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Cortair

Centurion
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Cortair last won the day on September 17

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About Cortair

  • Rank
    Initiate

Profile Information

  • Game
    Ashes of Creation (coming 2019
    check forums for info)
    Elder Scrolls Online
  • Bethesda UID
    @Cortair
  • Gender
    Male
  1. Craglorn Trials (Normal)

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    Normal mode Craglorn trial - nAA, nHRC and nSO.
  2. Maw of Lorkhaj (Normal)

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    Normal MoL, Thieve's Guild DLC required to join!
  3. Veteran Aetherian Archive

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    Veteran Aetherian Archive test run, make sure you bring potions, food and have at least 17k HP as DDs and Healers! Full guide here. Keep in mind this is a test run! Multiple runs like these will be held in the coming weeks to determine our Raid Core, if you read and accepted the Raid Core Guidelines and want to join our Raid Core sign up!
  4. Welcome to Newcomer's Guide part 4! In this guide I'm going to detail combat, lycanthrophy, vampirism and builds. As you have saw during leveling, combat is a blend of action and traditional mmo combat, so I'm not going to list the basics here. Instead I'm going to explain weaving and animation cancelling, both of which are needed "skills" in endgame. These aren't really skills in a literal sense, but more like a result of game design. Using light or heavy attack between skills is called weaving. Weaving is done to sneak in more damage during combat and keep your ultimate point generation up. Ultimate is generated by light and heavy attacks so weaving is essential during combat to keep dropping your ultimates. This needs to be learned by every new player if they want to play endgame and pull high dps. Example weaving rotations: light attack - skill - light attack - skill - light attack - skill this is called light weaving. Heavy attack - skill - heavy attack - skill - heavy attack - skill, this is heavy weaving. You can use a blend of this, as your heavy attacks also restore resources so eventually you'll need to use it. Weaving takes a bit of practice but its not hard to get used to. Animation cancelling on the other hand is harder to do than weaving. Animation cancelling is used when an attack or skill animation did its effect and you skip over the end of the animation. This "skill" is hard to do because there are different kinds from bar swap cancelling to heavy attack cancelling. It's even harder to write down and to make sense in the process so I will not go into further explanation here. Both of these can be learned over time and if you need a visual demonstration of both contact me ingame @Cortair and I'll show you how to do them. Action Duration Reminder - shows a timer on your skills, makes refreshing dots and buffs easier Combat Metrics - a damage meter addon, with a window that breaks down all damage and buffs so you can see its uptime, crit numbers, number of hits etc. Very good addon to study when you are learning a rotation. Srendarr - this is a buff tracker addon, you can whitelist and blacklist certain effects in its settings, making this addon the most customizable out of all. You'll need to set it up before use to your own liking otherwise it shows all of your buffs/debuffs on the target. Right potion usage is another essential part of the game. Potions are valuable additions to your character because they can provide major buffs. You will need to have several stacks of potions on you in endgame because you will need to use them on cooldown to get their continuous effect. For example stamina dds most of the time won't have access to major brutality and major savagery through their skills, for this reason you will need to use potions that provide these buffs. You should use potions right at the start of combat to gain the benefits, there is no worth in waiting for your resources to go down as healers and dds, because the potion major buffs provide huge bonuses to your performance. Tanks on the other hand get their buffs through skills, gear and outside sources so they should use potions when they need their resources restored. Vampirism and Lycanthrophy These are extra skill lines that you can acquire, and can provide major bonuses if used correctly. To become a vampire or werewolf you need to be either bitten by other players at special spots or fight with special mobs in certain zones. After you get the disease associated with your chosen skill line you'll need to complete a short quest to open the skill line up. The zones where you can be bitten by other players or run into the special mobs are the Rift, Reaper's March and Bangkorai. Lycanthrophy The werewolf skill line provides nice passives and high burst potential. Transformation takes up an ultimate slot and it is the highest cost ultimate in the game. It is mostly used in pvp because it makes easier to kill other players when used correctly. In pve it isn't very useful simply because for the passives to make any effect you need to transform and you can use that ultimate slot for a higher damage one. Pros High burst potential Your resources and hp get restored when you transform Hard to kill Several debuffs Cons Highest cost ultimate in the game Takes up an ultimate slot to transform The passives don't work outside of werewolf transformation While in werewolf form you take increased poison damage Vampirism The vampirism skill line has fewer skills than werewolf but it isn't less useful. This skill line provides major bonuses to recovery and defense. As you go more and more time without feeding or use vampirism skills, you progress in vampirism stages from 1 to 4, each stage activates one of the passives and also you take increasing fire damage and a health recovery reduction. Contrary to werewolf there is no vampire transformation and the passives work as long as you are in the stage for it to activate. To lower your vampirism stage you either need to feed on an npc or drink a Bloody Mara. Vampirism is useful in both pve and pvp. Pros Helps with resource sustain At Stage 3 you gain an increasing damage reduction buff the lower your health Skills help with defense The passives are active all the time, depending on your vampirism stage Cons The higher your stage the more extra fire damage you take from fire damage source Your health recovery is decreased You need to feed to lower your vampirism stage Builds Builds are another topic that can take a lot of time to list and explain. ESO provides a lot of flexibility for their builds and encourages experimentation. As of horns of the reach update nobody knows what the exact best in slot items are so people will need to experiment and test to determine what's good. Alcast and Woeler both make excellent guides. Alcast's guides are more for general usage while Woeler is one of the best tanks in the world. When it gets to group optimization you WILL need to be flexible about your build and have several sets in your inventory so you can swap. I will write an explanation of group optimization in veteran trials later, to make everything clear about this aspect of the game. This concludes part 4 of the Newcomer's guide series. Stay tuned for more in the future!
