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  1. 4 points
    Mer over Man & Beast. Sal Van’is enjoyed a soft easy life as the sixth son of the third nephew to House Van’is’* Leader Suryan Van’is. His older Brothers were great wizards high in their towers perusing musty tombs to quench their thirst for knowledge. Sal on the other hand had neither direction nor discipline in his life for many years, drinking, gambling and playing the slave market to pay for his vices were his time pasts. He became a cruel, hard, almost sadistic Mer with little love for anyone or anything other than himself and his dark pleasures. He dabbled in the magical arts but spent more time learning the Shadowdance. Due to his family being somewhat well to do he was able to go to the better assassin schools. Unfortunately he had neither the willpower nor the motivation to apply himself, and so stayed middling at best in his attempts at martial prowess. After the war broke out and the signing of the Ebonheart Pact, Sal was unable to imagine an alignment with the irresponsible drunkard Nords or former Argonian slaves, Sal of House Van’is left Ebonheart Pact lands to join the one true Faction that furthered his beliefs: The Aldmeri Dominion. In his eyes only one of the long lived Races is capable of leading this World out of the darkness that Molag Bal has set before Tamriel. Sal was not long a part of the Aldmeri Dominion before being sacrificed to Molag Bal by Mannimarco’s hand. Sal’s stay in Cold Harbour was short thanks to the Prophet and Lyris. Once back in Tamriel Sal realized he finally has a purpose, to beat back the Daedric hordes of Molag Bal so that the one true Queen can ascend her throne. Fanatical in his approach he trains hard to better himself so that he may better serve the Queen and the Dominion. Deep down inside he may still be cruel, hard and humorless but now he has direction. Due to his heritage Sal is mistrusted by most in the Dominion thus he has to try twice as hard as Bosmer or Altmer would. He has many times experienced open resentment almost hate from Khajiiti members of the Dominion. Has this rejection finally rubbed the dark soot off of his soul to reveal the precious metal hidden underneath? One thing is certain he is no longer the arrogant son of nobility of whom nothing is expected. *House Van’is is a banner house aligned with House Telvanni (similar to Kar-Starks and the Starks in Game of Thrones) It is a lower level subservient house that has long been even more iconoclastic and conservative than House Telvanni.
  2. 3 points
  3. 3 points
    Had to learn how to play Mesmer for the Ascension achievement chain, so that was fun
  4. 3 points
    I'm Ishkira, a sorceress that seeks to give up her habit of being a hermit. Loving Tamriel since December `16, but wandered through many universes in the past years, most notable ones being Telara & Azeroth. They didn't feel right to me anymore, so the farewell is permanent. I plan to stay casual/social for a little longer until some things in real life get sorted & I manage to improve my gear&skills in game. I log in daily to do quests, achievements, crafting, or just enjoy the music and scenery. I love the community & website & will proudly wear your tabard!
  5. 3 points
    The Massacre at Rorikstead. Frenzy is a highly useful spell for starting fights. Reanimated and disintegrated, we wouldn't want corpses lying around. Paralyzed while being attacked by a frenzied goat and a wild sabre cat.
  6. 3 points
    Nuin and neaNicu playing Trials harvesting flowers together? http://fc04.deviantart.net/fs71/f/2014/192/3/c/eso_time__trials_by_slayersyrena-d7qbbtq.jpg
  7. 3 points
    Hello! I didn’t see a thread like this, and I hope I am not stepping one anyone’s toes by creating one, but basically, I felt we could use something like this in case we have beginners or intermediates out there that are interested in getting involved with ESO roleplay, and who would like to come “prepared†with a bit of an idea of what to expect before they get started ingame. There are a lot of RP guides online – and I mean A LOT – but they tend to be needlessly long, and sometimes downright misleading because the people writing them are trying to drive their own agenda somehow. My aim with this thread is to provide a more “to-the-point†guide that covers the essentials, without cluttering it up with any lengthy rants (okay, there may still be some of those) or personal agendas (definitely none of that though)! I’ll be covering the following points, so feel free to scroll to whatever section you feel is relevant to you: 1. What is the “point†of RP? 2. Common RP terminology. 3. Basic “RP Etiquette†4. Your Character Persona. 5. For the prospective event planner: Things to keep in mind. I will be talking about these topics from the point of view of a former leader/officer of several successful RP guilds. I’m retired from all of that nowadays as I prefer to take a more casual approach to my game time, but I obviously care enough to post this up, so if you feel I missed anything, or was unclear somehow, or if you just have general questions, you are most welcome to post them below and I will either edit my original post accordingly or reply back with answers – you know, whatever makes most sense! …but I said I wanted to keep this guide to the point, and we are already a handful paragraphs in with no useful information added yet… so without further ado, let’s get started: 1. What is the “point†of RP? Indeed. One might ask, what the hell are we doing roleplaying in an online game, anyway? This depends very much on the individual, however, and there really is no good answer that fits everyone. Some see RP as an escape from reality; others as an extension of it. Yet others see it as just another way to kill time in the game, and some people actually roleplay because they want to explore different settings, thoughts and ideas that they would not encounter in real life – a little bit like reading an interactive book, or even like playing the main campaign of the game, but with the difference that you generate your own content instead of waiting for the latest expansion pack or the next book in the series. In other words, the reasons for roleplaying can be anything from wish fulfilment to a thought experiment meant to expand your mind. The reason is your own, and can be anything you want, but the point of RP is more universal. The point is, simply put, to have fun. 2. Common RP Terminology There is quite a bit of RP-specific “lingo†out there, but some terminology you are bound to encounter more frequently. Here are the absolute essentials that you will have a hard time roleplaying without at least being familiar with: IC = “In Character†The abbreviation “IC†is often used to specify that you are speaking as (or about) your character persona, rather than as yourself. For instance you might see someone say that “I’m a Dragon Knight, but IC my character is a ranger.†This is also very common in thread titles on forums, if the subject matter is an interactive RP-post where the thread starter expects In Character responses. For an example of what such a post can look like, I see Nuin created a thread like that not long ago. OOC = “Out Of Character†This obviously goes together with the IC abbreviation. OOC is used to specify that you are NOT making an In Character statement, but you have officially stepped out of the RP to address something. An example of when this abbreviation is used might for instance be if you are sending a whisper to the person you are roleplaying with, or if you are making a personal comment at the end of an In Character post you’ve made on a forum. Emotes An Emote is when your character performs an action. Just as you would speak through /s, you can describe what your character is doing through /e. Obviously this is very useful if you plan to do more than just stand in the same location and talk for two hours – but even then it can be nice to throw in the occasional emote to “spice things upâ€. It doesn’t have to be anything fancy, just a description of your character’s expression for instance. Perhaps his/her eyes widen because of some surprising piece of news – you get the idea! NOTE: Generally when you emote, it’s always nice to be detailed and clear in your descriptions, but my advice is that you AVOID emoting what your character is thinking/feeling. Just describe what your character is DOING instead, because, your RP-partner will be able to respond to a surprised expression for instance, but presumably their RP persona can’t read minds, so you aren’t really giving them anything to work with even if you write three long sentences about how your character is FEELING surprised. Poweremoting/Godemoting This term is, sadly, a common occurrence when emotes are used to interact with other people’s RP Characters. What it means in essence is that you are using emotes to force the outcomes that you personally want. An example of such a poweremote may be: “Tyronus punches Morier in the face, knocking out three teeth that fall out and scatter on the ground.†The problem here is that I am not giving Morier an opportunity to respond to my attack. RP is a two-way street; I am not writing a story on a forum where I get to dictate everything myself, and therefore Morier should reasonably be allowed to try and duck away from my punch, and get to decide for himself what sort of damage I cause if I actually hit. For this reason, whenever you interact with another character, it is important that you emote that you TRY to do something. To exemplify what I mean by using the poweremote above, this is what it SHOULD have looked like: “Tyronus swings his plated fist in an uppercut, trying to strike Morier in the face.†Notice how this new example allows for actual roleplaying to take place. Morier can now respond to my attempt as he wishes, and the scene suddenly gets far more exciting as we use the creativity of TWO people to help it unfold further! Metagaming I will be a little shorter with this explanation. Metagaming is basically when you act on information that you know Out Of Character, but that you DON’T know In Character. This can be anything from calling another RP character by their name, even though you haven’t introduced yourselves yet, to picking the right suspect in a criminal investigation without actually having any evidence or valid reason to do it. Obviously, metagaming is something that you shouldn’t do. It kills the act of actually roleplaying something out, in favour of taking a shortcut to the end destination. But RP shouldn’t be about the destination; it should be about the journey. Clowning This term is actually NOT very common, but I will mention it anyway since, if you are new to RP, it is possible that you get it thrown at you by some elitist prick (presumably a non-guildie, of course! ), and it may be good to be prepared for that. What the term means is that your character isn’t geared with a full “RP setâ€, but rather a mismatching mix of gear in different colours. (Hence “clowningâ€.) Really though, this is a dumbass concept, and I know I said this guide wasn’t going to get political, but this is my one exception since to me the term doesn’t even make sense; if your character is an adventurer for instance, then it would actually be logical for him/her to wear scavenged pieces of armour from different sets found across Tamriel, and at the end of the day, I think it’s more important to participate and RP than to “look pretty†while doing it, and a lack of gear shouldn’t be enough to exclude anyone. 