy. Once I realised it was the lava pools that were shooting fireballs at me this got a lot easier and we eventually beat him. This was my second dungeon run with the guild members and I really enjoyed. The guys were kind enough to give me LOADS of tips on the healing front which I'll take advantage of in the next event.
  7. 1 point
    Or https://forums.elderscrollsonline.com/en/discussion/413283/pc-mac-patch-notes-v4-0-5-summerset-update-18 if you came here to see patch notes
  8. 1 point
    Hello there. I am slowly closing to my finals at university, more important, I need to write my final papers of this year due to 7th June, on top of that there is a bunch other classes and essays (as you could have noticed, I havent logged into the game in past 3 days, cause I am getting home at 22pm each day, so there is no time for events). I will occasionally go online to level my alts, vent out from studing for a hour or so. Anyway don't expect me getting back into the runs till 7th of June. After that, everything should be sorted out and I will be completely back. Thx in advance for understanding.
  9. 1 point
    The Elder Scrolls Online v4.0.3 contains many fixes for Summerset quests and the Trial, adjustments to the sourcing of Jewelry traits, several fixes for abilities and item sets, the addition of the new Pyandonean Motif, and more. In this patch, we’ve copied over all PC/Mac European megaserver characters and removed the previously-available North American characters. High level templates are still available for use. The size of this patch is approximately 1.43GB. New Features / Updates / Big Changes Template Updates Fixes & Improvements Imperial City Morrowind Orsinium Summerset Combat & Gameplay Combat Fixes & Improvements Itemization Balance Itemization Fixes & Improvements Base Game Alliance War & PvP Art & Animation Combat & Gameplay Crafting & Economy Exploration & Itemization Housing Miscellaneous UI Pyandonean Motif Fisherfolk across Summerset have started reporting unusual bottles showing up in their catch. These bottles are of Pyandonean origin, and appear to contain crafting materials intended for Maormer agents in Summerset. Preliminary reports of their contents include: Chapters describing the Pyandonean style in detail Sea Serpent Hide, used for crafting in the Pyandonean style Clam Gall and Powdered Mother of Pearl Miscellaneous other crafting materials, including Runestones and improvement materials The Jewelry Dust Material Shipment now contains only raw materials for Jewelry Crafting, not refined materials. It also contains itself, allowing you to easily create infinite Jewelry Crafting material. Removed Jewelry Trait items from the Crafter’s Materials Crate, as these can already be found in the Traveled Crafter’s Crate. General Aldmeri Dominion Wardens can no longer use Frozen Gate on other player characters to pull them into their spawn location in the Memorial District. Staff Post Quests Divine Inquiries: Fixed some issues where you could be double credited during certain steps of this quest. Quests Meat for the Masses: Reduced the amount of meat required for this quest to 25. Reeking of Foul Play: You now only need to rescue two groups of prisoners, and the events will respawn faster. Scholarly Savage: Reduced the page count required to complete the secondary condition to 10.
  10. 1 point
    The Elder Scrolls Online v4.0.4 is our final incremental patch on the PTS, and includes several bug fixes spanning various Summerset quests, the new Trial, several abilities and item sets, and more. We also added the final, new music to Summerset. Turn it up to 11! Due to the amount of new audio added, the size of this patch is larger than usual at 1.32GB. Fixes & Improvements Dragon Bones Morrowind Summerset Combat & Gameplay Combat Fixes & Improvements Itemization Balance Itemization Fixes & Improvements Base Game Alliance War Art & Animation Combat & Gameplay Crafting & Economy Miscellaneous UI Fixtures Fixed various pink-textured assets that were appearing in Scalecaller Peak. Quests Divine Inquiries: Fixed an issue where you could not interact with Seryn when you first meet her on the road after the Red Exiles ambush. Animation The Gryphon’s legs will no longer flail while rotating in the air. General Added new music across the entire zone. Give it a listen for a real auditory treat! Guild Psijic Order Imbue Weapon: Fixed an issue that prevented Imbue Weapon and Crushing Weapon from being cast while silenced. Meditate: This ability and its morphs can now be cancelled by casting another ability. Precognition (Undo morph): Fixed an issue that allowed this ability to negate important, unbreakable boss stuns. Monster Abilities Yaghra Striders no longer spin mysteriously in the air when they Lunge. The Salamander’s Scurry ability now displays a green visual effect on the ground. Added a low rumble for the duration