  5. Welcome to Newcomer's guide Part 2 In this guide I'm going to detail every aspect of Crafting in the game. Crafting is an important part of the game, tied with character progression in the form of crafted gear and upgrading any gear you want to use. The only exception to this are jewelry, which cannot be crafted nor upgraded, but they can be enchanted. The crafting skills are the following: Blacksmith, Clothier, Woodworking, Alchemy, Enchanting and Provisioning. Blacksmith, Clothier and Woodworking are the gear crafting skills. Blacksmiths craft melee weapons and heavy armor, Clothier light and medium armor, Woodworking bows, staves and shields.Through crafting passives you get cheaper upgrade costs and increased research slots and reduced research time. Traits can be crafted on these items which give extra bonuses, more on trait research below. You can also craft sets at special set crafting stations scattered around the world, some crafted sets are best in slot for certain builds, but to craft a set you will need to have specific number of traits researched on the item you want to craft. Enchanting is done by combining 3 kinds of Runestones into Glyphs. These runestones are Aspect runes, Potency runes and Essence runes. Aspect runes determine the rarity of the glyph, potency runes its level and type and essence runes determine the effect there will be on the glyph crafted. There are 2 kinds of potency runes, positive and negative, each giving different end results. There are dozens, if hundreds, of possible combinations for glyphs and each can be useful in a certain way. You'll need to level this so you can be self sufficient in endgame when you need to enchant weapons, armor and jewelry. There are 9 traits in the game, different for body and weapon pieces, these traits need to be researched to make them craftable on gear. Research is done by sacrificing an item with the trait you want researched at the respective crafting station. Research takes time, each consecutive trait on the item takes more time, the last trait research on an item takes 26 days to complete, so if you want to be a master crafter start researching as fast as possible. There are items that reduce the research time by 1 day with 1 day cooldown, so you can make research faster by buying these from the mastercraft mediator, other players or buying them from the crown store. To level these gear crafting professions you can do 2 things, either craft items which reward very little xp, or you can deconstruct items. Deconstructing provides the most craft xp, especially intricate items. Also with deconstructing you gain a portion of materials, style materials, trait materials and rare materials for upgrading. It is generally better to deconstruct the useless gear you loot (unless they are ornate, in which case you should sell them because they are worth more at the vendor) to gain materials quickly. During gear crafting you can determine the style of the item as well. These can be learned through motif books and chapters. There are more than 50 learn able styles in the game, with different locations for drops. Your racial style is learned automatically, but you'll need to hunt down the rest if you are interested in having them. You can find the most complete motif list and locations here. Alchemy crafts potions and poisons, by combining a solvent with 3 alchemy reagents. The solvent determine the level of the product while the reagents the effects the potion or poison does. Alchemy passives increase the time of potion duration on you and increase the number of potions and poisons you craft in 1 batch. Alchemy is an integral part of endgame so you should level it up fast, to be exact in endgame the Medicinal Use passive is needed, so you can maximize the uptime of potions on you. Provisioning makes food and drinks. It is the only crafting skill that uses recipes instead of combining the materials yourself. Food and drinks are important buffs in endgame, and provisioning passives increase the duration of these on you. With these in mind it is important to level provisioning to get the increased duration passives. The game also has crafting missions for each of the crafting skills. The crafting dailies are unlocked by completing the crafting certificate missions, these can be found in the first city after you leave your alliance starter zones. The crafting missions require you to craft certain items and then deposit them in the quartermaster chests, depending on your crafting level these quartermasters can be anywhere in the world, the highest level quartermasters being in Craglorn. The crafting missions are quite useful both as a gold source and material source, when you complete a crafting mission you gain a reward box which contains items for the crafting skill you completed the quest for. These contain materials, repair kits, legendary materials, white gear that can be deconstructed, glass style fragments and surveys. Surveys are like treasure maps, but instead of leading to a buried treasure they lead to rich material nodes. It is worthwhile to hunt these down when you have them as the rich nodes provide significantly more materials than normal nodes. To make these dailies and survey hunting easier download these addons: Lazy Writ Crafter - basically crafts the items required for crafting missions with a click of a button, making these missions take much shorter Lost Treasure - marks both treasure map and survey locations on your map by a red x, makes hunting both of those a lot easier There are also master writs, which are crafting missions for master crafters. These missions require you to craft a very specific item, in the case of gear crafting skills the item type, rarity, trait and style are determined in the quest description. These master writs rewards writ vouchers which can be spent on furnishing plans, research time reducing items, the ebony motif and crafting station for your hose at Rolis Hlaalu the mastercraft mediator in your alliance capital city. Overall crafting is an integral part of endgame. If you max crafting in multiple characters you'll have a steady income of gold and legendary upgrade materials. Each character gets 4k gold/day just from the quest reward of these crafting dailies at max level. This concludes the crafting guide, hope it helps Stay tuned for more newcomer guides in the future!
  6. Fastest levelling :)