3. Basic “RP Etiquette†There really isn’t much to this, and it may well be enough for me to say that you should be polite and use common sense, but I’ll add a few additional pointers: -Don’t poweremote or metagame (we covered what this was above) -Leave RP open so everyone can be part of telling the story. -Accept that things may not always go the way you “want it toâ€, and that’s part of the fun! -Know well enough to keep IC and OOC separate. (Fighting IC doesn’t mean you hate each other OOC, having an IC romance doesn’t mean you are a real life couple, etc.) -Don’t force “darker†RP on people without knowing that they are okay with it first. For example, don’t try to kill/disfigure/torture another character without asking OOC permission first. -Don’t break game lore by claiming something crazy, like that your character is the husband of Queen Ayrenn, or that you actually ARE Queen Ayrenn. -Likewise, we can’t all be the Vestige, so it is best to leave the main plot of the game aside and not use it for your own character story. Finally, it is considered polite to read up on the lore for the race/class you choose to roleplay as. Obviously you can’t know everything, and we’ve all been noobs at some point so it’s okay to ask questions or make mistakes, but at the end of the day you should at least try to make the effort to know the universe you are in, and what possibilities and limitations you have to work with. This not only leads to better immersion, but more fun and exciting storytelling! Not to mention, the Elder Scrolls Lore is freaking weird and hysterical at times. Give it a chance! 4. Your Character Persona Before you go ingame, it is a good idea to have thought out something of an RP persona. This character can have a completely different personality than your own (which means you’ll be “actingâ€, essentially), or it can pretty much be you if you lived in the Elder Scrolls Universe. Try to have some sort of backstory written up though. In RP, people will undoubtedly ask your character some personal questions, and it can not only be difficult to make all of it up “on the goâ€, but even harder yet to then remember it. My suggestion is that you go look at my template for character biographies in this thread, and use that for inspiration. Finally, as you create your persona, there are two main things you should keep in mind, and they have nothing to do with a creative background or anything like this. Simply put: -DON’T make your character too overpowered. -DO give your character some flaws! The reasons for this are of course that a too powerful character will simply solve all plots and problems too easily, and you’ll end up with nothing to do. Likewise, no one is perfect, and having a couple of character flaws can actually CREATE problems, which means you’ll actually have something to do. Try to find a good balance, because obviously you still want a character with distinct skills, and likewise you don’t want him/her to be so flawed that you can’t get along with other characters. BONUS POINTS: Give your character a clear goal or ambition. This means you will always have something to go do, once you are done telling your character’s life story to anyone who will listen. 5. For the prospective event planner: Things to keep in mind! We’ve just covered how to create a character that generates RP by having flaws and/or clear personal goals, but then there are those people out there who like to take things one step further, either through creating one-time events, or even organizing large, long-spanning storylines for people to participate in. I have personally experienced amazing storylines created by others, but also endured absolutely horrible trainwrecks where the event organizer just ended up pissing everyone off. Likewise, I’ve hosted both good and bad events myself, and as far as I’ve been able to discern, here are the main points that will make or break your events: Flexibility in Storytelling I mentioned before that RP should be open, so everyone can shape what’s happening. This is ten fucking gazillion times more important when you are hosting storylines. The best thing to do is to have a basic premise you provide everyone with, and then you let them solve it on their own. DO NOT plan exactly how things will end on beforehand, because people WILL notice, and get the feeling that you are funnelling all of their creativity into the one predetermined outcome you’ve devised. To use a completely random analogy: Don’t be the dog that is so focused on catching the ball that it doesn’t realize it just dove into a pool to get it. Balls are fun, but so is water; you can swim in it, splash in it, play in it, but you were so set on the ball that you’ve just ended up plain ignoring everything else around you. Bigger is not always better This is something I’ve seen plenty of times. The event organizer is afraid of not having an interesting enough story, so tries to compensate and “fake epicness†by constantly escalating things to a larger and larger scale. Instead of a skirmish you have a massive “Lord of the Ringsâ€-scaled battle, and instead of a regular villain you get the evil genius that threatens to destroy the entire world if you don’t stop him. Sure, that can be fun sometimes. Practically everyone who roleplays likes to feel that their character is the hero of the day, but after you’ve beaten five different antagonists that were all supposedly moments away from ruining the world as you know it, before your timely intervention, the novelty kinda wears off. And where do you go from there? You can’t go up anymore, or device a climax in a story, because nothing is exceptional anymore. So don’t be afraid to make your plots and stories about something smaller. Not every event needs an evil villain either; you can just lead a relaxed event where the participants go out and set up an outpost, scavenge resources, or even go on a pilgrimage. Let things happen naturally, because so long as you remain flexible you will always have the OPTION to throw in something sudden and dangerous. But does this mean that you SHOULDN’T “go for epicness†sometimes. No, absolutely not. In fact, as any Doctor Who fan will attest, absolutely ridiculous and major clashes can lead to some of the best storytelling moments in existence. Lore can be tweaked, but not broken. As we all know, the lore is there to serve the story, and not the other way around. But with that said, the lore does put up some basic parameters about what is and isn’t possible in your universe. Adhering to these limitations is usually a good idea, but if you have a storyline that would be awesome if you could just get away with some minor lore oversights, feel free to invoke the Rule of Cool. In other words, don’t produce an inferior storyline because you decide to obsess about lore. People will forgive you so long as they have fun! Just be wary so you don’t overuse the Rule of Cool, because then you end up with the problem addressed under “Bigger is not always betterâ€. Use your common sense to balance it out and you should be fine! Last But Not Least... Remember that you are supposed to have FUN hosting your events! To this end, create events and stories that YOU enjoy, and not what you "think" others will like. This is pretty much the biggest mistake you can make, because if you don't do it for your own enjoyment, then there's not going to be any real passion behind the storytelling. To my experience, storylines like this don't even end up getting finnished. They get started, and halfway through, everyone kinda just gives up, leaving the story in the limbo of loose threads that never got tied up. That is all for now. I hope this post turns out to be useful for someone, and if you feel I didn't address what you were really here to find out about, feel free to post below and let me know.
  8. 3 points
    RP. If you want to join please look here. No end time, I've no idea how long, but we just end it when we feel like it
  9. 3 points
    Only 4th time? Pfff... With that amount of mods you can play 10 more times, especially if you like RP. Entropy Rising is a hardcore guild. It's not easy to assemble and coordinate 12 ppl groups, for most of the guilds such trials will be hard. I don't rush to the end-game, there are a lot of things to do. Even without any trials it's fun.
  10. 3 points
    Hey all, On note of Gelmir I decided to write up a little post depicting the advantages of PvP, what it means, what it entails et cetera. As a first, note that I really see PvP as a group activity, making it perhaps somewhat 'worthless' when soloing. This is not necessarily so, there are repeatable quests around in Cyrodiil which can be soloed, crafting materials to be found which are perhaps somewhat less contested than the regular levelling zones. Also, you could go in there and help defend or attack a keep or nodes (farm, mill, mine), however this fundamentally limits the communication and strategy of your groups. Groups vary from 4 to 24 players and beyond (multiple PvP groups is very much possible and something we should do in the future). A short list of what is capable with such a group: -Run around doing public dungeons and obtaining skyshards (There are slightly more than 40 skyshards in Cyrodiil) -Attempt one of the five daily quests, granting xp and Alliance Points, these are: Kill 20 players (doable in groups of any size) Scout a random enemy Keep (doable in groups of any size) Capture an enemy resource node (needs about 10 people minimum) Capture an enemy keep (Needs a lot of people, 24 min) Capture an enemy Elder Scroll (Needs multiple groups) So the PvP currency is Alliance Points (the green things), what can one do with these? Deploy trebuchets, ballistae and rams for better keep siege or defense Buy repair kits for walls and doors Buy forward camps to spawn closer to where your action is Buy excellent gear Note that during PvP action, one will obtain a constant stream of incoming mails with random greens and blues (epics at high lvl?) which can be used for wearing or in my case mostly; levelling my crafting. Now, some guild advantages: Hop on Teamspeak and get to know your guildies better while fighting for the Dominion! Increase the group feeling we will need later for raids and learn other people's playstyle Holding a keep slightly increases our guildies stats And finally: Become emperor of Tamriel with own armor style and skill line, making you a true monster on the battlefield! It really is lots of fun in a guild group! Hope this informs and inspires you to join us on our PvP events, I realise it takes a bit from your levelling curve as levelling in Cyrodiil isn't as effective. Hence why I don't organise these events every day, but come join us weekly for 3 hours to have fun and take names! Cheers, Perry
  11. 3 points
