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Moonhunter Keep Vet nonHM
© vMHK nonHM
Credit @Aardes @Innersload @Jo-bekker

Moonhunter Keep Vet nonHM

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@Aardes @Innersload @Jo-bekker


© vMHK nonHM
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DLC Dungeons

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That was painful. We went without healer and the incoming damage was pretty high. I healed a semi-PuG right after and I had to spam Combat Prayer on tank to keep him from dying. ~20K HPS constantly on group.

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I was running Dragon, Seducer & Choklethorn + Shadowrend for maximum ultimate up time and magicka sustain. Also running only 34K HP (37K with Minor Toughness up) wasn't a good idea (Lord Mundus, but otherwise all attribute points to stamina) and DD CP setup. But I always like pushing the boundaries. I will just change my build a bit to a totally selfish one if running without healer in dungeons that require strong self heals. On the same character I got vDSA completion with 3 Stamina DDs and vSO HM off-tank completion without any healer support using Bahraha's Curse (I was even able to stay healed during the poison cloud phase by leeching the Lamias). The latter setup was: Leeching Plate and Scourge Harvester monster set, which is basically a full self healing build.

In the subsequent vMHK run I've seen a 51K HP DK tank (probably ran Green Pact or Plague Doctor with Ebon) die even more with full healing support. For example during the WW cleave shout I had Mutagen and Orbs up and spamming Combat Prayer on top of it (13-14K critical), and I was barely able to keep him alive. The incoming damage on the tank is at least 10K/s during that phase, even with all buffs up. It's hard to out heal that on your own for sure. The DK has an advantage on the Warden here, since Green Dragon Blood is a much stronger burst heal than Polar Wind and adds healing buffs. Other heals don't scale that well since they're stamina based (Soothing Spores, Vigor), or magicka (Budding Seeds) so they don't scale very well on a tank build with ~20K Stamina & Magicka pools.

It is possible to run vMHK HM with 3 DDs and a classical (group support) tank if you manage to have group DPS in the 120-150K ball park, and kill things before they do their hard hitting attacks, basically burning trough the mechanics. For example:

- if kill the big white WW boss fast you can burst her even trough the enrage, or doing maybe one shock warden phase to de-enrage once;

- if  you kill both adds on the librarian boss before any turn to WW, and then burst the boss down to execute the tank gets little damage - there is even an achievement for that (Book Smarts) and I got it when running on my Magicka Templar as a healer/DD combo (Julianos, IA, Grothdarr) and subsequently my first HM completion.

- on the final boss if you kill the dogs fast enough, then save AoE ultimates for the WW adds and also later the shock wardens the tank takes very little damage in the process.

Specifically on the HM execute both DK and Warden tanks are well equipped to mitigate the damage with Magma Shell and Permafrost respectively - the latter is even better since it also protects the group being AoE Major Protection which is better than Magma Shell shield. So both classes can run as tanks with 3 DDs provided the people have good DPS and do the mechanics; other classes can to it as well, for example a NB can drop Bolstering Darkness which grants also Major Protection.

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