    Skyreach xp rate has been nerfed tho.... spellscar is better this time around
  7. Clockwork city DLC details

    Think I've read some speculation about vvardenfell being in the game files, the guy said that it was because they intended to release that as a dlc much earlier, but as you know tamrial unlimited and one tamriel had to be released to fix major issues with the game. You can still find the black marsh map that will be a future dlc/chapter in the game files because of the same reason. I remember that on a quake con in 2014 they teased about the black marsh zone that it will be like craglorn.
  8. Maw of Lorkhaj (Normal)

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    Maw of Lorkhaj (MoL) Normal run. Thieves guild dlc or eso plus required!
  9. Maw of Lorkhaj (Normal)

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    Maw of Lorkhaj (MoL) normal run. Thieves Guild DLC or ESO Plus is required!
  10. Craglorn Trials (Normal)

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    Normal Aetherian Archive (AA), Hel-ra Citadel (HRC) and Sanctum Ophidia (SO) runs. Times are in CET.
  11. DLC dungeons(4 man) novice runs

    Good idea, I can help with hist and horns dungeons, got hist challengers and falkreath challenger, with bloodroot no death run remaining. The dlc dungeons aren't too hard themselves, the hard modes on the other hand can be a pain in the ass, especially in hist dungeons.
  12. Clockwork city DLC details

