Lodge of Sorceresses is Growing towards PvE Endgame!!!
We are recruiting active players, enthusiastic about PvE content in ESO, to grow towards the Endgame (progressive veteran Trials, currently running 2 Cores, 2 more being planned) through what we call "Midgame" content (veteran DLC Dungeons & Arenas). To achieve our goal, we organize events everyday at 8:30pm CET (German time). We do Midgame content in a daily basis, and want to achieve the same with Endgame.
Who can join?
- We accept CP 160+ players, for long-term camaraderie, to grow and train, until they reach ready state to do Midgame content with us...
- CP 300+ players (once leveled to, or joined us at such level) need to be able to attend our events at least 3 times a week, 8:30pm CET (events last 2-2.5 hrs max)...
- We only are looking forward to players who can play the game 4-5 evenings a week in general, with future Midgame/Endgame prospect in mind...
What We Provide?
- Training & Help to farm starter-level gear from vDungeons for CP-160 and above players...
- Constant training and growth to help you become a killing machine (or a healing lifespring) as we progress together...
- Additional events for "lower level" (CP 160-300) players as they level up...
- Fun environment to do PvE - absolutely zero elitism, patience and tolerance towards new/unskilled players and such...
- Discord - where we socialize, which is our primary guild chat...
- Premium Website - where we organize our events, socialize further. Featuring event reviews written by our members. Colorful Event gallery...
- Custom Planner - where we plan to organize even better (coming very soon!)
- Guild Housing - where you can find all Crafting Stations, Transmutation Station, Mundus Stones and ever growing cool decoration for your seeing pleasure...
- Youtube Channel - where we stream almost all events we do as a guild...
Who Shouldn't Join?
- Whoever isn't sure about their availability and playtime. We really don't want to chase after people and remind them to sign up for events. So if unsure, please don't waste our time!!!
If you like what you read, please kindly signup on our website (make sure you complete your profile here 100%).
3 pointsHappy holidays, everyone ! One of the easter eggs seems to be gloriously tainted by the Pact >_>
2 pointsHello everyone and welcome to part 1 of the Newcomer's guide series! Thanks for @Cortair for the original guide! All of it still mostly contains the original content, being updated to the latest changes. In this series, I'm going to detail the game mechanics that are important to the PvE aspect. I'm not much of a PvP player, so that will have to be done by someone else . Part 1 will focus on character creation, leveling and addons. Character Creation As with all MMOs, the specialization of your character starts with character creation. Some race/class combinations are better for one role while others can be useless outside of their specific roles. Classes As you know, there are 5 classes in the game at the moment: Dragonknight, Sorcerer, Nightblade, Templar and Warden. Below I'm going to detail each strengths and weaknesses. Dragonknights (DKs) are the best tanks, they have amazing group utility. Currently they can be strong Stamina DDs(Damage Dealers) as well, while Magicka-based DK DPS is very low. Don't even think about running a DK Healer for difficult content, it's the worst possible class/role combination. Sorcerer - Strong and versatile damage dealer, currently viable both in Magicka and Stamina setups with the right gear. They can tank non-DLC veteran dungeons at high CP levels while shield stacking, but are not viable tanks in harder content, outside very specific cases and strategies. Currently they are the strongest Magicka-based DDs among the Magicka builds. Nightblade - Good DD class in both Magicka and Stamina builds; they lack as Tanks and Healers, unfortunately. As DDs they bring some good group utility to the table in the form of Minor Savagery that increases the weapon critical ratings of nearby allies, a strong defensive ultimate in the form of Veil of Blades and a low cost ultimate in the Assassination skill line. Templars are the best Healers in the game. Their skills and passives are the best for healing and support group utility. They can be good Stamina or Magicka-based DDs. They bring Minor Fracture to the table which decreases the physical resistance of the enemy. They are weaker as Tanks. Warden - The new class added in Morrowind DLC, Wardens are excellent Healers but they lack in the DD department. Their class passives and skills are more geared toward group utility, and currently they are among the weakest DDs in the game's PvE side of things, having to rely a lot on weapon, guild and pvp skill lines. They are pretty good tanks, lacking somewhat in mitigation, instant AoE control and fast chains. They can get a lot of self healing and some damage off even in Health build, making great Dungeon tanks, or even sap tanks if building more towards group healing. Races There are 10 races in the game at the moment, each race is specialized in different aspects of the game and to maximize the potential of your character you will need to be mindful about your race choice. These races are: Breton, Orc, Redguard, Altmer, Bosmer, Khajiit, Nord, Dunmer, Argonian and Imperial. Bretons have the best Magicka management in the game because of this they are a good choice for Healers and PvP. Orcs are more geared toward Stamina-play, and most used in PvP. They are a decent Tank race as well. Redguards have the best Stamina management passives in the game, Stamina builds of Sorcerers, DKs and Templars are best paired with Redguards as they lack instant resource restore skills. Altmer - The Magicka DD race with increased Elemental Damage and Magicka Recovery, best paired with Sorcerer, Nightblade, Templar, Warden and somewhat DK. Bosmers have good Stamina Regeneration and Resistances, mostly used in PvP. In PvE, they don't see much use. Khajiit provides the highest DPS potential in the form of increased Crit Rating. They are best paired with Stamina Nightblades as they have reliable resource restoration. Can be paired with Sorcerer, DK and Templar, if you are confident in your Stamina management. Nord is one of the better tanking classes; they have higher Health Regen and Damage Reduction, although the Damage Reduction is calculated last so its not that high unfortunately. Dunmer are a versatile race with both increased Magicka and Stamina, however they get bonuses to elemental damage, namely they get more fire damage. Best paired with Magicka DK. Argonian - best tanking race there is and a good healer choice as well. Increased healing received and done are good for both tanking and healing roles. After massive sustain