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Lodge is looking for skilled players to fill following projects slots in our guild:

PvE Raid Core - we successfully filled existing gaps within our Core and are recruiting to complement it with additional "reserves". We looking forward to 2x DDs, 1x Healer, 1x Tank. Read more here for requirements and follow the instructions to join!

PvP Core - Please welcome @HawksHeart as our new PvP General. From this point on, we are looking forward to 1 more PvP General and skilled players to fill our PvP Core.

Roleplaying - Although we managed to recruit half a dozen RP enthusiasts to our RP Initiative, we still have RP Officer position open. If you are an avid RP player with extensive experience in RPing, please join us now! Additional slots for RP players are also available!

Social Players - currently recruiting towards our Social recruitment slots - invitation only by interview. Please contact me in-game (@Glevissig) for it.

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PduJ

Advantages of PvP; a few words

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I went in solo on my alt to get the training done, got brave and decided to go for some easy shards, chipped in with a mage attacking a bunch of skeletons and got myself a nice pair of blue boots.

Also saw the lion's...didn't know there were lions there.

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Guest Aeriea

Great summary!  I think you hit the nail on the head by explaining that pvp really brings out some very satisfying co-operative team play.  That's very rewarding to experience.  Also from a personal pov I'd say that prior to the beta tests I'd been slightly ambivalent regarding pvp - but that this changed very quickly once I'd experienced it for myself.  I was awed by how I felt spilling over the broken down walls of an outer wall that a huge group of Dominion allies had been systematically and persistently pumelling over a period of time.  And words can't adequately explain the exhilaration of finally breaking through the inner keep doors to be one of the group capturing an enemy keep. 

 

In short - pvp turned out to be a really exciting part of the game - and working together as part of a group is what makes it rock.

 

If you're not sure whether pvp's for you, I'd encourage you to give it a go - and prepare to be wow-ed!

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Guys, remember to sign up for the PvP event on Sunday, we should make much more than 3!  :D

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I will send this week's newsletter tomorrow, to spread the word early on.

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yea ive joined a group and we took two keeps and the nodes that go with it....its very exciting... waiting for the keep gate to get smashed and then seeing everyone charge in fireballs and sparks everywhere :D

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and XP guys, XP! Not XP for levelling character but XP for skills.

I worked like a fool 3 hours "grinding" a public dungeon in a group of 12 people to level my destro stuff from 9 to 13. Then gave up because I was loosing my time and the result was too slow.

Then went to Cyrodiil and levelled it from 13 to 21 in 1 hour maybe? Plus some alliance points, gold and some green armor.

It's fun really :) And also if you die (which happens quite often) the only downside is that you have to travel back (and distances are huge) but no repairs!

Took even a shard and a daily quest or something (kill 20 players)! Other shards are deep in "enemy" territory so hard to take probably but at least few shards and solo dungeons / quests are doable for sure.

Oh, I forgot...and also reveived an achievement for conquering a keep or a castle :)

Edited by Serana
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Other shards are deep in "enemy" territory so hard to take probably but at least few shards and solo dungeons / quests are doable for sure.

 

If you are sneaky enough, this shards are not that hard to collect. Behind the battlefront people are more relaxed and not so careful. Usually they go solo, seldom 2-3 men groups. By looking at the map you can easily determine highways and chokepoints. In other words, you know where to expect enemy. Sometimes you need to avoid and hide, sometimes to run away and sometimes to engage. If I engage first, it's 95% win. You need to learn how to be in that situation when you determine course of the fight.

 

A lot of skyshards are in dungeons. If you see dead mobs, obviously there is somebody here. So, I always try not to kill mobs. They are your shield from behind. I sneak by or simply rush forward. Also be ready for 3-way fights. Wait a bit and always attack winning team. I like such solo raids even more then sieges. You can rely only on yourself.

 

There are a lot of quests in Cyrodiil - in small villages, camps, taverns or even by the road. They are all very simple, but with enemies around it's quite fun to finish them. :)

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