of Keelsplitters' Slam ability, giving you additional information on when stepping on snakes is dangerous. Jewelry Crafting Fixed an issue where the Deconstruction Analyst achievements could be completed by deconstructing Jewelry, even though Jewelry uses different materials. Cloudrest Trial Reduced the health of the Welkynar Shades (Galenwe, Siroria and Relequen) and the Yaghra Monstrosity. Increased the health of the Gryphon Shades (Falarielle, Silaeda and Belanaril). Baneful Burst now affect fewer players. The Welkynar Shades that are defeated and stunned by Olorime's Shackles while fighting Z’Maja are no longer freed by the Shade of Z'Maja when she emerges. The Shade of Z'Maja now summons Malicious Spheres and Nocturnal Creepers after emerging from the Shadow World portal. Player characters damaged by Malicious Strike now suffer from the damage over time debuff, Dark Drain. When the Shade of Z'Maja emerges from the Shadow World portal, the Gryphon Shades will now become empowered, increasing the number of players targeted by their special abilities. Slightly reduced the Baneful Mark’s defile effect. You can now dodge the damage from Crushing Darkness. The Wind of the Welkynar synergy ability will now persist throughout the cast time of Dark Detonation. Shifting Shadows no longer affects player characters affected by the Wind of the Welkynar synergy. The visual effects from the Hoarfrost ability are now correctly removed upon death, or when using the Shed Hoarfrost synergy. Malevolent Cores no longer persist after the Shadow World is closed. Baneful Mark now applies Cowardice, which doubles the cost of your Ultimate abilities. When a Malicious Sphere is destroyed, the amount of Malicious Strike projectiles launched is now based on how many Welkynar Shades are present in the encounter. General The Big-Eared Ginger Kitten Pet now appears in the Collection menu before you acquire it, with a hint about where to find it. Furnishings Adjusted the names of the new furnishings found in Summerset. These are now known as Alinor furnishings, to distinguish them from the original High Elf furnishings. Homes Sealed a small gap in the walls of the Colossal Aldmeri Grotto. General Updated the Sea Keep map to display the proper map while in the barracks. Quests An Unexpected Betrayal: Bounty Hunters no longer Lunge at targets in water. Old Wounds: Fixed an issue that would prevent Celan from shooting his bow and speaking his VO during the ritual. Fixed an issue where you wouldn't see Lorne or the ritual if a group mate examined the scratches. Storming the Walls: Updated the quest pin to better guide you through the doors in Sea Keep. The Crystal Tower: Fixed an issue that would prevent your followers from actually following you if you reclogged while in the Tower. The Dreaming Cave: Fixed an issue where your companion could get stuck if you spoke to them immediately following freeing a prisoner. The Ebon Sanctum: You can no longer leave Fletch's area via the doorway until you defeat him. Fixed an issue that allowed you to activate a certain event just as the previous one was concluding. The Queen’s Decree: Fixed an issue where your quest progress could become blocked during the quest step to defend Valsirenn if another player was already attempting the event. Wasting Away: fixed an issue where you couldn’t talk with Ruliel if you accepted the quest from Amsha. General Fixed an issue that prevented you from targeting allies with friendly abilities while an enemy stood between you. Fixed an issue that was causing abilities to be removed from your hotbar. Warden Eternal Guardian When reviving during a duel, the Eternal Guardian will now revive with the correct amount of health. Fixed an issue that prevented Wardens from being able to re-summon the Eternal Guardian after dying and reviving. World Werewolf Increased the damage of Light and Heavy Attacks in Werewolf form by 50%. Developer Comment: Spoiler Fixed an issue where the Werewolf Transformation and Pack Leader morphs would apply two bleed damage over time effects when using Light Attacks. Item Sets Mechanical Acuity: This item set now only procs on direct damage instead of all damage. Consumables Fixed an issue that occasionally allowed you to continue moving while under the effect of Entrapping Poison. All Speed and Stun poisons are now affected by snare immunity. Item Sets Mantle of Siroria: The triggered effect now has sound effects. Vestment of Olorime: Force Pulse will no longer trigger this item set. Battlegrounds You will no longer be able to pull allies into the Pit Daemons spawn area in Arcane University. Silver Leash can no longer be used in starter areas of Battlegrounds or respawn locations in Imperial City. Animation Dismounting while moving no longer causes your character to sink into the ground. Figure The Ancient Elf Iron chest piece no longer appears black around the neck of female player characters when previewed or equipped. Equipping the Arena Gladiator Helm no longer turns your character’s facial hair black. Justice Fixed an issue where guards would not actually talk to you after stopping you. Alchemy Fixed an issue where the effects of certain potions could be stacked if you were using Infused jewelry. These effects now replace themselves if you consume another potion of the same type. General Fixed an issue that caused NPCs to be invisible when loading into some areas. Crafting Fixed a UI error that could occur when hovering over an item in a Transmute Station, then switching to the character window. Staff Post
