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Lodge is looking for skilled players to fill following projects slots in our guild:

PvE Raid Core - we successfully filled existing gaps within our Core and are recruiting to complement it with additional "reserves". We looking forward to 2x DDs, 1x Healer, 1x Tank. Read more here for requirements and follow the instructions to join!

PvP Core - Please welcome @HawksHeart as our new PvP General. From this point on, we are looking forward to 1 more PvP General and skilled players to fill our PvP Core.

Roleplaying - Although we managed to recruit half a dozen RP enthusiasts to our RP Initiative, we still have RP Officer position open. If you are an avid RP player with extensive experience in RPing, please join us now! Additional slots for RP players are also available!

Social Players - currently recruiting towards our Social recruitment slots - invitation only by interview. Please contact me in-game (@Glevissig) for it.


Popular Content

Showing content with the highest reputation since 06/20/12 in all areas

  1. 4 points
    Mer over Man & Beast. Sal Van’is enjoyed a soft easy life as the sixth son of the third nephew to House Van’is’* Leader Suryan Van’is. His older Brothers were great wizards high in their towers perusing musty tombs to quench their thirst for knowledge. Sal on the other hand had neither direction nor discipline in his life for many years, drinking, gambling and playing the slave market to pay for his vices were his time pasts. He became a cruel, hard, almost sadistic Mer with little love for anyone or anything other than himself and his dark pleasures. He dabbled in the magical arts but spent more time learning the Shadowdance. Due to his family being somewhat well to do he was able to go to the better assassin schools. Unfortunately he had neither the willpower nor the motivation to apply himself, and so stayed middling at best in his attempts at martial prowess. After the war broke out and the signing of the Ebonheart Pact, Sal was unable to imagine an alignment with the irresponsible drunkard Nords or former Argonian slaves, Sal of House Van’is left Ebonheart Pact lands to join the one true Faction that furthered his beliefs: The Aldmeri Dominion. In his eyes only one of the long lived Races is capable of leading this World out of the darkness that Molag Bal has set before Tamriel. Sal was not long a part of the Aldmeri Dominion before being sacrificed to Molag Bal by Mannimarco’s hand. Sal’s stay in Cold Harbour was short thanks to the Prophet and Lyris. Once back in Tamriel Sal realized he finally has a purpose, to beat back the Daedric hordes of Molag Bal so that the one true Queen can ascend her throne. Fanatical in his approach he trains hard to better himself so that he may better serve the Queen and the Dominion. Deep down inside he may still be cruel, hard and humorless but now he has direction. Due to his heritage Sal is mistrusted by most in the Dominion thus he has to try twice as hard as Bosmer or Altmer would. He has many times experienced open resentment almost hate from Khajiiti members of the Dominion. Has this rejection finally rubbed the dark soot off of his soul to reveal the precious metal hidden underneath? One thing is certain he is no longer the arrogant son of nobility of whom nothing is expected. *House Van’is is a banner house aligned with House Telvanni (similar to Kar-Starks and the Starks in Game of Thrones) It is a lower level subservient house that has long been even more iconoclastic and conservative than House Telvanni.
  2. 3 points
    I'm Ishkira, a sorceress that seeks to give up her habit of being a hermit. Loving Tamriel since December `16, but wandered through many universes in the past years, most notable ones being Telara & Azeroth. They didn't feel right to me anymore, so the farewell is permanent. I plan to stay casual/social for a little longer until some things in real life get sorted & I manage to improve my gear&skills in game. I log in daily to do quests, achievements, crafting, or just enjoy the music and scenery. I love the community & website & will proudly wear your tabard!
  3. 3 points
    The Massacre at Rorikstead. Frenzy is a highly useful spell for starting fights. Reanimated and disintegrated, we wouldn't want corpses lying around. Paralyzed while being attacked by a frenzied goat and a wild sabre cat. The only one left standing – Síle de Tansarville.
