Jump to content

Lodge of Sorceresses is Growing towards PvE Endgame!!!

We are recruiting active players, enthusiastic about PvE content in ESO, to grow towards the Endgame (veteran Trials, which we have started running) through what we call "Midgame" content (veteran DLC Dungeons & Dragonstar Arena). To achieve our goal, we organize events everyday at 8:30pm CET (German time). We do Midgame content in a daily basis, and want to achieve the same with Endgame.

Who can join?

  • We accept Level 50+ players, for long-term camaraderie, to grow and train, until they reach ready state to do Midgame content with us...
  • We need CP 300+ players, who can attend our events at least 3 times a week, 8:30pm CET (events last 2-2.5 hrs max)...
  • We only are looking forward to players who can play the game 4-5 evenings a week in general, with future Midgame/Endgame prospect in mind...

What We Provide?

  • Training & Help to farm starter-level gear from vDungeons once you hit CP-160...
  • Constant training and growth to help you become a killing machine (or a healing lifespring) as we progress together...
  • Additional events for "lower level" (CP 1-200) players as they level up...
  • Fun environment to do PvE...
  • Discord - where we socialize...
  • Premium Website - where we organize our events, socialize further... Featuring event reviews written by our members...
  • Custom Planner - where we plan to organize even better (coming very soon!)
  • Guild Housing - where you can find various Crafting Stations, Transmutation Station, Mundus Stones and ever growing cool decoration for your seeing pleasure...
  • Youtube Channel - where we stream almost all events we do as a guild...

Who Shouldn't Join?

  • Whoever isn't sure about their availability and playtime. We really don't want to chase after people and remind them to sign up for events. So if unsure, please don't waste our time!!!

If you like what you read, please kindly signup on our website (make sure you complete your profile here 100%).