    That data probably isn't in the game files yet, gonna be testing this on pts when it comes list me some build combos you want thoroughly tested and I'll see what I can do
  13. Hello everyone! As one of the Raid Leaders, I would like to know what kind of classes/roles do you have ready now. I listed the most viable class/role combinations. Some specs, such as Sorcerer Healers, are not very useful in Veteran-mode trials, thus are excluded from this list. Additionally, for Veteran-mode trials you will need at least a second character for flexibility, preferably different role/range from your main character.
  14. Welcome to the Newcomer's Guide part 3! In this guide I will focus on all the major ways to rake in cash ingame, from Trading Guilds to stealing from NPCs. Having a lot of gold can solve many issues in the game, like upgrading gear or buying your Best-in-Slot items for your build. There are a many ways to make gold in ESO, like selling your junk to a vendor, posting your items in Guild Stores of Trading guilds or stealing from NPCs and selling those items to a fence. Vendoring junk items isn't as profitable as trading with other players, but if you have been farming a certain area and your bag gets filled up with junk, you can vendor it for a tidy sum. There have been times when I sold those unusable junk items totaling 7-8k gold, so you shouldn't underestimate it. The easiest way to do this is download a junk marker addon like Dustman. The next, a bit more profitable way to make gold is stealing from NPCs. Most NPCs in the world can be pickpocketed and most containers can be stolen from. These items in turn can only be sold to a Fence, or can be laundered, also at the Fence, so you can sell it to other players, if the item is especially valuable. There are special areas in the biggest cities in zones called Outlaw Refuges, where Fences can be found. There are several passives in Legerdemain and Thieves Guild skill lines that make pickpocketing easier and more profitable. The new motifs in Vvardenfell can only be gained through stealing or trading with player characters. Be aware though, if you are caught stealing you gain a bounty and if a guard catches you, you have to either pay your bounty to them, use Clemency from the Thieves Guild passives or run away. If you pay your bounty to a guard or if it kills you while you try to escape all your stolen items are confiscated and in the case of dying your bounty will be automatically taken from your inventory. Be cautious if you take this path. Now the most profitable way to gain gold, as always in an MMO, is by trading with other players. There are multitudes of items that are valuable to people like raw materials, motifs, gear etc. Where is the Auction House? A lot of veteran MMO players new to ESO ask this question. The answer is there is no server wide AH in ESO. Instead there are Trading guilds - player-made guilds specialized for trading, with built in guild stores who can hire Guild Traders. These Guild Traders can be found in every zone in the game and trading guilds vie for these traders as you "rent" them for a week then when that week is done they compete with other guilds for the spot. The easiest and most relaxed way to gain gold is by joining a trading guild (or 3 :P) and posting your items in their guild store. You can join up to 5 player-made guilds in ESO and its up to you how many of those slots you want to dedicate to traders. Although most of these trading guilds either require a membership fee or a weekly quota of sales so they can sustain their guild and keep hiring guild traders at the best spots. While managing the quota of 1 guild can be relatively easy, depending on the guild, doing the same with more guilds can take up a lot of time, joining 3-4 trading guilds can lead to you using all of your play time to meet the quotas of the guilds, so choose wisely. Prices constantly change so to make pricing a breeze download one of these addons: Master Merchant - this addon scans the sale history of your guilds and makes an average price based on those sales. It tends to become more accurate the more guilds you are in. Tamriel Trade Centre - this addon on the other hand is fed information from a website of the same name. It scans all items at all traders on the megaserver and makes an average price for the items based on for how much they are listed instead of based on sales. It's an accurate addon, however it also counts listings that are ridiculously overpriced. Whichever addons you use is up to taste really, both are accurate and both have their pros and cons. Popular items that will definitely sell quick Raw materials - The unrefined versions of materials sell for higher than their refined counterparts, simply because in the process of refining you might get legendary materials and those can sell for a nice sum. Legendary materials - These are needed to get your gear to its top potential or craft the XP Boost Drinks and will always be in demand, these usually sell in the first hour, unless you overprice them. Motifs - There are a lot of aspiring crafters and they all want motifs to add to their collections, the prices on these vary depending on how rare they are, from the common racial style books which go for about 100 gold/book, to the Buoyant Armiger of which each chapter easily sell between 100k-150k gold. Crafted items - Sets like Hunding's Rage and Law of Julianos can sell between 10k-15k gold/piece. Also glyphs, food and potions can sell relatively high if you mass produce them. Recipes - Certain rare food and furnishing recipes can sell for really high amounts, especially epic and legendary ones. Dwemer epic furnishing recipes in particular are quite high priced because of their relative rarity, each selling between 30k-60k gold. BoE sets - Some of these sets are quite popular, making them an easy cash source if you decide to farm them. If you get an infused weapon from one of the popular sets consider that you hit the jackpot, for example an Infused Necropotence Lightning Staff can sell between 200k-300k gold. These sets include: Necropotence, Plague Doctor, Spriggan, Spinner, Akaviri Dragonguard, Queen's Elegance. Cosmetic items - These are relatively few and always are contained in runeboxes. They can be mementos from past events, costumes, pets or polymorphs. The especially pricy Xivkyn polymorphs from the Imperial City bought with TelVar Stones can sell for well above 300k. That's all the advice I can give for now, use these well and you'll get rich (eventually ). Happy trading folks!
  15. Idea to Discuss: Trading in Lodge

    I agree with the 100 member limit, maybe a bit less would be optimal. I would rather say that don't go for the trading route, we have a guild store but that is currently between the members, to make it anywhere worthwhile for the guild and members we would need to hire a guild trader. And to do that we would need a lot more players in the guild to sustain any kind of trader as other guilds are bidding for them every week.
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