  4. 3 points
    Nuin and neaNicu playing Trials harvesting flowers together? http://fc04.deviantart.net/fs71/f/2014/192/3/c/eso_time__trials_by_slayersyrena-d7qbbtq.jpg
  5. 3 points
    Hello! I didn’t see a thread like this, and I hope I am not stepping one anyone’s toes by creating one, but basically, I felt we could use something like this in case we have beginners or intermediates out there that are interested in getting involved with ESO roleplay, and who would like to come “prepared†with a bit of an idea of what to expect before they get started ingame. There are a lot of RP guides online – and I mean A LOT – but they tend to be needlessly long, and sometimes downright misleading because the people writing them are trying to drive their own agenda somehow. My aim with this thread is to provide a more “to-the-point†guide that covers the essentials, without cluttering it up with any lengthy rants (okay, there may still be some of those) or personal agendas (definitely none of that though)! I’ll be covering the following points, so feel free to scroll to whatever section you feel is relevant to you: 1. What is the “point†of RP? 2. Common RP terminology. 3. Basic “RP Etiquette†4. Your Character Persona. 5. For the prospective event planner: Things to keep in mind. I will be talking about these topics from the point of view of a former leader/officer of several successful RP guilds. I’m retired from all of that nowadays as I prefer to take a more casual approach to my game time, but I obviously care enough to post this up, so if you feel I missed anything, or was unclear somehow, or if you just have general questions, you are most welcome to post them below and I will either edit my original post accordingly or reply back with answers – you know, whatever makes most sense! …but I said I wanted to keep this guide to the point, and we are already a handful paragraphs in with no useful information added yet… so without further ado, let’s get started: 1. What is the “point†of RP? Indeed. One might ask, what the hell are we doing roleplaying in an online game, anyway? This depends very much on the individual, however, and there really is no good answer that fits everyone. Some see RP as an escape from reality; others as an extension of it. Yet others see it as just another way to kill time in the game, and some people actually roleplay because they want to explore different settings, thoughts and ideas that they would not encounter in real life – a little bit like reading an interactive book, or even like playing the main campaign of the game, but with the difference that you generate your own content instead of waiting for the latest expansion pack or the next book in the series. In other words, the reasons for roleplaying can be anything from wish fulfilment to a thought experiment meant to expand your mind. The reason is your own, and can be anything you want, but the point of RP is more universal. The point is, simply put, to have fun. 2. Common RP Terminology There is quite a bit of RP-specific “lingo†out there, but some terminology you are bound to encounter more frequently. Here are the absolute essentials that you will have a hard time roleplaying without at least being familiar with: IC = “In Character†The abbreviation “IC†is often used to specify that you are speaking as (or about) your character persona, rather than as yourself. For instance you might see someone say that “I’m a Dragon Knight, but IC my character is a ranger.†This is also very common in thread titles on forums, if the subject matter is an interactive RP-post where the thread starter expects In Character responses. For an example of what such a post can look like, I see Nuin created a thread like that not long ago. OOC = “Out Of Character†This obviously goes together with the IC abbreviation. OOC is used to specify that you are NOT making an In Character statement, but you have officially stepped out of the RP to address something. An example of when this abbreviation is used might for instance be if you are sending a whisper to the person you are roleplaying with, or if you are making a personal comment at the end of an In Character post you’ve made on a forum. Emotes An Emote is when your character performs an action. Just as you would speak through /s, you can describe what your character is doing through /e. Obviously this is very useful if you plan to do more than just stand in the same location and talk for two hours – but even then it can be nice to throw in the occasional emote to “spice things upâ€. It doesn’t have to be anything fancy, just a description of your character’s expression for instance. Perhaps his/her eyes widen because of some surprising piece of news – you get the idea! NOTE: Generally when you emote, it’s always nice to be detailed and clear in your descriptions, but my advice is that you AVOID emoting what your character is thinking/feeling. Just describe what your character is DOING instead, because, your RP-partner will be able to respond to a surprised expression for instance, but presumably their RP persona can’t read minds, so you aren’t really giving them anything to work with even if you write three long sentences about how your character is FEELING surprised. Poweremoting/Godemoting This term is, sadly, a common occurrence when emotes are used to interact with other people’s RP Characters. What it means in essence is that you are using emotes to force the outcomes that you personally want. An example of such a poweremote may be: “Tyronus punches Morier in the face, knocking out three teeth that fall out and scatter on the ground.