Leaderboard


Popular Content

Showing content with the highest reputation since 06/20/12 in Posts

  1. 2 points
    Warning: alchemy spoilers of sorts Herbs of Tamriel -a Fieldguide To Jo’Tian, who was always patient when this one mistook Common Thistle for Blessed or came back with mashed up mushrooms because she had not secured them with enough cotton or grass, and who always told the best good night stories. Introduction With this book this Khajiit hopes to share her knowledge about the herbs of Tamriel. For every plant with known magical properties she has carefully written down their location, a description, similar plants, with this knowledge it should be easy enough for anyone to find the right herbs. This one has also included the magical properties of each plant, what deadra or aedra the plant is believed to belong to, and which mundus stone is connected to the plant. This one hopes you will enjoy her herbal guide and not eat anything marked as poisonous. Water Hyacinth Location: Water Hyacinth as the name suggests grow near or in shallow water. It is a very common plant and it is very easy to find, the plant prefers still water. Description: It has a thick stem and broad crunchy leafs. If you take the stem and break it, it will make a tiny pop sound. Its sap is thick and sticky. Be careful not to get sap on your skin as it can cause a rash if exposed to sunlight. It sprouts four or six leaves near the root of the plant and they surround the stem completely. It you find a plant with a natural occurring uneven number of leafs it has greater potency and should be saved for special brews. The flowers grow in one bunch at the top of the stem. When the plant is about 1½ hand tall out of the water it will produce many small buds which will blossom within days. The color of the flowers varies from a soft pink to a deep purple. The plant should be picked while it blossoms as it is then most powerful. The flowers may look torn and worn, but it is a trick played by the plant. To avoid being picked it camouflages itself to look like an old and worn example of the plant. Do not be fooled by this disguise. The root of the plant is onion shaped with many little white thread-like roots. The plant is easily lifted from the water. Similar plants: Water Hyacinth is not easily mistaken by other plants growing at the same locations. If however you see a Hyacinth of similar proportions growing far away from any source of water, it is most likely the Blue Hyacinth. The two look very similar, but the flowers of the Blue version will grow to become a bright blue, whereas the Water Hyacinth’s flowers are pink or purple. Traits: The Water Hyacinth is mostly used for its healing proportions. It can sometimes also be an advantage to chew the leaves for a better aim, but be warned, if the potion is brewed too strong it can cause the user to grow roots. Daedra: Meridia Mundus Stone: The Shadow Jo’Tian sometimes referred to this plant as “Umaril’s Anchorâ€. It is told that Umaril will forever flow in the waters of Oblivion, and only when he manages to get hold of one he gets a chance to clear his head and remember who he is. Such a shame the roots of the Hyacinth breaks so easily. While you are near water searching for Water Hyacinth you might also look for Nirnroot. Remember though, Nirnroot is best picked under the moons. (I hope to continue this over time, but I realise I'm writing on many things right now )
  2. 2 points
    Only 4th time? Pfff... With that amount of mods you can play 10 more times, especially if you like RP. Entropy Rising is a hardcore guild. It's not easy to assemble and coordinate 12 ppl groups, for most of the guilds such trials will be hard. I don't rush to the end-game, there are a lot of things to do. Even without any trials it's fun.
  3. 2 points
    Checked my Provisioning recipes today, making list of what mats are important for which recipes. Following is the drafted list: FOOD Glace Viande + Mudcrab Meat [Magicka, 50] Honey Comb + Imperial Stock [Magicka, r-5] Beef + Jus + Onion [stamina + Magicka, 40] Baker Flour + Mudcrab Meat [HP, 50] Honeycomb + Imperial Flour [HP, r-5] Baker's Flour + Mudcrab Meat + Red Wheat [HP + Magicka, 50] Beef + Cake Flour + Barley + Red Wheat + Oats [HP + Magicka + Stamina, r-5] Fatback + Mudcrab Meat [stamina, 47] Honeycomb + Pinguis [stamina, r-5] Honeycomb + Pinguis + Salt [HP + Stamina, r-5] POTIONS Mountain Berries + White Malt [HP-12, 50] Bervez Fruit + Imperial Mash [HP-13, r-5] Jazbay Grapes/Bervez Fruit + Golden Malt [stamina-13, r-5] "50" in square parentheses means level-50 consumable, "r-5" means rank-5. Italics means possibly raid-important.
  4. 2 points
    It was a dark moonless night, a night that all the nocturnal animals should have been active and loud, especially in a swamp like this one, but not tonight, it was like they knew what what was about to happen. It must have been really cold and damp, he was sure it was, he could feel some of the yound priest's muscles twitch as they passed the narrow trail through the swamp their torches lighting the way. He could feel their warmth as their exposed flesh touched the mist that was him, a warmth he couldnt feel himself any longer, a warmth that brought the weaknesses and pleasures of the mortal flesh to mind. They were clearly afraid, not only because their heartbeats were racing but also in the way they moved as close to the carriage that housed the High Priest as possible, like cubs to their mother. A High Priest of Arkay would surely protect them against anything, nothing malevolent that the night may bring could hurt them, surely not, at least that was what they thought. The whole absurdity of that notion brought a smile to his lips, well it would have if he was in corporeal form, he would have even laughed at them. "How foolish they are.." he thought, "Suiting they will have a fool's death then". He never had any patience for fools or weaklings, the weak have to be culled as they would soon find out. As he exerted his will over his dark gift that had transformed his body , the mist that was him started to coalesce around two of the young acolyte priests, who froze in fear, "weaklings indeed!" he thought. Lightning broke the silence of the night, they never had the chance to scream as they saw a pale altmer with bloodshot eyes and a mocking fanged grim smile before they were turned to cinder. The cries of the rest of the young acolyte priests broke the silence of the night again as more parts of the mists struck at them with blade and spell, the rest of his brotherhood was moving as they had received their signal to attack."Such a lovely tune", " truly my favorite symphony of the night" he thought as he moved his hands much like a mad maestro to an orchestra. He reveled at the sight of the rest of his brotherhood as they slaughtered the priests, two of which held the doors of the carriage shut at it was burning, even when they shied and hissed at the fire that was their bane, "My disciplined Harbingers" he thought with pride. The cries of the High Priest burning alive inside the carriage were the crescendo of his