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Lodge is looking for skilled players to fill following projects slots in our guild:

PvE Raid Core - we successfully filled existing gaps within our Core and are recruiting to complement it with additional "reserves". We looking forward to 2x DDs, 1x Healer, 1x Tank. Read more here for requirements and follow the instructions to join!

PvP Core - Please welcome @HawksHeart as our new PvP General. From this point on, we are looking forward to 1 more PvP General and skilled players to fill our PvP Core.

Roleplaying - Although we managed to recruit half a dozen RP enthusiasts to our RP Initiative, we still have RP Officer position open. If you are an avid RP player with extensive experience in RPing, please join us now! Additional slots for RP players are also available!

Social Players - currently recruiting towards our Social recruitment slots - invitation only by interview. Please contact me in-game (@Glevissig) for it.

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[Patch Notes] RIFT 4.2: Hotfix #11 9/20/2017

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RIFT 4.2: Hotfix #11 9/20/2017


* Zone Events: Several changes have been made in an attempt to address the issue of the loot not being awarded consistently.
* Quest: The Maze of Steel: Changed many aspects of the fight with Ahnket and Crucia to decrease difficulty slightly:
- Fixed Ahnket’s “Ray of Obliteration” so that it will no longer be able to be cast immediately after becoming unshielded.
- Ahnket’s “Ray of Obliteration” now ticks 3 times, previously 4 times.
- Ahnket’s “Ray of Obliteration” has had its cooldown increased to 35 seconds, previously 29 seconds.
- Crucia’s “Lightning Breath” has an increased warning delay of 4 seconds, previously 2 seconds.
- Crucia’s “Thunder Blast” has had its cast time increased to 8 seconds, previously 6 seconds
- The “Shield” and “Heal” temporary abilities have been changed.
- “Shield” is no longer an absorption shield. It now mitigates 75% damage from Ray of Obliteration. Note: This ability ONLY affects Ray of Obliteration, and nothing else.
- “Shield” has had its duration increased to 8 seconds, previously 4 seconds.
- “Heal” has had the initial heal increased to 30%, previously 20%.
- “Heal” has had its heal over time effect increased to 8% health per tick, previously 5% health per tick.
- “Heal” has had its cooldown decreased to 15 seconds, previously 25 seconds.
* Fixed an issue with daily meta quests auto-completing on log out or crashing.

* Trinket: Cursed Claw: Energy Manipulation no longer consumes Claw Curse.

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