    Dear friends and guildies, let me first apologize for taking the initiative and changing the topic's title a bit as i found my curiosity at what first seemed like a fun plot discussion led me to stumble upon and read on subjects and ideas that i wouldn't have read if i was prepared to what opinions i would encounter. I'm not gonna comment on anything directly, i will only honestly admit that what i read at several points watered my eyes as i felt people touched ideas and notions that i have encountered in my life, and still do, that have made my quality of life as well as other people's hard. All this i say without wanting to offend anyone and of course i know that everyone is entitled to his own opinion and views as well as that no one is forced to read anything, you can always stop reading something you dont like but on a final point i would like to ask if you think a game's forum is a proper place for such discussions. I strongly believe that we have young members reading our forums and such touchy subjects may be against parental advisory content so we should warn them beforehand (at least try to). In that regard i took as i said the initiative and changed the title with a warning. Again im sorry if offend anyone and by all means feel free to correct me if i'm wrong and continue your discussion if you so wish as it seems "the touchy" subjects have ended. To change the mood and direct our attention to something that is a common issue like our home planet's environmental destruction. Have you seen "Project Home" ? Its informative, visually and narratively stunning with excellent soundtrack too, enjoy http://www.youtube.com/watch?v=jqxENMKaeCU
  12. 3 points
    Tbh, I'm not too worried. People complain about SWTOR. I played it for a good while and enjoyed many things in it. My main issue with it is the Main Story, which was TOR's main appeal to me, has not progressed 1 inch since release. They made expansions, added zones, dungeons, its all nice and well. But I'm not a huge fan of raiding 3 nights a week the same dungeons for months. My characters are sitting there, waiting for the next chapter of their stories, and that is just not coming... I like ESO so far. PVE feels good, not so easy (a troll lvl 23 just whooped my NB 20's a$$ :s ok, Im a n00b) and entertaining. Crafting is quite ok. PVP is really fun (its one of the strong points, imo... a real battlefield, not just cramped 8vs8 arenas, yay!). It's far from perfect. There are tons of bugs, but rarely "game breaking". Usually, worst case, a log off/logon solves the mess. We're still far from TSW and it's "Oh its a MMO but the chat function is broken for a month" It does feel a bit like a single player game, like many of today's MMOs. But as already mentionned, it's cool that you can mostly just hop in a fight without grouping and still solve your quest, get exp and loot, unlike in many other MMOs. I fear ESO will however have the same problem as TOR. Since it's fully voiced, changes will be very difficult to apply. Because that means having all the actors replay parts, recording, editing, etc.. Thats much more difficult than editing a text. So making an expansion like WoW's Cataclysm for example would be a huge undertaking in games like TOR and ESO. As for "what to do after 1 month"... Well, I'm a slow leveller. Really slow. I like to play different characters at the same time, and I dont have the time to play as much as others :'( And I'm not really a fan of raiding day in day out as I already said, so I dont mind. I do not agree with the statement that "its at V10 that the real game begins". Thats why I like games like TOR and ESO, and ended up disliking games like WoW and Wildstar. Leveling and the story unfolding are important to me, they should not simply be the "mandatory but excruciating way to reach top level to finally start playing". But thats just my opinion, and I get it that others level as fast as they can because to them thats where the fun is, in raids where groups have to use skill and tactics to finish (whih is only true for a while, as after a while, the raid is so well equipped the dungeons become easy as pie). But even if your character reaches V10, you have opportunities. You still have two factions to explore with other characters. Classes to try out. PVP if you like that. And events will pop up I guess, like RP events, RvR events, etc.. So things to do, you will have
  13. 3 points
    So you are level 50 a.k.a. V1, now what. Here are a couple of pointers (in no particular order) from my experience so far: 1. Move to your second faction zone and get rid of the old gear, you should aim at V1 gear ASAP, quest rewards, craft, public dungeons and world bosses drops are a good source of it. The Veteran content / mob difficulty jumps by about 30% compared to the normal, you will need good gear to cope with that. If you like me neglected item sets thus far, because of constantly changing gear with levels – now is a good time to look for some set that suits your play style and try to collect it. 2. Find a decent V1 weapon and upgrade it to purple (or even orange) ASAP. Veteran levels are slow to level and you will be spending a lot of time at V1-2 so having a good weapon sooner rather than later is a good investment 3. Avoid Veteran group dungeons before V3 – The content for the first 3 Veteran dungeons is tuned for V3+, you can enter at V1 but the trash is V3 and the bosses are V5 they will wipe the floor with you, so spare yourself the frustration. If you don’t believe me you are welcome to try. 4. Did I mention that the veteran dungeons are hard? Start to prepare yourself for the end game and erase the mentality of face rolling, chain pulling, AoEing everything. And start investing in those CC skills you probably neglected thus far – you are going to need them BAD. For those of you who played WoW the difficulty curve is similar to normal to heroic 5-man dungeons. Just like in WoW where you simply can’t do heroics in green quest gear. 5. I hope you saved the CE treasure maps for the other factions instead of wasting them on your alts – good news they give V1 gear now (I’m going to test if the one from the V2 area will give V2 gear tonight and update). 6. No skill points nor attribute points from leveling, so don’t count on them in your plans. If you have any questions, please ask them here i will try to answer them to the best of my knowledge / abilities.
  14. 3 points
    And yet another video! Enjoy!
  15. 3 points
    I wanted to wait for a guild pvp event before venturing into Cyrodiil, and I'm glad I did. It was a true experience, hectic, mad, fast paced action, I was dying for a pee but couldn't leave (note to the commander...bio break's)... didn't have time to roll a fag, until we scaled the walls of the keep...and it was the worst fag you ever saw...note to self (roll a few before hand)...or stop! Now... I have no idea if I hit anything with my staff from the top of those walls, but it seemed to pissed them off enough for them to come into cast range and the "you have killed" message was met with a grim reaper smirk from yours truly. Funniest episode was when running back from one of my many death's, an enemy and myself ran past each other, he jumped off a rock ledge and I followed... right into his mates. As was said in chat don't try and get back on your own wait for a group,,,lesson learned. My high elf was burnt to a crisp but all in all .. I loved it..and signing up for the next one.
  16. 3 points
    The video from Elden Hollow. 3/4 guild run. feedback is very welcome. brightness = -1 (which means brighter) and master volume is -2 dB. The music-game sound ratio is also shifted towards game-sound.
  17. 3 points
    It was expected that forums would die a little right around launch right? Atleast I expected it -everyone would be caught up in the game. But turns out the forums are still active, atleast some ppl are. I think (I'm sorry to say) that we grow too fast. Humans are made in a way so we can manage to know a certain amount of ppl, and at some point with too many ppl it becomes a blur. Before launch we where not so many here and I had an idea about who ppl where, I felt I had a chance of getting to know ppl. And I know it's bad to say this, because a lot joined, so please, this is in no way meant to aim at anyone, it's just a fact. And I will ofc try to get to know all of you Second problem is the game itself: 1. Storylines why lvling is very indulging. I atleast have to concentrate at the stories told to me, so I don't talk much in g-chat while questing, and more while emptying bags and crafting. 2. Same problem with TS. I find TS disrupts my gameplay -because I like the stories and don't want to miss them, and ppl talking on TS while some npc explains her lifestory of sadness, is a disruption. 3. We can't really group: A. Faction isssue? We can't group with those not of our own faction *cry* and here I had hoped Serana had some evil twisted plan to make Malva her slave or omg a vampire. B. Zooning issue? We can't group and quest together if we are not doing all quests in the same way, because of the game zooning or instancing areas. I think when raidcore is created atleast those participating there will become a tightknit group, so that is good. But it is also very bad if we get divided like that -because we will be if we are not carefull. I know as I've tried sitting outside and not having much talk with raidcore ppl due to them being really bussy with raids. So that might become different factions within guild: raidcore, pvpcore, rpcore and the rest. Sad What can we do to prevent it? -mixup raidcores and have a group big enough to circulate -participate in more then just one aspect (like do both raidcore and regular pvp) But it is up to the ppl doing those things, as you can never force anyone to be social. Also just talk a lot Talk really do catch I think. And it does not matter what we talk about. And don't be shy. We don't bite (unless you want to become a vampire, then someone might be ready to bite you). Also did you guys know we can form a band? Be the first to make a band weeeee and give performances in towns. Because you know it is cool if you ever did play WoW L70ETC Rogues do it form behind ;P
  18. 3 points
    Hey guys, My latest video is live. It's a guild run. Check it out below:
  19. 3 points