†The problem here is that I am not giving Morier an opportunity to respond to my attack. RP is a two-way street; I am not writing a story on a forum where I get to dictate everything myself, and therefore Morier should reasonably be allowed to try and duck away from my punch, and get to decide for himself what sort of damage I cause if I actually hit. For this reason, whenever you interact with another character, it is important that you emote that you TRY to do something. To exemplify what I mean by using the poweremote above, this is what it SHOULD have looked like: “Tyronus swings his plated fist in an uppercut, trying to strike Morier in the face.†Notice how this new example allows for actual roleplaying to take place. Morier can now respond to my attempt as he wishes, and the scene suddenly gets far more exciting as we use the creativity of TWO people to help it unfold further! Metagaming I will be a little shorter with this explanation. Metagaming is basically when you act on information that you know Out Of Character, but that you DON’T know In Character. This can be anything from calling another RP character by their name, even though you haven’t introduced yourselves yet, to picking the right suspect in a criminal investigation without actually having any evidence or valid reason to do it. Obviously, metagaming is something that you shouldn’t do. It kills the act of actually roleplaying something out, in favour of taking a shortcut to the end destination. But RP shouldn’t be about the destination; it should be about the journey. Clowning This term is actually NOT very common, but I will mention it anyway since, if you are new to RP, it is possible that you get it thrown at you by some elitist prick (presumably a non-guildie, of course! ), and it may be good to be prepared for that. What the term means is that your character isn’t geared with a full “RP setâ€, but rather a mismatching mix of gear in different colours. (Hence “clowningâ€.) Really though, this is a dumbass concept, and I know I said this guide wasn’t going to get political, but this is my one exception since to me the term doesn’t even make sense; if your character is an adventurer for instance, then it would actually be logical for him/her to wear scavenged pieces of armour from different sets found across Tamriel, and at the end of the day, I think it’s more important to participate and RP than to “look pretty†while doing it, and a lack of gear shouldn’t be enough to exclude anyone. 3. Basic “RP Etiquette†There really isn’t much to this, and it may well be enough for me to say that you should be polite and use common sense, but I’ll add a few additional pointers: -Don’t poweremote or metagame (we covered what this was above) -Leave RP open so everyone can be part of telling the story. -Accept that things may not always go the way you “want it toâ€, and that’s part of the fun! -Know well enough to keep IC and OOC separate. (Fighting IC doesn’t mean you hate each other OOC, having an IC romance doesn’t mean you are a real life couple, etc.) -Don’t force “darker†RP on people without knowing that they are okay with it first. For example, don’t try to kill/disfigure/torture another character without asking OOC permission first. -Don’t break game lore by claiming something crazy, like that your character is the husband of Queen Ayrenn, or that you actually ARE Queen Ayrenn. -Likewise, we can’t all be the Vestige, so it is best to leave the main plot of the game aside and not use it for your own character story. Finally, it is considered polite to read up on the lore for the race/class you choose to roleplay as. Obviously you can’t know everything, and we’ve all been noobs at some point so it’s okay to ask questions or make mistakes, but at the end of the day you should at least try to make the effort to know the universe you are in, and what possibilities and limitations you have to work with. This not only leads to better immersion, but more fun and exciting storytelling! Not to mention, the Elder Scrolls Lore is freaking weird and hysterical at times. Give it a chance! 4. Your Character Persona Before you go ingame, it is a good idea to have thought out something of an RP persona. This character can have a completely different personality than your own (which means you’ll be “actingâ€, essentially), or it can pretty much be you if you lived in the Elder Scrolls Universe. Try to have some sort of backstory written up though. In RP, people will undoubtedly ask your character some personal questions, and it can not only be difficult to make all of it up “on the goâ€, but even harder yet to then remember it. My suggestion is that you go look at my template for character biographies in this thread, and use that for inspiration. Finally, as you create your persona, there are two main things you should keep in mind, and they have nothing to do with a creative background or anything like this. Simply put: -DON’T make your character too overpowered. -DO give your character some flaws! The reasons for this are of course that a too powerful character will simply solve all plots and problems too easily, and you’ll end up with nothing to do. Likewise, no one is perfect, and having a couple of character flaws can actually CREATE problems, which means you’ll actually have something to do. Try to find a good balance, because obviously you still want a character with distinct skills, and likewise you don’t want him/her to be so flawed that you can’t get along with other characters. BONUS POINTS: Give your character a clear goal or ambition. This means you will always have something to go do, once you are done telling your character’s life story to anyone who will listen. 