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Lodge is aiming for natural growth through doing regular small-scale hard-difficulty content, such as DLC dungeons, Imperial Sewers/City questing/farming, Dragonstar arena, achievement runs etc, with long term goal of reaching viable vTrial Core. Need players of all levels and experience, of positive contributive attitude with motivation to learn and train.

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Showing content with the highest reputation since 06/23/17 in Posts

  1. 3 points
    Happy holidays, everyone ! One of the easter eggs seems to be gloriously tainted by the Pact >_>
  2. 2 points
    Hello, I'm Inauvi. I'm looking to do some vet trials as soon as I get my CP up to snuff (currently a little over cp 200). I'm from the NA server (very roughly cp 500) and came along to play with Rak'ashi. I main a warden healer, but I'm working on a templar healer for flexibility and learning how to tank on another warden. I'm willing to learn how to actually DPS as well (currently, I have 3 lowbie DPS, a stam and mag sorc and a magblade). On the NA, I've cleared all of the Craglorn Trials on both Vet and Normal. I've done the DLC trials (MoL, HoF, AS) on normal. On the EU, I've managed to clear vSO HM and the last two bosses of vAA. (Besides ESO Trials, I've cleared heroic raid in WoW including Emerald Nightmare and Nighthold, with a few mythic bosses in EN.) Besides trials in general, I''ll try to help out with pledges, if you need a healer. (Also, if you need someone for vet Cradle of Shadows, I'm in. ) Hopefully I'll be able to join you guys! (Besides just lurking in your discord haha.)
  3. 1 point
    The Elder Scrolls Online v4.0.4 is our final incremental patch on the PTS, and includes several bug fixes spanning various Summerset quests, the new Trial, several abilities and item sets, and more. We also added the final, new music to Summerset. Turn it up to 11! Due to the amount of new audio added, the size of this patch is larger than usual at 1.32GB. Fixes & Improvements Dragon Bones Morrowind Summerset Combat & Gameplay Combat Fixes & Improvements Itemization Balance Itemization Fixes & Improvements Base Game Alliance War Art & Animation Combat & Gameplay Crafting & Economy Miscellaneous UI Fixtures Fixed various pink-textured assets that were appearing in Scalecaller Peak. Quests Divine Inquiries: Fixed an issue where you could not interact with Seryn when you first meet her on the road after the Red Exiles ambush. Animation The Gryphon’s legs will no longer flail while rotating in the air. General Added new music across the entire zone. Give it a listen for a real auditory treat! Guild Psijic Order Imbue Weapon: Fixed an issue that prevented Imbue Weapon and Crushing Weapon from being cast while silenced. Meditate: This ability and its morphs can now be cancelled by casting another ability. Precognition (Undo morph): Fixed an issue that allowed this ability to negate important, unbreakable boss stuns. Monster Abilities Yaghra Striders no longer spin mysteriously in the air when they Lunge. The Salamander’s Scurry ability now displays a green visual effect on the ground. Added a low rumble for the duration of Keelsplitters' Slam ability, giving you additional information on when stepping on snakes is dangerous. Jewelry Crafting Fixed an issue where the Deconstruction Analyst achievements could be completed by deconstructing Jewelry, even though Jewelry uses different materials. Cloudrest Trial Reduced the health of the Welkynar Shades (Galenwe, Siroria and Relequen) and the Yaghra Monstrosity. Increased the health of the Gryphon Shades (Falarielle, Silaeda and Belanaril). Baneful Burst now affect fewer players. The Welkynar Shades that are defeated and stunned by Olorime's Shackles while fighting Z’Maja are no longer freed by the Shade of Z'Maja when she emerges. The Shade of Z'Maja now summons Malicious Spheres and Nocturnal Creepers after emerging from the Shadow World portal. Player characters damaged by Malicious Strike now suffer from the damage over time debuff, Dark Drain. When the Shade of Z'Maja emerges from the Shadow World portal, the Gryphon Shades will now become empowered, increasing the number of players targeted by their special abilities. Slightly reduced the Baneful Mark’s defile effect. You can now dodge the damage from Crushing Darkness. The Wind of the Welkynar synergy ability will now persist throughout the cast time of Dark Detonation. Shifting Shadows no longer affects player characters affected by the Wind of the Welkynar synergy. The visual effects from the Hoarfrost ability are now correctly removed upon death, or when using the Shed Hoarfrost synergy. Malevolent Cores no longer persist after the Shadow World is closed. Baneful Mark now applies Cowardice, which doubles the cost of your Ultimate abilities. When a Malicious Sphere is destroyed, the amount of Malicious Strike projectiles launched is now based on how many Welkynar Shades are present in the encounter. General The Big-Eared Ginger Kitten Pet now appears in the Collection menu before you acquire it, with a hint about where to find it. Furnishings Adjusted the names of the new furnishings found in Summerset. These are now known as Alinor furnishings, to distinguish them from the original High Elf furnishings. Homes Sealed a small gap in the walls of the Colossal Aldmeri Grotto. General Updated the Sea Keep map to display the proper map while in the barracks. Quests An Unexpected Betrayal: Bounty Hunters no longer Lunge at targets in water. Old Wounds: Fixed an issue that would prevent Celan from shooting his bow and speaking his VO during the ritual. Fixed an issue where you wouldn't see Lorne or the ritual if a group mate examined the scratches. Storming the Walls: Updated the quest pin