Jump to content

Lodge is looking for few additional flexible and skilled DDs to join our PvE Raid Core! Please register here on forums to join us!

Sign in to follow this  
Cortair

Newcomer's Guide Part 4 - Combat, Lycanthrophy, Vampirism, Builds

Recommended Posts

Cortair    26

Welcome to Newcomer's Guide part 4!

In this guide I'm going to detail combat, lycanthrophy, vampirism and builds.

As you have saw during leveling, combat is a blend of action and traditional mmo combat, so I'm not going to list the basics here. Instead I'm going to explain weaving and animation cancelling, both of which are needed "skills" in endgame. These aren't really skills in a literal sense, but more like a result of game design.

  • Using light or heavy attack between skills is called weaving. Weaving is done to sneak in more damage during combat and keep your ultimate point generation up. Ultimate is generated by light and heavy attacks so weaving is essential during combat to keep dropping your ultimates. This needs to be learned by every new player if they want to play endgame and pull high dps. Example weaving rotations: light attack - skill - light attack - skill - light attack - skill this is called light weaving. Heavy attack - skill - heavy attack - skill - heavy attack - skill, this is heavy weaving. You can use a blend of this, as your heavy attacks also restore resources so eventually you'll need to use it. Weaving takes a bit of practice but its not hard to get used to.
  • Animation cancelling on the other hand is harder to do than weaving. Animation cancelling is used when an attack or skill animation did its effect and you skip over the end of the animation. This "skill" is hard to do because there are different kinds from bar swap cancelling to heavy attack cancelling. It's even harder to write down and to make sense in the process so I will not go into further explanation here.

Both of these can be learned over time and if you need a visual demonstration of both contact me ingame @Cortair and I'll show you how to do them.

  • Action Duration Reminder - shows a timer on your skills, makes refreshing dots and buffs easier
  • Combat Metrics - a damage meter addon, with a window that breaks down all damage and buffs so you can see its uptime, crit numbers, number of hits etc. Very good addon to study when you are learning a rotation.
  • Srendarr - this is a buff tracker addon, you can whitelist and blacklist certain effects in its settings, making this addon the most customizable out of all. You'll need to set it up before use to your own liking otherwise it shows all of your buffs/debuffs on the target.

Right potion usage is another essential part of the game. Potions are valuable additions to your character because they can provide major buffs. You will need to have several stacks of potions on you in endgame because you will need to use them on cooldown to get their continuous effect. For example stamina dds most of the time won't have access to major brutality and major savagery through their skills, for this reason you will need to use potions that provide these buffs. You should use potions right at the start of combat to gain the benefits, there is no worth in waiting for your resources to go down as healers and dds, because the potion major buffs provide huge bonuses to your performance. Tanks on the other hand get their buffs through skills, gear and outside sources so they should use potions when they need their resources restored.

Vampirism and Lycanthrophy

These are extra skill lines that you can acquire, and can provide major bonuses if used correctly. To become a vampire or werewolf you need to be either bitten by other players at special spots or fight with special mobs in certain zones. After you get the disease associated with your chosen skill line you'll need to complete a short quest to open the skill line up. The zones where you can be bitten by other players or run into the special mobs are the Rift, Reaper's March and Bangkorai.

Lycanthrophy

The werewolf skill line provides nice passives and high burst potential. Transformation takes up an ultimate slot and it is the highest cost ultimate in the game. It is mostly used in pvp because it makes easier to kill other players when used correctly. In pve it isn't very useful simply because for the passives to make any effect you need to transform and you can use that ultimate slot for a higher damage one.

Pros

  • High burst potential
  • Your resources and hp get restored when you transform
  • Hard to kill
  • Several debuffs

Cons

  • Highest cost ultimate in the game
  • Takes up an ultimate slot to transform
  • The passives don't work outside of werewolf transformation
  • While in werewolf form you take increased poison damage

Vampirism

The vampirism skill line has fewer skills than werewolf but it isn't less useful. This skill line provides major bonuses to recovery and defense. As you go more and more time without feeding or use vampirism skills, you progress in vampirism stages from 1 to 4, each stage activates one of the passives and also you take increasing fire damage and a health recovery reduction. Contrary to werewolf there is no vampire transformation and the passives work as long as you are in the stage for it to activate. To lower your vampirism stage you either need to feed on an npc or drink a Bloody Mara. Vampirism is useful in both pve and pvp.

Pros

  • Helps with resource sustain
  • At Stage 3 you gain an increasing damage reduction buff the lower your health
  • Skills help with defense
  • The passives are active all the time, depending on your vampirism stage

Cons

  • The higher your stage the more extra fire damage you take from fire damage source
  • Your health recovery is decreased
  • You need to feed to lower your vampirism stage

Builds

Builds are another topic that can take a lot of time to list and explain. ESO provides a lot of flexibility for their builds and encourages experimentation. As of horns of the reach update nobody knows what the exact best in slot items are so people will need to experiment and test to determine what's good. Alcast and Woeler both make excellent guides. Alcast's guides are more for general usage while Woeler is one of the best tanks in the world.

When it gets to group optimization you WILL need to be flexible about your build and have several sets in your inventory so you can swap. I will write an explanation of group optimization in veteran trials later, to make everything clear about this aspect of the game.

 

This concludes part 4 of the Newcomer's guide series. Stay tuned for more in the future!

  • Upvote 1

Share this post


Link to post
Share on other sites
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use.