  11. 1 point
    Dragonknight Ardent Flame Shifting Standard (Dragonknight Standard morph): Fixed an issue where shifting the standard would cause it to deal slightly more damage. Nightblade Siphoning Debilitate (Cripple morph): Fixed an issue where the damage over time effect from this morph could not be placed on the same enemy from different Nightblade casters. Sorcerer Daedric Summoning Bound Armor: Fixed an issue where the buff from this ability and its morphs could stack. Weapon Restoration Staff Life Giver (Panacea morph): Fixed an issue where this morph was not automatically casting your other Restoration Staff abilities. World Werewolf Infectious Claws: Fixed an issue where you could dodge this ability and its morphs. General The Bloodthirsty jewelry trait now increases your damage done to low health enemies by 10% per jewelry piece, down from 20%. The Infused jewelry trait will now properly update the tooltips of all enchantments applied to the jewelry piece. General The Health tooltip value from the Triune jewelry trait will now display the correct value. Item Sets Fixed an issue where some perfect versions of the new Trial item sets did not have an extra 5-piece stat bonus. Arms of Relequen: Fixed an issue where the damage over time effect from this item set was not stacking correctly. Bone Pirate’s Tatters: Fixed an issue where the Max Stamina from this Item Set’s 5-piece bonus was not increasing your damage done with Stamina abilities. Jorvuld’s Guidance: This item set no longer displays its visual effect every time you weapon swap into it. Jorvuld’s Guidance: Fixed an issue where this item set was not increasing the duration of the Major Courage buff category. Mantle of Siroria: Updated the visual effects of this item set. Vestment of Olorime: Fixed an issue where your allies could not see the visual effects from this item set. General You will no longer be dismounted while traversing various terrain or fixtures near Keeps. Battlegrounds Updated the UI pins for the Pit Daemon and Storm Lord Relics in the Deeping Drome. Itemization Added Waxed Enchanter's Parcels to the possible contents of the Gladiator's Rucksack. These new parcels contain three sets of matched Runestones, which have a chance to include Kuta Runestones. General Fixed an issue that was causing the sky transition to the Dark Anchor effect to snap instead of transition smoothly. Monster Abilities Battlemage: Ice Cage now more accurately describes its effective area. Outfit System Fixed an issue where a Polymorph’s visuals could temporarily override parts of your Outfit while at an Outfit Station. Fixed an issue where helms would not appear when applied via an Outfit. Mementos The Juggler’s Knives now correctly disappear even if you walk through a door while juggling. General Your house map will no longer show group member pins if they are in a different instance of the house you are in. Fixed an issue where certain furnishings would have a jagged outline glow when selected. Homes Updated the maps for the Erstwhile Sanctuary and Earthtear Cavern to better indicate where the borders of the playable space are. Sealed a small gap in one of the walls of Cliffshade. General Fixed a number of commonly occurring game crashes. Fixed an issue that was causing the depth of field to not apply blur correctly. Disabled the account watermark that was previously visible on your screen. General Fixed an issue where some elements on the Announcement window would incorrectly grey out. Fixed an issue where characters would be less clothed than expected during character creation. Corrected a number of typos in loading tips. Crafting Fixed an issue where clicking directly on item icons in crafting windows did not actually select them. Updated the crafting tutorial to indicate that there are now seven tradeskills. Crown Store Fixed an issue in the Crown Store where the text could overlap on a product tile. Clarified the error message that occurs when attempting to gift a collectible to someone who already has the collectible. Gamepad Mode Fixed an issue where selecting some products from the Announcement window would not properly locate it in the Crown Store. Fixed an issue where the quest tracker could display overlapped text.