5. For the prospective event planner: Things to keep in mind! We’ve just covered how to create a character that generates RP by having flaws and/or clear personal goals, but then there are those people out there who like to take things one step further, either through creating one-time events, or even organizing large, long-spanning storylines for people to participate in. I have personally experienced amazing storylines created by others, but also endured absolutely horrible trainwrecks where the event organizer just ended up pissing everyone off. Likewise, I’ve hosted both good and bad events myself, and as far as I’ve been able to discern, here are the main points that will make or break your events: Flexibility in Storytelling I mentioned before that RP should be open, so everyone can shape what’s happening. This is ten fucking gazillion times more important when you are hosting storylines. The best thing to do is to have a basic premise you provide everyone with, and then you let them solve it on their own. DO NOT plan exactly how things will end on beforehand, because people WILL notice, and get the feeling that you are funnelling all of their creativity into the one predetermined outcome you’ve devised. To use a completely random analogy: Don’t be the dog that is so focused on catching the ball that it doesn’t realize it just dove into a pool to get it. Balls are fun, but so is water; you can swim in it, splash in it, play in it, but you were so set on the ball that you’ve just ended up plain ignoring everything else around you. Bigger is not always better This is something I’ve seen plenty of times. The event organizer is afraid of not having an interesting enough story, so tries to compensate and “fake epicness†by constantly escalating things to a larger and larger scale. Instead of a skirmish you have a massive “Lord of the Ringsâ€-scaled battle, and instead of a regular villain you get the evil genius that threatens to destroy the entire world if you don’t stop him. Sure, that can be fun sometimes. Practically everyone who roleplays likes to feel that their character is the hero of the day, but after you’ve beaten five different antagonists that were all supposedly moments away from ruining the world as you know it, before your timely intervention, the novelty kinda wears off. And where do you go from there? You can’t go up anymore, or device a climax in a story, because nothing is exceptional anymore. So don’t be afraid to make your plots and stories about something smaller. Not every event needs an evil villain either; you can just lead a relaxed event where the participants go out and set up an outpost, scavenge resources, or even go on a pilgrimage. Let things happen naturally, because so long as you remain flexible you will always have the OPTION to throw in something sudden and dangerous. But does this mean that you SHOULDN’T “go for epicness†sometimes. No, absolutely not. In fact, as any Doctor Who fan will attest, absolutely ridiculous and major clashes can lead to some of the best storytelling moments in existence. Lore can be tweaked, but not broken. As we all know, the lore is there to serve the story, and not the other way around. But with that said, the lore does put up some basic parameters about what is and isn’t possible in your universe. Adhering to these limitations is usually a good idea, but if you have a storyline that would be awesome if you could just get away with some minor lore oversights, feel free to invoke the Rule of Cool. In other words, don’t produce an inferior storyline because you decide to obsess about lore. People will forgive you so long as they have fun! Just be wary so you don’t overuse the Rule of Cool, because then you end up with the problem addressed under “Bigger is not always betterâ€. Use your common sense to balance it out and you should be fine! Last But Not Least... Remember that you are supposed to have FUN hosting your events! To this end, create events and stories that YOU enjoy, and not what you "think" others will like. This is pretty much the biggest mistake you can make, because if you don't do it for your own enjoyment, then there's not going to be any real passion behind the storytelling. To my experience, storylines like this don't even end up getting finnished. They get started, and halfway through, everyone kinda just gives up, leaving the story in the limbo of loose threads that never got tied up. That is all for now. I hope this post turns out to be useful for someone, and if you feel I didn't address what you were really here to find out about, feel free to post below and let me know.