    By fire and moons and birds and bone. â€â€¦ far north?†a female voice shrieked. “But we have never been so far before†she continued, her voice growing stronger. Malva woke up by the sound of her mother’s anxious words. It was late night, but the council still sat around the smoldering fire. Everyone else was sound asleep in the wagons or on guard duty at the perimeter. “Jo’Tian had a vision and the signs all tell the same story†Ri’Kara’s voice sounded agitated and tired at the same time Malva thought. “Lower your voices, or the whole camp will be awake soon!†It was R’Chia-dar barely audible through the wind rustling the autumn leaves, his voice an angry hiss. The voices became a mumbling sound, with just a few audible words. Malva was wide awake and curious. Far north? She pushed the bedcovers aside, moved across the floor to the edge of the wagon and slid out under the wagons covers at the back end and landed soundlessly on the cold wet grass. She pushed herself underneath the wagon ignoring the cold and the grass stains on her nightshirt. Jo’Tian was talking with a quiet calming voice. She was a master of calming people with her voice alone. Somehow she managed to make her voice sound like a soft purr. “This one is certain. All signs has shown her, north is the direction for us.†Malva curled up behind a wheel and could just make out the hunched silhouettes of the council sitting by the campfire in the circle of wagons. “We have decided to find her and both moons and bone, birds and cards is telling this one the same: North.†“And then we go north, we decided to find her remember. We all know what is at stake.†Even whispering Ri’Kara sounded a bit scary. You could hear his huge teeth and big paw in that voice Malva thought and shivered. “But to bring everyone… we have children among us, most of them are much too young for a journey so uncertain.†It was her mother again. Shiam’dar backing her up: “Some could find a safe haven and stay with the children?†her voice trailing off full of doubt. Malva knew why. It would never happen. Ri’Kara would never split up the Wild Wind companions. It was a principle and everybody knew it would be the end of his reign as chief if he split the group. R’Chia-dar had had his eye on the chieftains position for some time now, all he needed was a reason. As predicted Ri’Kara’s voice boomed and caused hisses from the others “We are not splitting up the group!†He rose up and stood there for a moment, huge and hovering above the rest. One of the guards leaped into light of the fire to see what the shouting was about. Ri’Kara send him away with a wink of his paw and continued. “Ri’Kara is declaring we tell everybody of our destination tomorrow and begin preparing. It is a long way to Skyrim and it is even longer to the north of the north. The signs in the moons show us we have no time to waste before the nightmares are upon us. This one will not overlook the signs and think himself above the wisdom of shamans. We leave for the north in three days. All of us.†He looked around at them, his tail drawing annoyed patterns and shadows in front of the dying fire. “Now we will sleep, the meeting is closed, say the words Jo.†And Jo’Tian began the traditional moon prayer to end meetings where decisions are made. Malva crawled back up into the wagon excited about the news. She had never been further north than Bangkorai even though she had lived most of her life with the travelling Wild Wind companions, a gypsy band of Khajiit, all exiled for various reasons or just not satisfied with a settled life. Back in her bed she was too excited to fall asleep and she thought of soft snow and pointy mountains while she listened to her mother undressing and turning in. Skyrim, the name alone was magical. And there lived the dragons. ...to be continued
  20. 2 points
    ESO Dragon Bones - Home Storage Guide - Get your own Home Storage for the Elder Scrolls Online
  21. 2 points
    Hi Lodge! This is the weekly guild newsletter for the week #50. Sorry that I skipped the issue for the previous week - had a lot going on and we didn't really have anything special to announce. Anyway, here we go... Community Growing As you know, we revived out Guild Wars 2 guild few weeks back, in hopes to grow our gaming community. Since then we have had a lot of newcomers joining us. Since the last newsletter, @Iggy, @| A N E L A |, @Karl Franz, @Hellias, @Wolfy, @Sunny, @Shiverous, @jamieals99, @JustMeForFun, @Xela, @AkuAngelus, @thefero, @sandelius, @Dynocaps, @Andory, @lurconis, @Grand Pickle, @DavieMcG, @Vaxer, @earworthm, @Darakin and @Puns have joined our ranks. Welcome guys and thanks for choosing Lodge! P.S.: Very few of you guys still haven't had a chance to join our guild(s), although you registered at our forums. Please try to get that sorted out asap, otherwise we will have to delete such accounts soon! And it's my privilege to announce that @Slavic Varg has joined our Guild Wars 2 Officer team as a Social Officer. Welcome mate! Thanks for considering to help us out with the guild! Elder Scrolls Online: Reviving PvE Project We decided to revive our PvE project regardless the setback we had in past several months. PvE is the main pillar of our guild in ESO and without it, it makes no sense to continue. Thus, effective today, we will start recruiting people for our Raid Core. We will continue doing so indefinitely, until the related officer team gets utterly tired of it and cancels the project. Our current, worst-case scenario goal is to have working Raid Core at least by late spring/early summer. We already had few people (Dominus Liminis group on our forums) when we cancelled it a month ago, who were still interested in returning if it was revived one day - hopefully those people will also be able to come back and re-join our Core. We will contact those guys in-game to see what their status is in this regard. And of course, this project also means we need solid PvE Raid Leader. So we will also be searching for a candidate to join our Officer team. I will update you guys regarding this, and the other projects as we have more news. P.S.: Guild Housing project is still in full effect! Guild Wars 2: What's New & What's To-Come? We've grown considerably since we re-launched the guild. We are now around 30 in our Roster, and we decided it's time we did what we all have been waiting for, for weeks now: our Guild Hall Claiming Mission. Please follow the link to the Calendar Event and get details from there. We hope to see all of you during the event, since it'll be a unique event in our guild's history. In addition to Guild Hall Claiming Mission, we also have planned for various activities on our Calendar. Feel free to check them out and join us when they happen. That's it folks! See you in our next issue!
  22. 2 points
    Iron gathering All rich nodes of any kind can be only gathered once per day per character! Winterberry farm in Bitterfrost Frontier Winterberries are the best source of acquiring ascended trinkets. With berries + unbound magic, you can buy ascended rings, ascended accessory and ascended backpiece. Be advised that you cannot equip two ascended pieces with the same name! However, it is possible to attune or infuse a ring (LINK) in order to change its name, and therefore be able to equip it. So, if you buy two of the same rings (in this case LINK), you can attune or infused one ring and then you end up with "Black Ice band" and "Attuned Black Ice band", which allows you to equip them both. This does not work with accessories, since they cannot be infused or attuned! Unbound magic is obtainable by exploring LivingWorld3 maps, opening chests in them, gathering resources (like winterberries) and consimg said resources. All ascended trinkets that you buy with berries have selectable stats (all stats in game)! You can gather winterberries only once per day per character! Orrian oysters farm Orrian oysters are very easy to farm and are excellent way for obtaining ascended amulet! You will need 125 oysters + 3000 unbound magic for one amulet. On average you'll get about 16-18 oysters per run. So, if you have multiple characters you can have your ascended amulet in two or three days! Ascended amulet has selectable stats! Flax seed farm Flax seeds are quite valuable resources, since they are used in many upgrades in guild hall. They are easy and quick to gather. They can be gathered only once per day per character!
  23. 2 points
    You make great potatoes, Tokki! However, this thread needs more CHARR and BUNNIES!
  24. 2 points
  25. 2 points
    RP is indeed happening slowly but it is happening. Today we played together in an "RP" fashion and to some degree of success! As you can see in the below picture, my Lute playing and Alberath's dancing did attract some passerbies. (laughs) We even got coins for our playing! (laughs) Of course, we've also adventured and it was a nice experience with "acting out" our characters. :-) Below, Cortair and me.
  26. 2 points
    Consider this topic an album or, a diary Post your character pictures here, daily adventure screenshots etc. I will close these topics every month and open a new one to continue on. Enjoy! Here goes my Francesca Findabair in her Primal style Heavy-armor (first two pics) and Medium-armor (last pic).
  27. 2 points
    This is the Issue #41 of our Weekly Guild Newsletter. New Recruits This Week Due to my real-life family issues, this week we had relatively less number of recruits: @Jakantha (for our future Ashes of Creation guild), @Saerwen, @Reid1029 joined our ranks. Welcome guys! Additionally, I revamped our guild recruitment policy last weekend, in our Guild Introduction message: this week on, we are recruiting new members by carefully selecting them - this policy also goes for our Social member slots. Since we are aiming for medium-size guild (around 100 members including our raiders and PvPers), I aim to increase the quality of our Roster. No more random recruitment any more! As you know, our Ranking system was also overhauled in past week to support this goal. Projects in General As PvE goes, we are still short of few good DDs in order to start our vTrials. So we are ceaselessly trying to recruit people to that end. @Cortair also will be posting our raiders in-game regularly to keep you guys updated. As to PvP and RP projects, I started to recruit new members for them as well. Our official forums ad topic already has this mentioned in there. For PvP, we will be fighting from AD front. Please feel free to spread a word around regarding our recruitment efforts. Currently it's very hard to recruit quality players to the guild, but this is nothing new to our guild: we will be working hard to get projects rolling at full speed. That's it for now! Stay safe, and thanks for being with us on this bumpy journey!
  28. 2 points
    Maw of Lorkhaj (MoL) Normal run. Thieves guild dlc or eso plus required!
  29. 2 points
    info based on ESO live few days ago and summarized here by a player: https://forums.elderscrollsonline.com/en/discussion/369899/clockwork-city-dlc-details 1. Coming Q4 2. The story: CWC has been discovered and something is up with Sotha Sil and you need to find out what ( NON SPOILER ) 3. New Trial/Mini Trial - The order you kill the bosses is the difficulty, ( i.e dont kill any and let them all spawn in for the super Hard mode ) 4. NEW TRIAL WEAPONS, ( Insylum Weapons ) Similar to Master/vMA weapons 5. EXCLUSIVE POLYMORPH for the HARDEST of Hard Mode ( doesn't drop all the time ) 6. CWC is a NEW ZONE, same size in scale as DB/TG 7. It will be part of ESO+ also can be bought for Crowns ( Price not stated ) 8. CWC will be around 10-15 hours, if new items/sets etc 9. New BG mode - Crazy King, similar to Dom but they flags MOVE 10. ITEM RETRAITS - ITS HAPPENING - Let you change traits as long as you have them researched, Weapons and Armour ( Extra component for this to be done, NO INFO YET ) 11. On PTS, THIS Month
  30. 2 points
    I will be most grateful to anyone who can teach me to get achievements in Mazzatun & Craddle of Shadows (not completion, the other more harder ones) or Falkreath / Bloodroot (anything).
  31. 2 points
    The annual #QuakeCon Sale is here! Save on Crown Packs and #ESO for PlayStation 4, Xbox One, and PC/Mac, now through August 28.
