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  1. 2 points

    until

    don't ask me to run, never did, never will
  2. 1 point
    First guild to do Halls of Fabrication trial veteran HM, speed, no death in same run: https://forums.elderscrollsonline.com/en/discussion/371771/worlds-first-vhof-no-death-hm-speedrun-tick-tock-by-hodor Videos of the run inside link, as posted by Alcast and another 2 or 3 of his colleagues. (I only cleared normal version 2 or 3 times and found it hard so what can I say about above lol...)
  3. 1 point
    I don't know about that. I simply post the picture to show that some members are indeed wearing the guild tabard. Also noted that the picture was taken by Mystic.
  4. 1 point
    I'm on holidays. Coming back 28th of September.
  5. 1 point
  6. 1 point
    until
    Maw of Lorkhaj (MoL) Normal run. Thieves guild dlc or eso plus required!
  7. 1 point
    Welcome to Newcomer's Guide part 4! In this guide I'm going to detail combat, lycanthrophy, vampirism and builds. As you have saw during leveling, combat is a blend of action and traditional mmo combat, so I'm not going to list the basics here. Instead I'm going to explain weaving and animation cancelling, both of which are needed "skills" in endgame. These aren't really skills in a literal sense, but more like a result of game design. Using light or heavy attack between skills is called weaving. Weaving is done to sneak in more damage during combat and keep your ultimate point generation up. Ultimate is generated by light and heavy attacks so weaving is essential during combat to keep dropping your ultimates. This needs to be learned by every new player if they want to play endgame and pull high dps. Example weaving rotations: light attack - skill - light attack - skill - light attack - skill this is called light weaving. Heavy attack - skill - heavy attack - skill - heavy attack - skill, this is heavy weaving. You can use a blend of this, as your heavy attacks also restore resources so eventually you'll need to use it. Weaving takes a bit of practice but its not hard to get used to. Animation cancelling on the other hand is harder to do than weaving. Animation cancelling is used when an attack or skill animation did its effect and you skip over the end of the animation. This "skill" is hard to do because there are different kinds from bar swap cancelling to heavy attack cancelling. It's even harder to write down and to make sense in the process so I will not go into further explanation here. Both of these can be learned over time and if you need a visual demonstration of both contact me ingame @Cortair and I'll show you how to do them. Action Duration Reminder - shows a timer on your skills, makes refreshing dots and buffs easier Combat Metrics - a damage meter addon, with a window that breaks down all damage and buffs so you can see its uptime, crit numbers, number of hits etc. Very good addon to study when you are learning a rotation. Srendarr - this is a buff tracker addon, you can whitelist and blacklist certain effects in its settings, making this addon the most customizable out of all. You'll need to set it up before use to your own liking otherwise it shows all of your buffs/debuffs on the target. Right potion usage is another essential part of the game. Potions are valuable additions to your character because they can provide major buffs. You will need to have several stacks of potions on you in endgame because you will need to use them on cooldown to get their continuous effect. For example stamina dds most of the time won't have access to major brutality and major savagery through their skills, for this reason you will need to use potions that provide these buffs. You should use potions right at the start of combat to gain the benefits, there is no worth in waiting for your resources to go down as healers and dds, because the potion major buffs provide huge bonuses to your performance. Tanks on the other hand get their buffs through skills, gear and outside sources so they should use potions when they need their resources restored. Vampirism and Lycanthrophy These are extra skill lines that you can acquire, and can provide major bonuses if used correctly. To become a vampire or werewolf you need to be either bitten by other players at special spots or fight with special mobs in certain zones. After you get the disease associated with your chosen skill line you'll need to complete a short quest to open the skill line up. The zones where you can be bitten by other players or run into the special mobs are the Rift, Reaper's March and Bangkorai. Lycanthrophy The werewolf skill line provides nice passives and high burst potential. Transformation takes up an ultimate slot and it is the highest cost ultimate in the game. It is mostly used in pvp because it makes easier to kill other players when used correctly. In pve it isn't very useful simply because for the passives to make any effect you need to transform and you can use that ultimate slot for a higher damage one. Pros High burst potential Your resources and hp get restored when you transform Hard to kill Several debuffs Cons Highest cost ultimate in the game Takes up an ultimate slot to transform The passives don't work outside of werewolf transformation While in werewolf form you take increased poison damage Vampirism The vampirism skill line has fewer skills than werewolf but it isn't less useful. This skill line provides major bonuses to recovery and defense. As you go more and more time without feeding or use vampirism skills, you progress in vampirism stages from 1 to 4, each stage activates one of the passives and also you take increasing fire damage and a health recovery reduction. Contrary to werewolf there is no vampire transformation and the passives work as long as you are in the stage for it to activate. To lower your vampirism stage you either need to feed on an npc or drink a Bloody Mara. Vampirism is useful in both pve and pvp. Pros Helps with resource sustain At Stage 3 you gain an increasing damage reduction buff the lower your health Skills help with defense The passives are active all the time, depending on your vampirism stage Cons The higher your stage the more extra fire damage you take from fire damage source Your health recovery is decreased You need to feed to lower your vampirism stage Builds Builds are another topic that can take a lot of time to list and explain. ESO provides a lot of flexibility for their builds and encourages experimentation. As of horns of the reach update nobody knows what the exact best in slot items are so people will need to experiment and test to determine what's good. Alcast and Woeler both make excellent guides. Alcast's guides are more for general usage while Woeler is one of the best tanks in the world. When it gets to group optimization you WILL need to be flexible about your build and have several sets in your inventory so you can swap. I will write an explanation of group optimization in veteran trials later, to make everything clear about this aspect of the game. This concludes part 4 of the Newcomer's guide series. Stay tuned for more in the future!