to better guide you through the doors in Sea Keep. The Crystal Tower: Fixed an issue that would prevent your followers from actually following you if you reclogged while in the Tower. The Dreaming Cave: Fixed an issue where your companion could get stuck if you spoke to them immediately following freeing a prisoner. The Ebon Sanctum: You can no longer leave Fletch's area via the doorway until you defeat him. Fixed an issue that allowed you to activate a certain event just as the previous one was concluding. The Queen’s Decree: Fixed an issue where your quest progress could become blocked during the quest step to defend Valsirenn if another player was already attempting the event. Wasting Away: fixed an issue where you couldn’t talk with Ruliel if you accepted the quest from Amsha. General Fixed an issue that prevented you from targeting allies with friendly abilities while an enemy stood between you. Fixed an issue that was causing abilities to be removed from your hotbar. Warden Eternal Guardian When reviving during a duel, the Eternal Guardian will now revive with the correct amount of health. Fixed an issue that prevented Wardens from being able to re-summon the Eternal Guardian after dying and reviving. World Werewolf Increased the damage of Light and Heavy Attacks in Werewolf form by 50%. Developer Comment: Spoiler Fixed an issue where the Werewolf Transformation and Pack Leader morphs would apply two bleed damage over time effects when using Light Attacks. Item Sets Mechanical Acuity: This item set now only procs on direct damage instead of all damage. Consumables Fixed an issue that occasionally allowed you to continue moving while under the effect of Entrapping Poison. All Speed and Stun poisons are now affected by snare immunity. Item Sets Mantle of Siroria: The triggered effect now has sound effects. Vestment of Olorime: Force Pulse will no longer trigger this item set. Battlegrounds You will no longer be able to pull allies into the Pit Daemons spawn area in Arcane University. Silver Leash can no longer be used in starter areas of Battlegrounds or respawn locations in Imperial City. Animation Dismounting while moving no longer causes your character to sink into the ground. Figure The Ancient Elf Iron chest piece no longer appears black around the neck of female player characters when previewed or equipped. Equipping the Arena Gladiator Helm no longer turns your character’s facial hair black. Justice Fixed an issue where guards would not actually talk to you after stopping you. Alchemy Fixed an issue where the effects of certain potions could be stacked if you were using Infused jewelry. These effects now replace themselves if you consume another potion of the same type. General Fixed an issue that caused NPCs to be invisible when loading into some areas. Crafting Fixed a UI error that could occur when hovering over an item in a Transmute Station, then switching to the character window. Staff Post
  4. 1 point
    ESO The Erstwhile Sanctuary - House Tour - The Elder Scrolls Online
  5. 1 point
    Welcome aboard, @Saerwen We will talk this evening, in-game hopefully!
  6. 1 point
    so sorry i haven't been on for a while. sadly my motherboard died on me so i took the opportunity to upgrade to a new Ryzen System. its up and running as of today so ill install ESO tomorrow (monday) and ill be back on then. for those who are curious my new specs (GPu is old): Ryzen 5 1600 @ 3.5Ghz all core OC. (going to try to get 4.0Ghz when i get a better cooler, using stock at the mo) ASUS Strix B350 Gaming-F motherboard 16GB Corsair Vengeance LPX @3200Mhz Sapphire Radeon RX 480 8GB NITRO+ OC (factory overclock only at the mo, may tweak) thinking of getting a 1070, or a RX Vega 56 if the price comes down *Edit nvm, installing it now
  7. 1 point
    Hundings Rage is crafted and i have done it for me in epic , i can craft it for all other Stam setpus we have in the group. Sunderflame - City of Ash Monset Set i think i go for Velidreth because its easier to farm. And Velidreth - Cradle of Shadows If we could make a list from people who want to raid and with which class i can take it from here and make a starting setup (starting gear list). Maybe someone who has done the raids in eso could take the coLead spot for more insight into the raids themself.
  8. 1 point
    Alcasts Group runs 3 Stam DKs (Night Mothers, Morag Tong , Sundeflame) + sometimes 1 Stam Templar (Stamplar with the new Set War Machine). That is the best synergie they can get for this Stam heavy setup. Stam DKs because of the high ST damage they can put out . In there comp it is a lot higher than their magika dps guys. The Sets needed depends really on how much stamina guys you have. Morag Tong is only usefull when you have poison dmg (DKs got that) . If the raid group have lets say 2 Stam DDs (Night Mothers and Sunderflame) would be good for them or Sunderflame/Nightmothers and the other (When he is templar or sorc) run war machine. So it is really is with stam like nea said about the tanks, different setup = different sets that are good, so a lot of options. Never done raids in eso really but im a highly skilled theory crafter natural (in other mmos) and i talk a lot with high performing players about that topic (its fun for me xD)
  9. 1 point
    Ahoy! I'm interested in joining raids, and I'm definitely keen to see the guild get a trader (which will boost membership). However, I find it hard to commit in advance to being available on certain days or at certain times. If raids are being organised and I'm online at the time and I'm not busy with other things I'll try to join in ... but I might not - this is meant to be fun, right? Having to be "on standby" for guild activities can make it seem too much like a job! :-)
  10. 1 point
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