  32. 2 points
  33. 2 points
    Well, I'm not online 24/24 but I think Nuin and Chsei play daily and I saw Morier, Anluryn and my son online once every few days. Now to be completely honest, after 1 year (yeap, today is 30th March, 1 year exactly!) of playing, it's clear that Zenimax' target are the part of Skyrim fans who are solo players or coop (few friends) players and clearly not hardcore raiders. It's a game for people who like to play mainly solo, immerse in the world, lore and do a dungeon with some friends from time to time. As far as I know, on whole EU server, there are only 2 or 3 hardcore progressive raiding guilds. They (Zeni) don't bother even to repair the "LFG" tool, which is broken from launch. So no, it's not a game for my son (who usually playes MOBA, short and intentsive pvp matches) and it's not a game for you (raider). It's a game for people like me to cover some time until next Skyrim is released
  34. 2 points
    So, last weekend (and the coming one too! *me excited*) I could lay my little pristine hands (okay... my big hairy hands ) on ArcheAge. I did not have time to test ArcheAge's two most compelling features: craft and pvp. I wasnt high level enough for pvp and crafting is somewhat restricted for "free" users like me. So... AA comes from korea and well... it's visible... The characters look a bit like...well... "Asian looking characters that got europeanised". The whole game has an Asian feel to it. Its not bad or ugly, but it will not suit everyone's taste. the music playing in loop got a bit on my nerves tbh... AA runs on the CryEngine which makes it quite good looking. However, I find the visual quality uneven. Characters, and some environments are looking quite good. Grass fields on the other hand feel a bit like green floor with patches of grasses pasted on :s Something just doesnt look right with it. Might explain why I prefer the harani's desertic zones The 4 races are quite distinct and their starting zones are varied which is quite nice. I also liked the usual traits are not used here. Humans are the "mages", Elves are the brute warriors, Firrans (the cat-like people) are the archers and the harani (the Asians) are the sneaky ones. Lore wise at least. Because the race perks do not influence combat. Story arcs are twofold. You have the territory arcs, which can be taken by everyone. And you have the race arcs, which, as the name implies, can only be taken by characters from the said race. No class arcs unlike TOR. To be honest, the stories, which are usually something I'm looking forward to, bored me quite quickly. I nearly pressed "esc" to skip the cutscenes, something I never do... There's something dull and generic about the story telling which is a pity for a game thats otherwise quite well made. Gameplay is rather generic too. Its classic MMO style. Select your target, hit your skills. Its nice you can move while casting, but thats about as dynamic as it gets. Combos (additionnal effects triggered by using skills in the right order) are quite important it seems. And that leads to an aspect Rift player will be quite familiar with. AA uses "skillsets". You choose the 1st at creation, the 2nd at level 5 and the 3rd at level 10. The combination of your 3 skillsets becomes your class. Certain skillsets work better together, which is indicated by an icon when you choose the sets. But you're free. Want to make a warrior that wields fireballs and plays the lute? Go ahead. A mage that vanishes in the shadows? As you wish. But, as said, combos are important, and choosing skillsets that dont really work well together will limit your available combos. The nice thing is they foresaw a name for every possible combination (http://archeage.gamepedia.com/Classes). PVP seems to be a big and nice feature. Apparently, when you reach certain zones (around lvl 15), its basically fre for all. A guy from the opposing faction made it to there? Well, he can toast you But bad mean evil people from your own faction also can... Except for them, there is a consequence. Guilt points and infamy points. get too many guilt points, and you will face trial, with players as jurors! Infamy points allow you to join the 3rd faction of the game: the Pirates. Craft is also a big piece of the game. And that will hurt... Basically, you have a pool of labor points. And all actions (mining, identifying an object, planting, melting, etc etc) has a cost. Labor points are account bound. You have a reroll on the RP server? Well, doesnt help, labor points are interserver wide... They regenerate. 5 pts per 5 minutes ONLINE. Mining an iron node costs 10 points... Of course, you can speed things up. But you have to pay... /break gotta go...
  35. 2 points
    Hello! This topic is about pretty much anything you want it to be. This is the place for everything random, or not random, that has, is or will happen. Everything you want to talk about, but something not worth an entire new topic in this forum. Like you just found something silly looking, want to talk about the weather, dolphins, narwhals, apples, oranges, erasers, chewing gum, your favourite shows, flowers, colours, serious things, "Deal with it!", , , , cats :3 , fonts, events, seasons, ice-cream, banana phone, 1337 and... dare I say it... opinions. And the best thing? You don't even have to stay on topic! You can change the subject whenever you like. Just remember to follow the guilds rules. Don't discuss things that may be found offensive or is in any other way inappropriate. I made this topic since I thought it'd be a fun thing, I saw a topic like this on another forum and it was a great success. Also it kind of prevents spam. Kind of. Depends on what people decided to post. So uhm... this topic is kinda random. I guess I should start. I say... !!!CATS!!! >:3 EDIT: <-- Look at me... Look at me.... Look at me!
  36. 2 points
    It's impossible not to be romantic when reading so much. Maybe I should mention that I'm reading too - tons of marketing shit and, my favorite, 'Tax code'. I can't get enough of this book! I have bookmarks all over it. I read it again, again and again... You probably can't even imagine how much I hate it! I barely can read 1-2 novels a year, so I can't say it's a hobby. Currently I have 'a tale of two cities' and '100 years of solitude' lying around for a month. What should I start reading? Oh, you got it right. Most of the time everything seem just brilliant, but there is always some dark side. If some real kick-ass issue emerges, insomnia and even nightmares attack me. There is nobody behind me. If I fail, I am in deep-deep shit. People always look at me and wait for answers and decisions, it's sort of constant pressure. But I am not a tough guy, I am still a boy, young stupid boy! I want to fool around, chase some skirts and play silly computer games.
  37. 2 points
    Now I finally understand why Nuin gathers all flowers...for her secret mead plant of course!!! Well, veteran zones may be desserted but the 1-50 zones are full of people. Rift bank -> people formed a long queue to make deposits So if they change the veteran zones soon, during summer, maybe there is hope for ESO. Serana worked for countless hours and days, to unify Ebonheart, to save the world, to solve over 1.000 quests (yeap, 1 thousand), to clear all dungeons, to defeat Molag, to earn "Tamriel hero" and "Explorer" titles and many others. And sadly no reward for all her work. Until today, when she received a present, a new toy
  38. 2 points
    List of emotes, for who needs it Here
  39. 2 points
    Non-RP (I forget sorry O.o) I think we should group up, so we know where we are I also thought group-chat would be non-RP/out of character, instead of using guildchat. The idea of RP is to be your character, act and talk like your character would. Like Tyro explained. He also did this guide. It is very good and I'll recommend you read through it, as it answers many questions (and I might forget to write things). Basically you do what your character would do (emotes and actions) and say what she would say (or whisper). Probably we can't all the time identify 100% with our characters and their actions, and no one is checking up on you and no one will judge or tell you how to do. If in your head it works for you Serana is a good friend, you still know what she would do and say in most situations. I won't recommend you to try and be a female if you find it hard. I don't think it will matter much if you play Serana "as a man", as long as you don't try to stand up and pee She can be a masculine character, a tough warrior type if you want it It's the thoughts and inside which is important in RP (in this one it is). The moral compass if you like. The character sheet thread, operates with alignments, in this way you decide your core morals and can always go back and act on that by a sort of default. I'm not very good with the alignment system, but it works well for some. I've found this page which explains it in depth (truly in depth but don't read all that O.o), just read the first 5-7 lines for each alignment if you like (to get an idea of how they work). As said the system works well for some, and not at all for others, so only use it if it works for you, not if it restricts you. From Tyro's guide, I think they are good guidelines: -Leave RP open so everyone can be part of telling the story. -Accept that things may not always go the way you “want it toâ€, and that’s part of the fun! -Know well enough to keep IC and OOC separate. (Fighting IC doesn’t mean you hate each other OOC, having an IC romance doesn’t mean you are a real life couple, etc.) -Don’t poweremote or metagame (“Tyronus punches Morier in the face, knocking out three teeth that fall out and scatter on the ground.†should in stead be like this: “Tyronus swings his plated fist in an uppercut, trying to strike Morier in the face.†where you give the other person a way to avoid the hit) -Don’t force “darker†RP on people without knowing that they are okay with it first. For example, don’t try to kill/disfigure/torture another character without asking OOC permission first. -Don’t break game lore by claiming something crazy, like that your character is the husband of Queen Ayrenn, or that you actually ARE Queen Ayrenn. -Likewise, we can’t all be the Vestige, so it is best to leave the main plot of the game aside and not use it for your own character story. RP/IC is through: emotes, say, whisper. non-RP/OOC is through: Groupchat (guildchat). Ask anything there also There is two experienced people, me in the middle and two who are new to RP (correct me if I'm wrong here). I'm sure the experienced two will answer any questions along the way Just don't be scared of doing or saying anything, the only way you can disrupt the story I've planned is if no one shows up And remember: RP is for fun Always. And really don't worry I'll be really scared and shy to begin with, because I've never ever done RP events in MMO's before O_O And I'm happy I get to play NPC's some of the time. [i realize "excited" might translate differently than intended *blush*, what I mean is I'm looking forward to tuesday ]
