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Lodge is looking for skilled players to fill following projects slots in our guild:

PvE Raid Core - we successfully filled existing gaps within our Core and are recruiting to complement it with additional "reserves". We looking forward to 2x DDs, 1x Healer, 1x Tank. Read more here for requirements and follow the instructions to join!

PvP Core - Please welcome @HawksHeart as our new PvP General. From this point on, we are looking forward to 1 more PvP General and skilled players to fill our PvP Core.

Roleplaying - Although we managed to recruit half a dozen RP enthusiasts to our RP Initiative, we still have RP Officer position open. If you are an avid RP player with extensive experience in RPing, please join us now! Additional slots for RP players are also available!

Social Players - currently recruiting towards our Social recruitment slots - invitation only by interview. Please contact me in-game (@Glevissig) for it.

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Guild Introduction: Lodge of Sorceresses

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Please be advised that Lodge of Sorceresses is open to all classes, races and genders and isn't restricted in any fashion, especially in respect to players' genders. The name of our guild is strictly RP originated and only!

In brief ...

Lodge of Sorceresses is generally a casual, soft-core guild who value dedication. We all have a life to live, mostly working-class, who don't want to waste their time in MMOs we play, but benefit from it instead. Meaning, we prefer steady (even if it is slow) progression, to no progression at all, or to a rushed one. We are endgame-oriented, with RP-origins (just to make it more fun, than usual PvE/PvP guilds out there). If you are this type of player, who wants results and spend fun few hours in company of friends and do something that matters at the end of the day, Lodge definitely is the guild you are looking for.

Who Are We Looking For?

We are looking for people like-minded to us, who in general know the value of team-work and who realize what the ends (fun, accomplishments) and means (gear and riches) are, and which is more important. We need players from all classes, and all roles, to fill our ranks for a very long term. We don't want people coming and going - so no "guild hoppers" please; we need caring members, for a caring guild, who value, love and cherish their guild and guild-mates.

Why Lodge?

  • We aim to create a guild with great focus on in-game activities: we generally recruit on Project-basis - for our PvX initiatives. We want steady, existing progress regarding the content we play. We are against pointless grinding day after day, with illusion of "we are having fun time". To that end, Lodge runs parallel PvE and PvP projects, where we gather skilled veterans who share our vision. We train and advise with our experienced members in a regular basis, to excel during our limited game-time. We value patience and perseverance, the attitude of player always comes before his/her skills. And we hate elitism.
  • From time to time, we open certain limited number of slots in our Roster for Social Casual players. By "social", we mean it literally: i.e. players who participate in day-to-day guild activities, such as dungeons, questing, crafting etc and are vibrantly active in guild-chat and our Discord channel. Lodge never recruits for the sake of recruiting, we never want players who join us either just to be part of some guild, or just for the name of the guild, or just to seek some help, never contributing anything back to our community. If you are joining us as a Social Casual, your guild-mates must become your "buddy-list" with whom you'll do the daily content: we hate the concept of "guilds within guild".
  • To assist with our goals, our guild comes with Strong Organization, proven to work in other MMOs in past 5-6 years. We have an Officer team who ceaselessly work on new projects in a daily basis.

What Now? How to Join?

Like the idea? As I mentioned above, we recruit for limited slots, either in project-basis, or social-casuals. To join us in these slots, please register at our forums, completing your profile fully. We will get to you as soon as possible.



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I have published guild information in two leading ESO guild listings:

If you have account(s) in those websites, feel free to request invitation (works in Tamriel Foundry) which will update our status and bring guild to the top of list.


In TESOF, posting comments yields same result - just try to avoid spams :)

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Ranking System in Lodge

Due to the PvE-related projects we are developing for our guild, ranking system has seen a major overhaul. Generally, gender-specific and merit-based sides of ranks have gone and the range of ranks has been established based on guild projects we run (PvX/RP).

Ranks from Recruit to Intermediate are for our Social members who have decided not to join any guild projects. Ranks ranging between Adeptus Minor and Rector are considered our projects-based ranks. Social ranks have an order into them, whereas Project ranks do not. Social ranks generally get Guild Bank access as you reach Intermediate, but Project ranks get that access after 3 months into the related project's success.

Following ranks have been established throughout the guild:

  • Recruit is not considered a member rank and has no privileges. New members who are to be initiated come to our guild as Recruits. If initiation fails, they will leave guild; otherwise will be promoted to next rank of Initiate. "Initiation" can mean different stuff in different stages of the guild, currently it means "performing membership prerequisites", i.e. registering at forums.
  • Initiate is the lowest member rank in guild.
  • Neophyte is the second member rank with increased privileges to Invite people to the guild and Sell in Guild Store. Only members who have been with us for 1 (one) month, are considered for this rank. Additionally, absence for more than 30 days, will result in demotion back to Initiate rank.
  • Intermediate is the rank for members who have been around for 6 months. Members of this rank who later become absent for more than 30 days, get demoted to Neophyte and their Intermediate status resets. Intermediate members, in addition to their former privileges, also get an access to our Guild Bank.
  • Adeptus Minor - Generally, Adeptus class of ranks are dedicated to our PvE Initiative. Members of this rank are casual, non-committed raiders who join our nTrials, which we will try to organize depending on availability and interest. Additionally, Adeptus Minor might be invited to our vTrials from time to time.
  • Adeptus Major are committed members of our Raid Core, who raid with us in a regular basis, progressing in vTrials.
  • Centurion rank is dedicated to our PvP Initiative. Members checked and accepted by our PvP Generals, to our PvP Raid Core, will have this rank. Being our PvP champions, they have permission to Claim Alliance Resources during Cyrodiil campaigns.
  • Rector rank is dedicated to our RP initiative. Members who take part in our RP activities regularly will have this rank.
  • Magister Templi - Officers within the Guild. These people are very important part of our guild, as they actively participate in maintenance of Guild. They can Use Officer chat (as expected :) ), Read & Edit Member Notes in Roster, Promote & Demote Members of the rank below them and Set Message of the Day. They also can Release Alliance Resources in Cyrodiil. Person of this rank cannot be absent for more than 10 days (without notice)!
  • Ipsissimus - All-caring, all-powerful Guildmistress, person-in-charge of Guild.