  8. 1 point
    Welcome to Newcomer's guide Part 2 In this guide I'm going to detail every aspect of Crafting in the game. Crafting is an important part of the game, tied with character progression in the form of crafted gear and upgrading any gear you want to use. The only exception to this are jewelry, which cannot be crafted nor upgraded, but they can be enchanted. The crafting skills are the following: Blacksmith, Clothier, Woodworking, Alchemy, Enchanting and Provisioning. Blacksmith, Clothier and Woodworking are the gear crafting skills. Blacksmiths craft melee weapons and heavy armor, Clothier light and medium armor, Woodworking bows, staves and shields.Through crafting passives you get cheaper upgrade costs and increased research slots and reduced research time. Traits can be crafted on these items which give extra bonuses, more on trait research below. You can also craft sets at special set crafting stations scattered around the world, some crafted sets are best in slot for certain builds, but to craft a set you will need to have specific number of traits researched on the item you want to craft. Enchanting is done by combining 3 kinds of Runestones into Glyphs. These runestones are Aspect runes, Potency runes and Essence runes. Aspect runes determine the rarity of the glyph, potency runes its level and type and essence runes determine the effect there will be on the glyph crafted. There are 2 kinds of potency runes, positive and negative, each giving different end results. There are dozens, if hundreds, of possible combinations for glyphs and each can be useful in a certain way. You'll need to level this so you can be self sufficient in endgame when you need to enchant weapons, armor and jewelry. There are 9 traits in the game, different for body and weapon pieces, these traits need to be researched to make them craftable on gear. Research is done by sacrificing an item with the trait you want researched at the respective crafting station. Research takes time, each consecutive trait on the item takes more time, the last trait research on an item takes 26 days to complete, so if you want to be a master crafter start researching as fast as possible. There are items that reduce the research time by 1 day with 1 day cooldown, so you can make research faster by buying these from the mastercraft mediator, other players or buying them from the crown store. To level these gear crafting professions you can do 2 things, either craft items which reward very little xp, or you can deconstruct items. Deconstructing provides the most craft xp, especially intricate items. Also with deconstructing you gain a portion of materials, style materials, trait materials and rare materials for upgrading. It is generally better to deconstruct the useless gear you loot (unless they are ornate, in which case you should sell them because they are worth more at the vendor) to gain materials quickly. During gear crafting you can determine the style of the item as well. These can be learned through motif books and chapters. There are more than 50 learn able styles in the game, with different locations for drops. Your racial style is learned automatically, but you'll need to hunt down the rest if you are interested in having them. You can find the most complete motif list and locations here. Alchemy crafts potions and poisons, by combining a solvent with 3 alchemy reagents. The solvent determine the level of the product while the reagents the effects the potion or poison does. Alchemy passives increase the time of potion duration on you and increase the number of potions and poisons you craft in 1 batch. Alchemy is an integral part of endgame so you should level it up fast, to be exact in endgame the Medicinal Use passive is needed, so you can maximize the uptime of potions on you. Provisioning makes food and drinks. It is the only crafting skill that uses recipes instead of combining the materials yourself. Food and drinks are important buffs in endgame, and provisioning passives increase the duration of these on you. With these in mind it is important to level provisioning to get the increased duration passives. The game also has crafting missions for each of the crafting skills. The crafting dailies are unlocked by completing the crafting certificate missions, these can be found in the first city after you leave your alliance starter zones. The crafting missions require you to craft certain items and then deposit them in the quartermaster chests, depending on your crafting level these quartermasters can be anywhere in the world, the highest level quartermasters being in Craglorn. The crafting missions are quite useful both as a gold source and material source, when you complete a crafting mission you gain a reward box which contains items for the crafting skill you completed the quest for. These contain materials, repair kits, legendary materials, white gear that can be deconstructed, glass style fragments and surveys. Surveys are like treasure maps, but instead of leading to a buried treasure they lead to rich material nodes. It is worthwhile to hunt these down when you have them as the rich nodes provide significantly more materials than normal nodes. To make these dailies and survey hunting easier download these addons: Lazy Writ Crafter - basically crafts the items required for crafting missions with a click of a button, making these missions take much shorter Lost Treasure - marks both treasure map and survey locations on your map by a red x, makes hunting both of those a lot easier There are also master writs, which are crafting missions for master crafters. These missions require you to craft a very specific item, in the case of gear crafting skills the item type, rarity, trait and style are determined in the quest description. These master writs rewards writ vouchers which can be spent on furnishing plans, research time reducing items, the ebony motif and crafting station for your hose at Rolis Hlaalu the mastercraft mediator in your alliance capital city. Overall crafting is an integral part of endgame. If you max crafting in multiple characters you'll have a steady income of gold and legendary upgrade materials. Each character gets 4k gold/day just from the quest reward of these crafting dailies at max level. This concludes the crafting guide, hope it helps Stay tuned for more newcomer guides in the future!
  9. 1 point

    until

    Probably going to miss it ;/ I will get to home about 8:15 BST (UTC+1)
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