nerfs their passive which fills up your resources after drinking a potion, makes them a great choice for any build that needs more instant sustain and benefits from extra healing done or received. Imperial - Great Tanking and Stamina-based DD race, they get increased Health, Stamina and they restore health with attacks through the red diamond passive. Having a good race/class combination can increase your performance a lot, so choose your race wisely! Leveling Leveling can be done in 2 ways; one is grind XP, the other is doing content (quests, dungeons etc). I wouldn't recommend grinding for new players as you won't be familiar with core game concepts and miss a lot of skill points. You gain XP by basically doing anything, like exploring, killing, completing quests. As you level up to 50 you will gain 2 kinds of points each time you level up: Attribute points, which you can spend on your Health, Stamina or Magicka, and ... Skill points, with which you can unlock and morph new skills. Attribute points are only gained during level ups and at level 50 you'll have 64 of them. Skill points, on the other hand, are more numerous (you can get over 300 skill points). You gain them by leveling up, gathering Skyshards, killing the group event in public dungeons and some quests also grant skill points (namely the main story line quests, main zone quests and dungeon quests). Weapon slots and Action Bars You can have up to 5 skills and one Ultimate active at a time, they are placed on what is called Action Bar. Some skill linex require you to have a respective weapon equipped and if you don't, you cannot use those skills on the bar tied to that weapon. At level 15, you unlock your second weapon slot, with which you gain a second Action Bar. Weapon in the uper slot corresponds to Action Bar 1 and weapon in the lower slot to Action Bar 2. When you weapon swap with the hotkey, you also swap the Action Bars, allowing you to have more skills active during combat. P.S. Toggled skills and pets are toggled off/unsummoned when you swap off the bar that doesn't contain them. If you use any, you also have to slot them on the other bar so that it wouldn't happen. You gain skill lines by using them, or completing specific content or killing specific enemies. Wearing light armor unlocks light armor skill line and gaining xp with a two-handed sword equipped for the first time gives you Two-handed Swords skill line, etc. Your skills and skill lines level with you as you gain XP. Active skills need to be on your currently active action bar to gain XP. Same goes for class and weapon skill lines. Armor Skill lines need you to have the armor type equipped to gain XP. Some other skill lines have specific conditions to gain XP - like the Undaunted skill line which gains XP by completing dungeon achievements and Undaunted Pledges, Fighters Guild which need you to kill Daedra and Undead, Mages Guild which need you to gather blue Lorebooks. You can find the conditions of the skill lines by hovering over the skill line XP in the skill window. To speed up your leveling you can buy XP boosts from two sources or buy/craft gear with the training trait. One is the Crown Store from which you can buy XP boosts for real money, the other are crafted XP boosts, bought from other players. XP boosts come in three tiers: 50%, 100% and 150% ones. Player crafted XP boosts are drinks, so they are governed by the Connoisseur passive in Provisioning. Once you reach level 50 you gain access to a new feature called Champion system. The champion system is the endgame leveling system, you level it just like your usual levels, but it increases much faster in the early stages. When you gain a Champion Rank (CR), you gain a Champion Point (CP). CPs have 3 types: Red, Blue and Green. You gain these points in sequence: first Red, then Green and then Blue... This repeats until you get to the max softcap of 720 CPs (hard-cap is 3600). Each type gives different bonuses: Red gives you Defensive bonuses, Blue enhances your Offense and Green gives you Utility (like Increased Recovery, Reduced Sneak, Block, Sprint Cost etc). To equip the best items you'll need to be CR-160. The game is very alt-friendly: most of the game features are Account-wide, such as CPs, gear, bank and your collections. When you create an alt, you can allocate all CP after the initial loading screen, but your alt won't be able to gain XP towards CR until it is level 50. With this in mind, if you bank all the CR-160 items, that could be useful for your alts once they reach 50. You can deck out your alt in Best-in-Slot gear the moment it reaches a bank. Addons ESO, as many other MMOs, does support addons which can make your life a lot more easier. To make the installation and maintenance of your mods an easier job, download Minion addon manager. I will list useful addons by sections as we progress through the series, but here is list some useful ones: Skyshards - as the name implies, it shows all Skyshards on your map. Lorebooks - similar to Skyshards addon, this shows all Lorebooks on your map. Destinations - this addon shows all unexplored locations on your map, including markers for quests not yet done, achievements not yet finished. Azurah - a UI addon, you can customize how your UI looks. AUI - Full UI revamp addon with a built in minimap. Might give the game a slight performance hit. FTC - A useful UI revamp designed to make it more effective both for PvE and PvP. Dustman - good inventory addon, it marks grey and ornate items as Junk. When you talk to a vendor you can sell them by pressing a button. Advanced Filters - this provides a search bar on your inventory and bank for easier access. Inventory Grid View - enables for you to toggle between Grid-View and List-View, when you are viewing list of stuff (Inventory screen, Bank screen etc). Loot Log - shows what others have looted in your group Harven's Improved Skills Window - after you put a point into a skill, this addon will show its possible morphs Out-of game enhancements Reshade and Presets - Gives the game postprocessing effecta that it's lacking, like better ambient lighting, shaders and several effects. Has extremely low to no effect on game performance if you have at least decent GPU. Is endorsed by ZOS and will not get you banned. MusicBee or any other music player with great playlist editing capabilities - If the default music gets. Grab a bunch of Fantasy game soundtracks (of course ESO included) and make your adventure sound anew by switching between music when you enter a new area or dungeon! Want to delve in Banished Cells with the whining of demons from Diablo II? Stay a while and listen! This concludes Part 1 of the Newcomer's guide series! Part 2 will be updated soon! Thanks for reading! Good luck and have fun out there!