  12. 1 point
    Figure The Gryphon’s tail will no longer clip through his skin while resting. Fixed an issue where a seam could be visible on the spikes of the Yaghra. Fixtures Fixed the collision on various structures & walls to prevent you from seeing into empty space or other areas in the structure. Improved various structure collision to aid with placement of furnishings. Improved the collision on tables so they no longer appear to float. Monsters Citizens of Summerset have received numerous updates to ensure they fight correctly. Humanoids throughout Summerset are now more accurately vulnerable to the Blade of Woe. Monsters throughout Summerset now correctly interface with loot and gameplay according to what they are. Improved the look of Yaghra Larvae. Improved the visual effects that displays on a player character affected by Gloam Knight abilities. Monster Abilities Coral Crab Flying Crabs no longer arrive inside their targets. Increased the visibility of the Healing Waters interrupt indicator. Gloam Knight Shade Impulse is now easier to avoid. Normalized the damage dealt by Gloam Knight abilities. Added a grounded indicator to help you target Gloam Knights with ground targeted abilities. Shade Impulse now explodes more violently. Reef Viper Fixed an issue where Constricting Strike would fail to line up with your position. Sload Sload no longer fail to animate into portals summoned by Cognitive Dissonance before they teleport. Mental Manipulation now causes the pearl to explode if it strikes a player target. Pearls moved by Mental Manipulation now move more quickly or more slowly according to how far the pearl is from where it is going. Hallucinosis area effects no longer cause anyone caught in them to twitch violently until they escape. Mind Blast now correctly interfaces with players who block its damage. Yaghra Larvae Improved the look of Explosive Toxins. Yaghra Spewer Yaghra Spewers no longer use Strafe. Yaghra Monstrosities Tocochlea now summons exploding Yaghra with greater frequency. Tocochlea is no longer cast if the Monstrosity has too many minions. Fixed an issue where Pustulent Eruption could damage targets outside the indicated radius. Fixed an issue where Impale would not animate. Psijic Order Skill Line Concentrated Barrier: Fixed an issue where the damage shield applied by this passive could stack and multiply with itself if you had any bonuses to damage shield strength. Crushing Weapon (Imbue Weapon morph): This morph now heals you for 25% of the damage done, up from 15%. Imbue Weapon: This ability and its morphs now refund their costs if you do not use a Light Attack within 2 seconds of casting them. Increased the cost of this ability and its morphs by approximately 5%. This ability and its morphs no longer work with Overload Light Attacks. Meditate: Fixed an issue where you could channel this ability and its morphs while sneaking. Mend Wounds: This ability and its morphs are now toggled abilities. While toggled on, your Light and Heavy Attacks are permanently replaced with healing abilities that can be used on allies. Increased the healing done by the Light Attack from this ability and its morphs by approximately 400%. Reduced the cost of the Light Attack from this ability and its morphs by approximately 20%. Reduced the speed of the projectile of the Light Attack from this ability and its morphs. Fixed an issue where this ability and its morphs could be used to generate Ultimate out of combat. Time Stop: Increased the cast time of this ability and the Borrowed Time morph to 2 seconds from 1.5 seconds. World Bosses Caanerin: Fixed an issue that would display generic icons for some of Caanerin's abilities. Gryphon Run: Fixed an issue that would cause the Gryphon Group Boss event to reset pre-maturely. General Several of the fires in Wasten Coraldale can now be used for Provisioning. The Outfit Station in Alinor can now be used. Jewelry Crafting Based on player feedback, we've updated the sourcing of various Jewelry Traits. Jewelry in the Triune Trait can now be found in Gladiator's Rucksacks, obtained from Conquest Board dailies in Cyrodiil. The trait item, Dawn-Prism, can be purchased from War Researchers in Cyrodiil for 100,000 AP per unit. Jewelry in the Bloodthirsty Trait can now be found rarely in the weekly quest reward boxes of Trials. The trait item, Slaughterstone, will be found in those same reward boxes the rest of the time. Jewelry in the Harmony trait can be found rarely in the Undaunted Reward chests located in the Undaunted camps near alliance capitals. The trait item, Dibellium, can be found in Daily Dungeon LFG reward system mails. Jewelry in the Protective Trait can now be obtained by completing the Summerset main quest and Psijic Order quest lines. (A Ring is obtained for completing Summerset's main quest, while a Necklace is obtained for completing the full Psijic Order quest line.) The trait item, Titanium, can be found rarely in precious metal seams all over Tamriel, but are found more often in seams found on Summerset. The tooltip on Jewelry trait materials now refer