Jump to content

Lodge is looking for skilled players to fill following projects slots in our guild:

PvE Raid Core - we successfully filled existing gaps within our Core and are recruiting to complement it with additional "reserves". We looking forward to 2x DDs, 1x Healer, 1x Tank. Read more here for requirements and follow the instructions to join!

PvP Core - Please welcome @HawksHeart as our new PvP General. From this point on, we are looking forward to 1 more PvP General and skilled players to fill our PvP Core.

Roleplaying - Although we managed to recruit half a dozen RP enthusiasts to our RP Initiative, we still have RP Officer position open. If you are an avid RP player with extensive experience in RPing, please join us now! Additional slots for RP players are also available!

Social Players - currently recruiting towards our Social recruitment slots - invitation only by interview. Please contact me in-game (@Glevissig) for it.

Sign in to follow this  
Tyronus Venurori

PVP tactics!

Recommended Posts

I figured if we are doing PVP nights as a guild, it might be good to have a pre-agreed set of tactics. I am starting this thread to open up the floor for general PVP ideas and advice, since we've been playing the game for a while now and a few of our veterans will probably have figured out by now what works and what doesn't.

 

For starters, I think it is important to be aware of the following:

 

When attacking

-It is always better to do a "direct hit" on the fort than to take resources. Don't listen to the people rambling about "teleportation" or whatever; so long as the keep is under attack, the enemy can neither teleport in or respawn there. In other words, attacking the keep first is the same as launching a surprise attack. If the enemy wants to lift the siege they will have to first teleport to the nearest adjacent keep and ride from there.

-The only siege equipment you really need to bring are stone trebuchets and battering rams. So long as the enemy doesnt place any oil out, the battering rams take down the gates in no time at all.

-Don't bother with siege repair kits. Just stay well-stocked on actual siege equipment.

 

When defending

-Know that you can burn enemy siege equipment even when it is manned. People don't seem to have figured this out yet, because the enemy always places sieges in front while the rest of the group waits in the back. This means you can be quick and sneak-jump from the top of the wall, run forward and burn a trebuchet, and most likely have time to run back to safety behind the gates again without dying. I do this all the time, with a decent 50/50 survivability rate considering what a suicide mission it really is. :P

-Oil is your friend. Use it and abuse it whenever you can!

-Flame Ballista works as well if you want to focus on siege equipment rather than infantry.

-Always keep a couple of wall and gate repair kits handy; there tends to come the occasional window of opportunity where you are able to repair the keep even mid-siege.

 

Both

-It's always a good idea to place a forward camp if you expect heavy opposition. We've all been at the point where we die in an awkward spot where healers can't really go ress you without dying as well.

-Catapults are absolutely useless. Don't buy them, don't use them.

 

 

That's all I've got, but I'm sure I've missed plenty. Does anyone else have some PVP goodies to share with the guild? :)

  • Upvote 2

Share this post


Link to post
Share on other sites
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use.