  40. 2 points
    I Cold to my bones The Heartstone Inn was small but warm. Cobblestones strewn with hay made up the floor and the walls were crude wood. In the center of the rectangular room a fire was blazing in the large open fireplace. The inns guests sat hunched around the fire on low benches, alone, in pairs or in small groups. Nords, bretons a lonely argonian far away from home and the group of misplaced khajiits. The catpeople where rarely seen this far north and everyone else, even the argonian, eyed them suspiciously from time to time. The inn keep, a large yellow-bearded nord walked amongst his customers offering strong ale and dry bread. R’Chia had convinced him to let them stay for the evening, but he had refused to rent out beds to them. No matter the amount of gold they offered, he would not bend. He muttered about fleas and a few nords had sniggered, the khajiits had ignored the insult and was seated nearest the entrance. But it was a fire, it was warm and they had been wandering for months in the cold snow. Everyone was happy to be inside. Na’shiim was certain she would never get warm again. She felt cold to her very core, her bones frozen, her heart turned to ice. The cold unfriendly north was a fitting scene, reflecting her feelings back at her. They were nine left. Some had given up and had disappeared with half the caravans in the middle of the night. That had happened a few weeks after the death of Ri’Kara. He had been amongst the slain on the nightmareish night the children went missing. Many of the men and some of the women lost their lives in that dreadful fight. All had fought gloriously. They had thought it an attack from the townsguard, and had realized too late it was the servants of Molag Bal. Mages and sorcerers mainly, just a few swordsmen. They had cut through the Wildwinds with fire, caravans had been burned. She still could not shake the image of Hanro tumbling around in the middle of it all screaming, while fire ate his clothes and then his fur and then his skin. Someone had sent an arrow through his left eye and thus ended his misery. As sudden as the attack, the attackers had vanished and everyone had been so bussy dousing the fires, it was not until later they realized the children where gone. R’Chia had not hesitated to take the vacant position as leader of the Wildwinds and he had pushed through with the old plan: Go north. Na’shiim and the rest had followed, devastated, after they had searched through the forest with no luck. “We are very close now, R’Chia-dar is certain tomorrow we will reach the ruins†his voice was a low hiss as his eyes sought each of theirs in turn. His yellow eyes, burning. “And we will meet the dark ones and it will be a great fight, and this one asks only the brave to come withâ€. Na’shiim looked him straight in the eyes. She knew he did not consider her a fighter, but he was wrong. She worried about Shaai though, so young. And Chia’ar was old, and the loss of her three children bore on her. She had been in a haze for months. “It is a game for a thief to find the tome, this one trusts Ji’dar to lead†their eyes locked and Ji’dar gave R’Chia an almost unnoticeable nod. “May Rajhin lend us his paws.†Shaai’s jingling tail was giving her away. R’Chia looked at her, his eyebrows raised. “Sweet one?â€. Shaai blinked a few times, her tail now swishing back and forth. “This one…†she stopped and took a deep breath. “This one is afraid. This one thinks it better to turn around and head south…†another deep breath, but no more words came from her. R’Chia took her paw and stroked it calmingly. “It will be fine, sweet Shaai, you stay with the caravans and take care of Chia’ar. It is better that way, you will be safe.†Everyone agreed on that and Shaai looked relieved, she had never been brave and she was no good fighter. Was any of them good enough fighters for what lay ahead? Na'shiim shivered and her fur rose. Just the cold she told herself. Just the cold. (Edit: adjusting font O.o or trying to, was posted from labtop)
  41. 2 points
    If you are sneaky enough, this shards are not that hard to collect. Behind the battlefront people are more relaxed and not so careful. Usually they go solo, seldom 2-3 men groups. By looking at the map you can easily determine highways and chokepoints. In other words, you know where to expect enemy. Sometimes you need to avoid and hide, sometimes to run away and sometimes to engage. If I engage first, it's 95% win. You need to learn how to be in that situation when you determine course of the fight. A lot of skyshards are in dungeons. If you see dead mobs, obviously there is somebody here. So, I always try not to kill mobs. They are your shield from behind. I sneak by or simply rush forward. Also be ready for 3-way fights. Wait a bit and always attack winning team. I like such solo raids even more then sieges. You can rely only on yourself. There are a lot of quests in Cyrodiil - in small villages, camps, taverns or even by the road. They are all very simple, but with enemies around it's quite fun to finish them.
  42. 2 points
    and XP guys, XP! Not XP for levelling character but XP for skills. I worked like a fool 3 hours "grinding" a public dungeon in a group of 12 people to level my destro stuff from 9 to 13. Then gave up because I was loosing my time and the result was too slow. Then went to Cyrodiil and levelled it from 13 to 21 in 1 hour maybe? Plus some alliance points, gold and some green armor. It's fun really And also if you die (which happens quite often) the only downside is that you have to travel back (and distances are huge) but no repairs! Took even a shard and a daily quest or something (kill 20 players)! Other shards are deep in "enemy" territory so hard to take probably but at least few shards and solo dungeons / quests are doable for sure. Oh, I forgot...and also reveived an achievement for conquering a keep or a castle
  43. 2 points
    The "American dream" as was originally dreamt is pretty sound, ... 'all men are created equal' freedom from oppression and not having to bow down to 'higher classes', but as usual it got high-jacked by those who saw profit opportunities and has been perverted.
  44. 2 points
    Chapter 3: Cleverest of All “The ring…†Ma’zaad wheezed as he rummaged through his backpack. “The ring, the Altmer’s ring! It’s not here, they took it!†It was late, and this was not a good time for such a revelation. Ma’zaad knew as much, but he also couldn’t help the fact that he was still tripping on a sugar high. “Ma’zaad may fleece others, but nobody fleeces Ma’zaad!†he firmly stated. Ri’kir gave the Khajiit a disinterested look and rolled over on his back in the bed, which he had occupied by himself while Ma’zaad had dozed off on the floor. He stretched, and opened his maws in a wide yawn. “Of course you wouldn’t care,†Ma’zaad grunted, “but if we go back with the sugar, and the Altmer sends his enforcers here, then we will never see the ring again!†Ri’kir sneezed weirdly, in a way that almost made it sound like a sneer. This seemed to give Ma’zaad a moment’s pause, and he paced back and forth over the floorboards, grumbling under his breath. “Hrrr… so they think they are more clever than Ma’zaad, do they? Ma’zaad will show them… Ma’zaad is the cleverest of all!†The Khajiit stopped abruptly and turned to Ri’kir. “Ma’zaad knows now! While he gets the ring back, he can also find other proof against these people. Then he can keep the sweet sugar. Not just some of it… ALL of it!†The tiny cat perked his ears and looked up. After squinting at Ma’zaad for a moment, Ri’kir jumped down on the floor and darted over to the door, placing his front paw against it. Ma’zaad smirked. “A pinch of sugar is good, but more is better! Very well, Ma’zaad thought he saw a hatch down to a cellar. Leave the ring for now, and we go find more proof first.†Ri’kir stared back up at Ma’zaad, who waved his hand dismissively as he opened the door. “Don’t worry. Ma’zaad will figure this out as we go along. This Altmer hired us for Ma’zaad’s great skills did he not? Even if Ma’zaad does not remember what he did that was so clever…†Ri’kir sneezed again, then hurried out into the corridor as soon as the door opened enough for him to get through. Ma’zaad followed, making sure not to let the door creak as he closed it again behind him. As they snuck back to the main room, the only thing that disturbed the stillness and quiet of the Restless Spriggan Guesthouse were the two feline silhouettes that moved silently through the blackness. However, the two figures soon came to a halt by a certain trapdoor behind Innkeeper Melcher’s counter. Ma’zaad eyed it curiously, as light appeared to be seeping up from the cracks in the floorboards. He pressed his ear against it, and could hear muffled voices. Amongst them, Ma’zaad could discern both Lyrti and Feyona, but also Melcher himself, and at least two more voices. He frowned; had there been two more people here all along? At any other day, Ma’zaad would have recognized this as an opportunity to clean out the upper level and make off with any valuables that hadn’t been bolted to the floor, but that pinch of sugar still fuelled a bold fire in his chest. He gave Ri’kir a determined look, before he carefully opened the trapdoor and began his descent down the ladder. “Don’t worry Ri’kirâ€, he whispered as he caught the cat and put it down on the ground next to him. They were in a tiny room adjacent to yet another door, behind which the voices could now be heard more clearly. But Ma’zaad continued, “We will steal from right under their noses, get out of this place, and live like Manes! Ma’zaad has a plan. He will show them how clever we are, oh yes he will…†“Who’s there!†The shout caught Ma’zaad by surprise, and he realized that he might have perhaps started to ramble, completely forgetting to stick to a whisper. He only just managed to recognize the voice as belonging to Melcher before someone he didn’t recognize called out: “It’s the authorities! They found us out!