2 pointsChecked my Provisioning recipes today, making list of what mats are important for which recipes. Following is the drafted list: FOOD Glace Viande + Mudcrab Meat [Magicka, 50] Honey Comb + Imperial Stock [Magicka, r-5] Beef + Jus + Onion [stamina + Magicka, 40] Baker Flour + Mudcrab Meat [HP, 50] Honeycomb + Imperial Flour [HP, r-5] Baker's Flour + Mudcrab Meat + Red Wheat [HP + Magicka, 50] Beef + Cake Flour + Barley + Red Wheat + Oats [HP + Magicka + Stamina, r-5] Fatback + Mudcrab Meat [stamina, 47] Honeycomb + Pinguis [stamina, r-5] Honeycomb + Pinguis + Salt [HP + Stamina, r-5] POTIONS Mountain Berries + White Malt [HP-12, 50] Bervez Fruit + Imperial Mash [HP-13, r-5] Jazbay Grapes/Bervez Fruit + Golden Malt [stamina-13, r-5] "50" in square parentheses means level-50 consumable, "r-5" means rank-5. Italics means possibly raid-important.
1 pointOn my way
1 pointSunderflame set change - Summerset Chapter
1 pointESO The Erstwhile Sanctuary - House Tour - The Elder Scrolls Online
1 pointThat's why I maxed my heavy armor
1 pointmeh balance is good but i would like points refunded if they are gonna nerf a morph so i can choose again.
1 pointIt was expected that forums would die a little right around launch right? Atleast I expected it -everyone would be caught up in the game. But turns out the forums are still active, atleast some ppl are. I think (I'm sorry to say) that we grow too fast. Humans are made in a way so we can manage to know a certain amount of ppl, and at some point with too many ppl it becomes a blur. Before launch we where not so many here and I had an idea about who ppl where, I felt I had a chance of getting to know ppl. And I know it's bad to say this, because a lot joined, so please, this is in no way meant to aim at anyone, it's just a fact. And I will ofc try to get to know all of you Second problem is the game itself: 1. Storylines why lvling is very indulging. I atleast have to concentrate at the stories told to me, so I don't talk much in g-chat while questing, and more while emptying bags and crafting. 2. Same problem with TS. I find TS disrupts my gameplay -because I like the stories and don't want to miss them, and ppl talking on TS while some npc explains her lifestory of sadness, is a disruption. 3. We can't really group: A. Faction isssue? We can't group with those not of our own faction *cry* and here I had hoped Serana had some evil twisted plan to make Malva her slave or omg a vampire. B. Zooning issue? We can't group and quest together if we are not doing all quests in the same way, because of the game zooning or instancing areas. I think when raidcore is created atleast those participating there will become a tightknit group, so that is good. But it is also very bad if we get divided like that -because we will be if we are not carefull. I know as I've tried sitting outside and not having much talk with raidcore ppl due to them being really bussy with raids. So that might become different factions within guild: raidcore, pvpcore, rpcore and the rest. Sad What can we do to prevent it? -mixup raidcores and have a group big enough to circulate -participate in more then just one aspect (like do both raidcore and regular pvp) But it is up to the ppl doing those things, as you can never force anyone to be social. Also just talk a lot Talk really do catch I think. And it does not matter what we talk about. And don't be shy. We don't bite (unless you want to become a vampire, then someone might be ready to bite you). Also did you guys know we can form a band? Be the first to make a band weeeee and give performances in towns. Because you know it is cool if you ever did play WoW L70ETC Rogues do it form behind ;P
1 pointsomething you guys might be interested in werewolf guide http://www.tentonhammer.com/guides/elder-scrolls-online-how-to-become-a-werewolf vampire guide http://www.tentonhammer.com/guides/elder-scrolls-online-how-to-become-a-vampire?utm_source=rss&utm_medium=rss WARNING both of these links contain lists of the skills they can get some people view these has spoilers so please don't discuss them in this thread