to crafting jewelry instead of crafting armor. The tooltip for rank 2 of the Platings Expertise passive no longer refers to resins instead of platings. Woodworking Corrected the icons of several new furnishing plans where the icon appeared to be of a different quality than the furnishing plan. Cloudrest Trial You can once again use the cart to travel to Cloudrest for the quest “Checking on Cloudrest”. Belarin will no longer be so engrossed in her bowl and pestle work so as to continue this work when speaking to you. The achievement “Misery Loves Company” is now correctly awarded only on Veteran difficulty. The Shadows of the Welkynar will now use their powers of shadow manipulation to teleport to the ground when assisting Z’Maja, rather than jumping from their perch and potentially getting stuck in the air. The Shed Hoarfrost synergy now appears more reliably. When the Hoarfrost area of effect appears on the ground, Surging Hoarfrost will damage anyone in its immediate radius. The damage does not apply to the player shedding Hoarfrost. You will no longer occasionally lose your target when attacking either Z'Maja or the Welkynar Gryphons while in melee range. The Sudden Gust, Cyclone and Birds Eye View abilities cast by the Shadow Gryphons now apply a Leeching Shadow effect that deals damage over time. The area effects of the Birds Eye View and Sudden Gust abilities cast by the Gryphons no longer apply a stun to players that are CC immune. In Veteran difficulty, exposed Malevolent Cores will now cast Shadow Flare at player characters within the Shadow World. Malicious Spheres now always release Malicious Strike projectiles when destroyed. Increased the time you have to close the Shadow World gateway during the battle against Z'Maja. The Shade of Z'Maja’s Dark Detonation now takes longer to cast. General Updated the description of the Divine Prosecution Outfit Styles to account for the Divine Prosecution Conversion upgrade. Eidetic Memory Added "Scrawled Note to Lorne" to the Eidetic Memory collection. Mementos Using the Sea Sload Doral Fin will now force you to sheathe your weapons. Pickpocketing Many of the citizens of the Summerset isles were walking about with empty pockets. Their pockets are now heavy with valuables, so do them a favor and lighten their load if you get the chance. Furnishings The "Regal Sauna Pool, Two Person" furnishing wasn't quite ready, and will appear in a future update instead of in Summerset. Saunas found outside of houses across Summerset will also no longer allow you to sit in them, although we plan to bring this back in the future. The “Cocoon, Enormous Empty” furnishing no longer appears to float when aligned to a surface. The "Jewelry Crafting Station (Shacklebreaker)" furnishing is now correctly categorized when viewed in the housing editor. Homes Alinor Crest Townhouse Slightly adjusted the rooftop boundaries of this home to prevent you from becoming trapped. Adjusted a number of items in the furnished version of this home to no longer appear to float slightly above the floor. Adjusted the furnishings in this home to improve the lighting. This involved moving some furnishings around, as well as making minor changes to the behavior of certain lights. Made minor adjustments to the furnished version of this home to avoid overlapping furnishings with the safe location. Adjusted the lighting in the interior of this home to avoid noticeable changes in the color of the interior during different times of day. Colossal Aldmeri Grotto It will no longer rain in covered areas in the grotto. Fixed an issue where the pews in this house were facing backwards. General The map of Shimmerene now displays a Legend. The Innkeeper of The Shrewd Brew in Lillandril has been renamed to Lady Sarah. All of Ealaren's House is now considered trespassing. Fixed an issue where you could become stuck in a prone position after looting a Thieves Guild Dead Drop. Although the Psijic's are masters of time and metaphysics, it's still not wise for Undeya to be in the same room as herself at the same time. One of them just had to leave before a horrible time paradox occurred. You will no longer revive in Ebon Stadmont Woods from the overland if you choose to Wayshrine upon your character’s death. Made numerous fixes to VO, typos, and NPC movements. Abyssal Geysers Reduced the overall number of monsters (fewer, but more robust monsters) and removed some monster abilities to improve performance. Improved the look of smaller Geysers throughout the zone. Monsters spawned by Abyssal Geysers are no longer so eager to return to where they spawned. Acolytes of Bedlam are now immune to being fed upon by Vampires. Fixed an issue where you could witness screen shakes when far away from the Abyssal Geyser event. Delves Removed the duplicate of Justicar Avanaire that could spawn in Tor-Hame-Khard. Quests A Duelist’s Dilemma: Fixed a quest pin location on the quest step “Collect an Altmer Dueling Foil”. A Necessary Alliance: If you leave the Cathedral of Webs before completing the tasks, you can now get back in. A New Alliance You will