†“We’re done for!†wailed Melcher in a strangely effeminate voice. There was the sound of a sword being drawn, then Lyrti spoke: “To Oblivion with that, I’m going down fighting!†“This… is not good…†hissed Ma’zaad, and only barely had he managed to grab Ri’kir and turned to climb up the ladder once more before the door behind him flew open. “It’s just the one!†someone shouted, before Ma’zaad felt someone grab him and pull him away from the ladder. He yelped and flailed wildly, but was dragged into the adjacent room and thrown to the floor. Dazed, Ma’zaad looked up to find himself surrounded by the three Bosmer from before, as well as another Khajiit and an Altmer. It was the latter who stepped up to get a closer look. “You…†the Altmer said. “I recognize you, Khajiit!†Melcher stepped up next to the tall high elf and nudged him. “Calm down, Drevon. This is the guest I told you about. Where could you have possibly seen him before?†“I’m certain of it…†the high elf muttered, and then his eyes widened in surprise as a thought seemed to strike him. “I know! The Isles! You traded me for that ring!†“Yes!†Ma’zaad spat out defiantly, as he finally remembered the man that he had dealt with while he was on the Summerset Isle. “Ma’zaad got the ring from you! Ma’zaad got in trouble with its former owner, just because of YOU!†“Trouble, huh?†The Altmer, Drevon, narrowed his eyes. “What sort of trouble?†“The elf sought Ma’zaad out! He was-“ Ma’zaad trailed off as it dawned on him that he probably shouldn’t reveal the details of that meeting. Nobody seemed to notice his reaction, however, as Drevon let out a sharp, derisive laugh. “So you claim Valerion found you?†he asked. “And yet somehow, you still live?! My my, your race sure does seem to try and lie your way out of anything… no offense intended, J’aresh.†The Khajiit in the background nodded and said, with a disinterested shrug, “none taken, chief.†“Now, don’t be so quick to dismiss it as lies!†Lyrta budged in, turning to Ma’zaad. “Khajiit, was it from this Valerion fellow that you stole that wonderful Dwemer replica?†“The what now?!†Drevon spat out, turning on his heels to face Lyrta. “You said he bought half the sweets in Melcher’s pantry, and then some moon sugar. Are you keeping something from me?†Lyrta reached into a pocket in her cloak and brought out the spintop, holding it in her open palm. “I’m sorry, chief, I didn’t get around to show it yet,†she mumbled, averting her gaze. Drevon snatched the item sharply out of her hand, gave it one look, and then asked in an icy tone, “How much did you pay for this?†“We got it at a bargain, chief!†Melcher stated proudly. “We traded it straight up for the moon sugar, and I agreed to also buy some bottles with coloured water that the Khajiit had tried to pass off as alcohol.†“…and then you took my ring,†Ma’zaad muttered, not fully grasping the severity of where this discussion was headed. “Well, yes there was also that,†Lyrta retorted, cheekily. “But what about it, chief? The Khajiit has potential. Perhaps we should, you know… induct him into our little group?†Drevon, who had been staring at the spintop all along, finally looked up at Lyrta. “Would you still say that even after I told you that this is a children’s toy?†All air seemed to seep out of the three Bosmer, who had been puffing up their chests while looking generally proud of themselves. J’aresh, however, broke out in a fit of manical laughter. “Ohh you stupid elves!†he cackled, happily adding insult to injury in spite of the looks he was being given. “You never learn, do you? Did J’aresh mention he has a wooden bucket he’d like to trade for some diamonds?†“But… but we saw it work!†Feyona insisted. “We saw the magic that kept it from falling over!†“That’s not magic,†said Drevon, and added rather snarkily: “…but I suppose you Bosmer wouldn’t know the basic laws of motion, considering how you apparently HAVE lived your entire lives under a rock!†“Yes, yes…†Melcher muttered, sourly. “We made a mistake. But now what about our… guest?†“Don’t worry about him,†J’aresh snickered. “You both scammed each other, now just call it even and send the Renrij on his way.†Ma’zaad stumbled awkwardly to his feet and glared at J’aresh. “What did you call me?†he hissed. “Oh,†said J’aresh and smirked, “is that not what you are? Landless, and a drifter?†Seeing Ma’zaad’s tail start to lash and twist, his smirk split into a grin as he continued: “I don’t see a caravan with you, either. If it wasn’t for the Alfiq, J’aresh would have thought that you were an outcast, and-“ Ma’zaad let out a shrill wail and threw himself at J’aresh. “Quiet! Be quiet! Be-“ Just as he was about to grab the taunting Khajiit, he heard a loud thump that seemed to resonate through his skull somehow. The world blackened, and Ma’zaad didn't even feel the impact as he collapsed back on the floor. ************************************************** The smell of soil was the first thing Ma’zaad noticed as he woke up, but it was soon followed by a splitting headache. He groaned, and struggled to open his eyes so he could look around. He felt that he was on the ground, and judging from his inability to move, his hands were tied. Through his blurred vision, the first thing he noticed was that he was also outdoors, surrounded by vast trees that towered over him. Some of the trees were moving about, and Ma’zaad realized that they were in fact people. A little closer, Ma’zaad also saw a small box. Or rather, upon closer inspection it turned out to be a cage. Inside sat Ri’kir, glaring out between the bars at Ma’zaad, and producing a growl so malignant that it might as well have come from an enraged Dremora. “I am sorry, Ri’kir…†Ma’zaad mumbled. “Ma’zaad is sorry, he was full of sweetness and did not think about what he did...†“Touching!†The voice belonged to Melcher, who came into view and glared down at Ma’zaad. “Well, you will have plenty of time to talk things over with your little friend. We’ll be leaving you here, tied up, and I’m sure some wildlife will come along sooner or later to see if you’re edible.†“Quite!†Drevon agreed, stepping up next to Melcher. “Believe me, I would have been more than happy to end it here and now, but, this is Valenwood after all, and this ‘Meat Mandate’ gets just a little too messy for my… taste.†The Altmer chuckled dryly, as if he had just made a joke. Ma’zaad, however, was merely confused and looked at the two elves questioningly. “Hrr… You’re bluffing, surely. You are organized fences, not murderers. You would not leave this one to die needlessly!†“Perhaps we wouldn’t,†Drevon agreed. “but guess what, fencing is not the main part of our operations.†Before he continued, the Altmer cocked his head. “Really now… as if the noble Mer would confine themselves to such a menial and singular activity… where did you get THAT idea?†“You are not common fences?†Ma’zaad growled. “The Altmer tricked me!†Drevon frowned. “I never tricked you, you stupid cat! That sugar seems to have done quite a number on you.†“Might have been that blow to the head, chief,†said Melcher. “Perhaps…†Drevon agreed, looking thoughtful. “Hmm, well… at any rate, we should be on our way.†He turned away and called out: “Lyrti! Feyona! You can nap once we get back home. Come on!†Ma’zaad followed Drevon’s gaze. In the rays of the rising sun, he could make out two female silhouettes leaned against a nearby tree. Neither of them responded however, remaining perfectly still as if in a tranquil sleep. Drevon sighed, indignantly. “By the eight… Auri-El weeps at what has become of his children. J’aresh, be a good Cat-Man and go wake them up!†The grinning Khajiit, who was sitting by the cage keeping an eye on Ri’kir, nodded and got to his feet. But no sooner had he hoisted himself up before his body went limp and he crashed back into the grass. Ma’zaad could see blood seeping from the side of the Khajiit’s head, only not the side that had struck the ground. “What is this!†Drevon demanded. “Melcher!†He stared in the Bosmer’s general direction, but Melcher had taken off and disappeared amongst the trees as soon as he had spotted the blood. The Altmer swallowed, and looked around frantically. “Show yourself!†he called. “…coward!†Another pause, as Drevon hesitated. “Show yourself…†The sound of boots stepping through the piles of fallen leafs finally reached them, which made Drevon twitch and look for its source. Shortly after, two Bosmer rangers stepped out in the open, one holding Melcher by the neck and the other aiming a bow at Drevon. Yet another figure stood tall behind them – another Altmer, that Ma’zaad instantly recognized. “Tut tut Drevon…†said Adacus, in a condescending tone that Ma’zaad was now convinced was the Altmer’s neutral speaking voice. “Your sloppy thieving aside, it seems your last words need some work as well.†“Valerion…†Drevon gritted his teeth. “I… I don’t know what you’re talking about!†Adacus waived his hand disinterestedly. “Oh please, let’s not pretend. Several tomes have gone missing from my estate. Important, and highly valuable tomes. You were too obvious, Drevon. Only you would know what they were.†He gestured briefly to the increasingly confused Ma’zaad who was still helplessly tied on the ground. “And now I see you’re in the business of kidnapping. Is there any criminal deed you won’t stoop to?†“Wait…†Drevon looked from Ma’zaad to Adacus, wide-eyed. “I get it now!†He pointed an accusing finger at Adacus. “You set me up? You set me up, you bastard! You knew if we caught the Khajiit we would have to drag him out here! Then you’d just wait to track us and clean out-“ A disintegrating bolt of lightning struck Drevon, and the Altmer was no more. Ma’zaad blinked as he saw the cloud of dust that had once been Drevon spread out over the grass. The Bosmer rangers took a few steps away from Adacus, who was slowly lowering his hand again. “Enough is enough,†he stated calmly. “A man of my stature has no time to listen to blind accusations from his lessers…†Adacus strode over to Ma’zaad, and kneeled beside him. “You did well, Khajiit,†he said in a hushed voice. “Even though we had to resort to Plan B.†He helped untie Ma’zaad’s wrists, and continued to speak as he did so. “You have proven reliable, despite all. I think we should discuss that second job, and perhaps-“ Adacus suddenly froze and took a harsh grip of Ma’zaad’s shoulder. “Is that the moon sugar?