Edited by Gelmir
Added GB access note.

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Guild Bank Rules
Golden rule for withdrawal is: you can't take anything from Guild Bank for selling purposes, unless instructed by leadership to do so or if you have special privileges in guild allowing you to do so. You can take items which you can use, not for safekeeping until you level up. 
Following rules are in effect, based on vaults and the type of item in them:

  • CP 1 - 140 consumables (potions, food, ehncantment runes) can be taken by anyone.
  • CP 140 - 160 consumables (potions, food, ehncantment runes): Potions and food are for raiding purposes. Only raiders can take them, for guild raiding only. Using those resources for PUGs is forbidden! Those who need consumables for non-raiding purposes, please ask in guild for crafting!
  • Crafting materials, Recipes can be taken for leveling your crafting skills by all crafter-members. If you can, please return crafting materials that are product of transformation, to Guild bank - though this is not mandatory.
  • Master Crafting Writs, Premium Player Housing Items & Premium Housing Item Recipes (epic and above quality) cannot be taken for Guild Bank. They will primarily be used for Guild Housing.
  • Gear can be taken by all members for both usage and crafting leveling. CP 160 gear cannot be taken for crafting-leveling purposes, but can be taken for usage.


Deposit Restrictions

  • Consumables for level 1-49 are not to be put in Guild Bank. Only level 50 and above potions and food are allowed in Guild Bank.

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Following are Lodge of Sorceresses logos with their appropriate PSD source files and demonstration JPG/PNG files.

  • Default transparent logo with black text - logo-5.psd

    Preview - click thumbnail for correct viewing. Its default PNG preview file, that's why it will show background noise surrounding it.


  • Default transparent logo with white text - logo-5-white-text.psd

    Preview - click thumbnail for correct viewing. Its default PNG preview file, that's why it will show background noise surrounding it.


  • Logo with black outside-rim and white-interiorlogo-5-black-outside.psd

    Preview - it is best viewed and used as JPEG image.


  • Logo with white outside-rim and black-interiorlogo-5-white-outside.psd

    Preview - it is best viewed and used as JPEG image.


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Projects in Lodge

Since day 1, every type of activities in our guild has been project-based, including PvE and PvP, Crafting and Trading, even RP whenever we had it. And every project generally has an Overseer who creates, manages and runs that project. When it comes to that specific activity, the Overseer is the boss and has the final say during an event. Even the Guild Leader has to follow his/her rule during the activities. And of course in other times, it is Guild Leader's duty to oversee all his Overseers (i.e. officers) in general. This way, our Projects become autonomous entities within the guild and Overseers become free with their decisionmaking. Even if it is the Guild Leader who puts the Overseer in position, it's the guild who in most of the cases relieves him or her off their duties.

As a good example, PvE activities which ultimately means a progression in the endgame PvE content, is a project where the Raid Leader rank is the Overseer role, who organizes everything raiding-related, including picking people for our Raid Core from our general Roster, training them, organizing them and leading them during the event. During raids, everyone including the Guild Leader are mere raiders. Everyone follows one person's lead. The same goes for any other type of project, including Trading (most predominantly in ESO), Crafting (in Rift) etc.

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PvE In Lodge

As you might already have guessed, Lodge is a multi-game guild. It was founded in late 2010 in Rift (during Beta events). Few years later, in mid 2013, just before the game went free2play, we disbanded there. During our time in Rift, especially towards the end of 2012, we had quite successful PvE raiding experience as a guild. We applied the methodology I explained above (Projects in Lodge) and had very good progress despite being a semi-hardcore guild (we managed to down 13 bosses of Tier-1 and -2, in first 13 weeks of the release of Storm Legion expansion, with our rather relaxed, yet disciplined setup). We also had a loot distro system totally unique to us, which was based on concepts of performance, activeness, and contribution. Our forums still have records of that time, so feel free to take a peek.


Our History, Post-Rift Era

After Rift, we existed for small periods of time in SWTOR and Guild Wars 2, but decided to settle in Elder Scrolls Online. We recruited much before its launch, and founded our guild there on Day-1 (actually it was Day-minus-2, an early start for pre-orderers). Due to very poor launch performance of the game, Lodge in ESO was temporarily suspended for more than a year. We resumed our operations several months ago (around May'17).


Future Plans

Currently we are in the process of forming our Raid Core. This is our PvE initiative, as I call it. Once we settle with a working PvE Raid Core and regularly manage to do our trials, my next plans are towards our PvP and RP initiatives.

PvP as I envision it, will be grand, with several squads led by their corresponding "Lieutenants", who altogether will be lead by our PvP General (an Overseer role, similar to PvE Raid Leader). This practically means recruiting ca. 50 very skilled PvPers to fill these 12-man squads. I believe this will be the largest project we've done so far, and possibly the hardest one. Our PvP will originate from Aldmeri Dominion front.

As to RP: Our guild has RP roots and I want that flourish in the guild. RP always brings quality to any guild, both roster-wise, and content-/activities-wise. So, that must be revived as well. I think this project will be done in parallel with PvP one.

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