no longer hear a voice throughout the Ceporah Tower after the start of the quest. You can no longer interrupt Raz when he is speaking to the Proxy Queen in the throne room. It’s the throne room after all – good manners must be observed! A Tale of Two Mothers: The quest will now advance from “Find Arathel” to “Kill Mirulen” sooner. Hostile mobs can no longer go through the door to Mother’s Den. Buried Memories: Logging out after retrieving the staff will no longer block your quest progress. Fixed an issue where you could target an invisible NPC in K'tora's Mindscape or get around K’Tora’s memory walls. You will no longer get sent to the Mind Plane if you log out and back in after having completed the steps there. Crafting Certification: You will now be directed to Millenth in the Fighters Guild to complete your crafting certifications. Illusions of Grandeur: Logging out on the step to follow Erudil will no longer block your quest progress. You can no longer fight the Illuminated One through the windows of the adjacent room. That’s cheating! Lauriel’s Lament: Fixed an issue that caused your map to not display properly in a part of the Direnni Acropolis. Keeper's Flame no longer appears to be interactable when it, in fact, is not. The quest step “Take the Keeper’s Flame” can now be shared with group members. Lost in Translation: If you abandon the quest, you will now be automatically teleported out of Evergloam instead of being trapped in a Daedric realm. Fixed an issue where losing the Golden Knight in the final area would occasionally cause him never to re-appear, thus blocking your quest progression. Fixed an issue where the last event of this quest would sometimes get stuck and not advance. (Yes, we’re vaguebooking. Don’t want to ruin any surprises!) Manor of Masques: Fixed an issue where the camera could zoom in too much when speaking with Alchemy. You will now be able to tell when Grand Maestro Forte is speaking. Old Wounds: Fixed an issue where your progress could become blocked if you logged out on the quest step “Take the Arrow”. The step to find the sickle can now be shared with group members. Savage Truths: The note quest items can now be shared among group members. Storming the Walls: Your progress will no longer be blocked if you open the secret door before Pandermalion unlocks it. Pandermalion will now spawn more reliably if you log out and back in during the quest. The Crystal Tower: Fixed an issue where relogging into the room with the moving bridge would cause the bridges to become invisible. Fixed an issue where trying to pick up a Dawnbreaker while in a group could sometimes fail without giving a message as to why. Fixed an issue that occasionally caused followers to vanish. If your character dies to the final form of the boss at the top of the Crystal Tower, you will no longer have to re-fight the earlier stages when you resume the fight. Adjusted the balance of the fight atop the Crystal Tower to make is less punishing. Reduced the damage for some attacks. Some monsters at the top of the Crystal Tower no longer stick around as the fight resets. Nocturnal’s Shadow Ward no longer continues to cause damage after it is destroyed. Fixed an issue if you relogged during the last fight, your quest progression could become blocked. You will no longer become trapped at the top of the Crystal Tower after the boss is defeated if you’re not actively on the quest. The Dreaming Cave: Group members late to the party will be advanced to the appropriate step of their group when in the Spiral Skein. Fixed an issue where two Valsirenn's could sometimes appear at the same time. The Ebon Sanctum: Fletch will now flee properly. Andewen will now use the portals of Ebon Stadmont properly. Daedra at the inscriptions are now much more alert and will not spawn in stunned. Fixed an issue where Daedric attacks at the inscriptions stones could become stuck if your character died during combat. The Hulkynd’s Heart: Fixed an issue where your progress could become blocked if you killed the Indrik before Cur lead you to it. The Queen’s Decree: You can no longer talk to Calibar after he bestows the quest. He's far too interested in running away. Dead prisoners in the Undercroft will no longer display full health or as Neutral. You can no longer interrupt Val's examination of the pearl in Aldarch's office. The quest will no longer advance beyond the quest step "Investigate the Monastery" if you leave by the Monastery front doors. The Resolute Sentinels: Fixed an issue where logging out before speaking to Sapiarch Hannayel would block your quest progress. Valsirenn will now assist you during combat in the College of Sapiarchs. The Taste of Fear: The step to reverse the Attunement Ritual can now be shared with group members. Wasting Away: The step to find the keys can now be shared with group members. General Fixed a minor issue where Summerset Treasure Maps would not have the “Treasure Map” label in the top-left of their tooltip. Implemented the final versions of a number of icons.

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