†he whispered, and pointed to the bag hanging around Ma’zaad’s neck. “You... what, thought it was a good idea to parade around with it around your neck, rather than hide it?†“Yes,†Ma’zaad whispered back, smiling. “Would this one like to join Ma’zaad and Ri’kir and celebrate our good fortune under the grace of Riddle’Thar?†“…who is Riddle’Thar?†Ma’zaad grinned happily. “The Sugar God!†Adacus wrinkled his nose. “Hmm, no… nono… this won’t do. This won’t do at all…†Letting go of Ma’zaad, Adacus rose back to his feet and turned to the Bosmer rangers. “Guards? Guards! This Khajiit is carrying moon sugar! I suspect he was working with the bandits all along, and we just happened to step into the middle of some internal fight!†The Bosmer ranger that wasn’t keeping watch of Melcher rushed up to Adacus’ side and pointed his bow at the Khajiit. “STOP RIGHT THERE CRIMINAL SCUM!†“Hrr… Ma’zaad hates it when they say that…†“On your knees again!†insisted the Bosmer, and Ma’zaad was forced to comply. “Good.†Adacus nodded in apparent approval. “I trust you will take care of this criminal for me?†The Bosmer nodded briskly. “Yes sir.†“Then if you’ll excuse me, I need to return to Auridon to report on what happened here. I assure you, my superiors will be most pleased. This will strengthen the Aldmeri Dominion, and most likely pay a good handout to the brave rangers that assisted me today.†“Of course sir,†said the Bosmer, nodding even more eagerly. But just as Adacus disappeared amongst the trees, his expression turned into a scowl, and he looked back at Ma’zaad. “You, Khajiit.†He pointed to the dead bodies that Melcher was being forced to stack by the same tree. “Over there.†Without being given any real chance to obey, Ma’zaad was dragged along the ground and thrown to his knees before the dead. The Bosmer ranger looked at him again, then pointed to the body of J’aresh. “Eat.†Ma’zaad gave the Bosmer an incredulous look. “What?†“Eat!†the Bosmer demanded. We eat what we kill. We won’t leave here before the bodies are properly handled.†“Can’t ‘handle’ mean we bury them?†Ma’zaad tried to helpfully suggest before the Bosmer struck his bow against the back of the Khajiit’s head. Next to him, Melcher whimpered as the ranger keeping watch over him had sliced off a piece of Lyrta, and handed it to him to eat. “We need to consume as much as possible while we're here, so we can carry the rest†the ranger said. “And neither of you even think about running away. You will NOT be able to outrun one of my arrows.†Ma’zaad felt sick to his stomach, and watched the ranger next to him lean in and tear a piece of flesh right off J’aresh’s body. “You should be happy,†he said. “You get to dine on the GOOD meat. All that sugar your people eat adds a sweetness to your meat as well.†“Hrr… urgh…†Ma’zaad gagged, which made the ranger stop and look at him. “Alright, let the thought settle in first. We don’t want you to heave once you start.†In the background, Ri’kir also made a strange gagging sound, just as Ma’zaad had done. Then came another, similar noise out of him, and another. “Is your cat being sick tooâ€, asked one of the rangers, “or is it in heat?†Both he and his colleague laughed at the joke, but Ma’zaad did not. If he had looked sick before, he now stared at the cannibalistic scene before him in utter horror. Another meow from Ri’kir. “Go shut the cat up!†the ranger ordered, and Ma’zaad hurried to his feet and began walking towards the cage where Ri’kir was still locked up. “Hey, look at that!†the other ranger called out. Valerion must have crushed the Khajiit’s brain pretty good with that telekinesis spell, I think its foot is still twitching!†Ma’zaad started walking quicker towards the cage. “And shut that cat up already!†demanded the same ranger. But the next sound was not from the rangers, nor from Ri’kir, or even Ma’zaad. The next sound was a deep, guttural snarl, followed by a pained shriek from Melcher. “It got me! It got me! Oh, mercy!†Ma’zaad’s rapid walk turned into a sprint. He didn’t bother to look for his backpack; even if the bandits had brought it, there was no time to hoist it over his back. He simply grabbed the cage with Ri’kir in it and kept running. In the background, he could hear the screams of the Bosmer as they were now the ones being dined on by the undead. “Ma’zaad can’t believe you did that!†he finally dared hiss at Ri'kir, once the screams had grown distant enough. “We agreed! Never again since that incident with the noodles!†Ri’kir didn’t seem too bothered, or even distressed by the bumpy ride inside the cage. Instead, he purred loudly, and curled himself up in a tiny little black ball. And so they went. A seemingly mad Khajiit running through the forest, his coat of fur drenched in sweat. And then there was the sweetest, most innocent-looking cat that he was carrying along. If anyone had seen them in that moment, they might have commented on just that, and how calm and friendly the little critter must be if it even accepts this kind of treatment. But looks are often deceiving, and Ma’zaad knew this better than most.
  45. 2 points
    Checked my Provisioning recipes today, making list of what mats are important for which recipes. Following is the drafted list: FOOD Glace Viande + Mudcrab Meat [Magicka, 50] Honey Comb + Imperial Stock [Magicka, r-5] Beef + Jus + Onion [stamina + Magicka, 40] Baker Flour + Mudcrab Meat [HP, 50] Honeycomb + Imperial Flour [HP, r-5] Baker's Flour + Mudcrab Meat + Red Wheat [HP + Magicka, 50] Beef + Cake Flour + Barley + Red Wheat + Oats [HP + Magicka + Stamina, r-5] Fatback + Mudcrab Meat [stamina, 47] Honeycomb + Pinguis [stamina, r-5] Honeycomb + Pinguis + Salt [HP + Stamina, r-5] POTIONS Mountain Berries + White Malt [HP-12, 50] Bervez Fruit + Imperial Mash [HP-13, r-5] Jazbay Grapes/Bervez Fruit + Golden Malt [stamina-13, r-5] "50" in square parentheses means level-50 consumable, "r-5" means rank-5. Italics means possibly raid-important.
  46. 2 points
    my first vid in 1080p please let me know what you think.
  47. 2 points
    So many things has happened, this one does not know where to begin her story. She shakes as she writes this down, but she feels it is necessary for her to have a written record. To remember or to Silvaar, if he is also looking. The last thing this one remembers clearly before the nightmares began, was the attack. She is worried about the companions. Did they get captured with her? Dark moons. Silvaar was in a tree. She hopes he escaped. Has to believe he did. This one does not know the Wild Winds whereabouts, but she will find them! In Vulkhel Guard, this town down south where altmers live, this one found herself a journal, and so she tore a page and cleverly wrote a notice for a tree. Already someone has answered her, calls themselves S and has knowledge of the companions. Malva is ready to go and search, even if the mages warn her. Silly mages sends her down in ruins full of ghosts and cut-throats and then tell her not to go to Blodlet Throne. Then Malva made smart deal with silly mages, so mages can sleep well at night, knowing this one is still alive for them to send down to more haunted ruins to fight deadones. So they will make portal for her to go search the Blodlet Throne for clues of the Wild Winds. By the moons this one is scared of what she will find, but she tries to grab hope and hold on to it. ............................... Mages told this one to take warm clothes and go in shiny daylight, when she would go through their portal to Blodlet Throne. So this one was ready to use all her sneaky tricks so to look for her Wild Wind companions. What horrible place she found. Cold wind trying to rip off fur, ice and snow stuck on her paws and in whiskers. And the sun shining from all sky and trees and bushes and ground, even buildings, blinding her. Mages was right, such a bad place one should not travel to. Ruins and grey rocks, broken down in places, looking as if ready to eat Malva whole. Covered in snow and locked up good, ruins telling this one “go awayâ€: not welcoming place, but this one can open doors still. Mages gave a gift of sunlight for Malva to use in case of troubles, but this one has tricks of her own. She looked around outside, where only snow was to find. Wild Wind friends would go inside by fires to sleep. Nothing was to be seen inside either. And this one knows what signs to look for. So Malva was quiet while looking and quiet while leaving again, and this one thinks no one saw her. But she left a sign, in case Wild Winds was hiding nearby. Mages was glad to have Malva back, and they did some tricks to warm her up again. Now she just wants to sit in warm room with no shining sun in eyes. ............................... A new letter has arrived, from this same S-person who claimed Blodlet Throne was the right place to look. S. now says go to Whiterun and mages shakes their heads and leave her alone to think. This one suspects there will be no smart portal this time –unless this one makes one herself.
  48. 2 points
    In the beta after you finish Coldharbour you emerge in Khenarthi roost making it the Start area. In the release version for some reason the Devs decided to make Khenarthi roost optional and put you directly in Auridon where the first NPC you meet is giving you a quest to go "back" to Khenarthi roost - that's what you did most likely. The option to skip the tutorial is a completely different and regards only Couldharbour and is only available for new chars after you complete Coldharbour on your first. In my opinion Khenarthi roost (and the other "starter" islands) are must do as the content is much better suited for low level characters and the 6 Skyshards are 2 skill points which are invaluable at low level. Not to mention the items from the pre-order treasure maps. So you did well in going "back".
  49. 2 points
    Flavia, we had this discussion before early access. The general conclusion was that after level 50 we'll have access to other alliances' territories so that we can do a dungeon together even if I'm Ebonheart and you are Altmeri. So that I can't see insurmontable disadvantages in being Ebonheart member in an Altmeri guild. I noticed that people in MMOs tend to look at things in long term (years) so that 1-2 months (which will take us to level to 50) doesn't seem important.
  50. 2 points
    I am interested but since its my first time with a serious guild I think I want to wait until I have learned the way of the guild

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