dark song to his ears and then silence filled the night again except for the soft crackles of the fires that still scorched the carriage. "What a marvelous perfomance!" he yelled to his fellow brothers as he applauded maniacly. Some minutes later the scene was set to the last detail. All that the investigators would find would be several flame atronach dusts , a dremora heart and remains of a fresh dead body of a worm culitst with a half burned letter containing among other the encrypted location of one of their cult's lair. Not too hard nor too easy or they would suspect fool play. "Two birds with one stone" he thought, looking at the dead bodies of the priests with a distate at the wasted blood still flowing from their corpses, it couldnt be helped, their presence shouldnt be noticed or this would be for nothing. Lamae, the dark mother, would be pleased and thats all that mattered. Morier, is an enigmatic individiual with a bordering mad persona, he is usually cruel to murderous towards everyone he thinks is beneath him or not worthy to live. He can be benevolent towards people that he likes, deems worthy or is wierdly enough touched by some tragedy around them. He has been a prisoner in coldharbour long enough that he cant even recollect his past or his real name. After he was freed with the help of the "Prophet" he was soon approached by minions of Lamae and soon after turned into a vampire by her, a nature that for some reason felt familiar to him, maybe tied to a more sinister past that he cant remember that ties him to Lamae and Molag Bal but thats a story for another time. He now serves Lamae, his Dark Mother and under her orders he created "Regere Sanguine" by recruiting other vampires of Laeme or by siring sons of his own, to infiltrate the Aldmeri Dominion and with it foil the plans of Molag Bal as well as destroy the church of Arkay piece by piece. He has grown fond of the Dominion , as it is mostly comprised of strong individuals. He thinks Queen Ayrnen is a bold young Altmer with potential to build a strong empire and so he supports her in ways he finds suiting.
  5. 1 point
  6. 1 point
    Wow, thumbs downing my posts? Seems I'll have to do the same to you
  7. 1 point
    Nirnroot Location: Grows near water. Description: Nirnroot is perhaps the most magical plant growing on Nirn and yet it looks humble in the light of the sun. A small plant, its leafs a faded green, or even almost ghostly white. At night however Nirnroot shines and shows of its magnificent green leafs. The color of the Nirnroot leaf varies from a very pale white to a dark bluish-green. The texture of a full grown leaf is leathery. The shape of the Nirnroot leaf is like that of the teeth of a Senche Tiger. The roots are long, dark borwn colored and strong. It can be very hard to cut the roots even though they are thin. It is said a Nirnroot if harvested will not grow back again. This is correct, unless you leave a portion of the root system in the ground. Nirnroot is a strong plant, and it will protrude its roots throughout a large area, when the roots gets close enough to the surface they will sprout new plants, and in time the roots will break free and a new plant is born. This is how the Nirnroot is reproducing and thus it has no need of insects or seeds. The most incredible thing about this very incredible plant is its voice. Nirnroot hums continuously and the tone is said to be capable of making a person listening intently enough become either completely relaxed or infuriated. Monks following the path of Nocturnal often meditate to the hymn of the Nirnroot. Harvest: Due to the magical proportions in this herb, one has to be very careful when gathering. Nirnroots magic is strongest under the moons, so if you want your potions to be potent, gather this herb at night. If harvested during daylight its powers are as vague as its faded color. Pick the herb carefully and keep it in a satchel made from dark colored wool. Do not keep Nirnroot in satchels or bags made from plantbased materiel as it is said to give or steal the life from other plants, and you do not want your bags to sprout or rot. Similar plants: Rumors tell of a crimson variant. This one has never seen one, but Jo’Tian was always certain these plants can be found inside active volcanoes. Some say Crimson Nirnroot is connected to Massar, and the paler common Nirnroot is connected to Secunda. Traits: Nirnroot is very poisonous, so do not eat it. You will need an experienced alchemist to brew you potions with this magical plant, for it to be harmless. If treated properly it will make you fade and seem invisible for a short period of time. If treated wrongly it will rob you of your strength and powers and it will most likely kill you. Daedra: Nocturnal, Massar and Secunda, Arkay, Kynareth Mundus Stone: The Mage Many stories are told about and connected to the magical Nirnroot and this one will not tell all of them here. She will tell you only one story and it has to do with how the plant got its voice. In the oldest of ages, before men or mer, the Nirnroot grew upon the face of Nirn. It was the very first plant and for that it had great pride. When other plants where created Nirnroot felt these plants where its children, and that it was its responsibility to take care of them. So it happened that beasts arrived and began feasting upon the children of the Nirnroot. As the Nirnroot felt the pain and suffering of its children, it had to do something. Since it could not move its children to a safer place and it could not hunt down the beasts eating them, after a long time pondering the problem, it found that the only way to help its children would be to ease their pain. As the Nirnroot had been along for a long time, it knew many things, among these it knew how powerful a song can be in arousing feelings. So the Nirnroot decided to learn how to sing, and thus be able to either calm or excite its children. Norturnal one evening heard the calming song of the Nirnroot and she was enthralled by the chime. She sat for days and nights listening to the tiny pale plant singing its childrens pains away. Nocturnal then took Nirnroot as her sacred herb and since its voice was so beautiful decided to give it the gift of the moons, and since then the Nirnroot shines under the moons.
  8. 1 point
    I was never good at the Evil-Neutral-Good alignment thingy, so I googled and I found this: http://easydamus.com/alignment.html I think maybe Malva is Neutral Good. I'll have to mess with her somehow...
  9. 1 point
    Yay, you finally got it posted! And right! Sorry! The events of the Elder Scrolls Online take place in 2E 582 2E = The Second Era 582 = The year of that era For the names of the months, as they correspond to January-December in our own Calendar year, that info can be found here. NOTE: You can, of course, also just change "Date of Birth" to "Age", if you find that simpler. I realize in hindsight, I may have overcomplicated that part a little bit.
  10. -1 points
This leaderboard is set to Berlin/GMT+02:00
×

Important Information

By using this site, you agree to our Terms of Use & Privacy Policy.