  6. 3 points
    RP. If you want to join please look here. No end time, I've no idea how long, but we just end it when we feel like it
  7. 3 points
    Only 4th time? Pfff... With that amount of mods you can play 10 more times, especially if you like RP. Entropy Rising is a hardcore guild. It's not easy to assemble and coordinate 12 ppl groups, for most of the guilds such trials will be hard. I don't rush to the end-game, there are a lot of things to do. Even without any trials it's fun.
  8. 3 points
    Hey all, On note of Gelmir I decided to write up a little post depicting the advantages of PvP, what it means, what it entails et cetera. As a first, note that I really see PvP as a group activity, making it perhaps somewhat 'worthless' when soloing. This is not necessarily so, there are repeatable quests around in Cyrodiil which can be soloed, crafting materials to be found which are perhaps somewhat less contested than the regular levelling zones. Also, you could go in there and help defend or attack a keep or nodes (farm, mill, mine), however this fundamentally limits the communication and strategy of your groups. Groups vary from 4 to 24 players and beyond (multiple PvP groups is very much possible and something we should do in the future). A short list of what is capable with such a group: -Run around doing public dungeons and obtaining skyshards (There are slightly more than 40 skyshards in Cyrodiil) -Attempt one of the five daily quests, granting xp and Alliance Points, these are: Kill 20 players (doable in groups of any size) Scout a random enemy Keep (doable in groups of any size) Capture an enemy resource node (needs about 10 people minimum) Capture an enemy keep (Needs a lot of people, 24 min) Capture an enemy Elder Scroll (Needs multiple groups) So the PvP currency is Alliance Points (the green things), what can one do with these? Deploy trebuchets, ballistae and rams for better keep siege or defense Buy repair kits for walls and doors Buy forward camps to spawn closer to where your action is Buy excellent gear Note that during PvP action, one will obtain a constant stream of incoming mails with random greens and blues (epics at high lvl?) which can be used for wearing or in my case mostly; levelling my crafting. Now, some guild advantages: Hop on Teamspeak and get to know your guildies better while fighting for the Dominion! Increase the group feeling we will need later for raids and learn other people's playstyle Holding a keep slightly increases our guildies stats And finally: Become emperor of Tamriel with own armor style and skill line, making you a true monster on the battlefield! It really is lots of fun in a guild group! Hope this informs and inspires you to join us on our PvP events, I realise it takes a bit from your levelling curve as levelling in Cyrodiil isn't as effective. Hence why I don't organise these events every day, but come join us weekly for 3 hours to have fun and take names! Cheers, Perry
  9. 3 points
    Dear friends and guildies, let me first apologize for taking the initiative and changing the topic's title a bit as i found my curiosity at what first seemed like a fun plot discussion led me to stumble upon and read on subjects and ideas that i wouldn't have read if i was prepared to what opinions i would encounter. I'm not gonna comment on anything directly, i will only honestly admit that what i read at several points watered my eyes as i felt people touched ideas and notions that i have encountered in my life, and still do, that have made my quality of life as well as other people's hard. All this i say without wanting to offend anyone and of course i know that everyone is entitled to his own opinion and views as well as that no one is forced to read anything, you can always stop reading something you dont like but on a final point i would like to ask if you think a game's forum is a proper place for such discussions. I strongly believe that we have young members reading our forums and such touchy subjects may be against parental advisory content so we should warn them beforehand (at least try to). In that regard i took as i said the initiative and changed the title with a warning. Again im sorry if offend anyone and by all means feel free to correct me if i'm wrong and continue your discussion if you so wish as it seems "the touchy" subjects have ended. To change the mood and direct our attention to something that is a common issue like our home planet's environmental destruction. Have you seen "Project Home" ? Its informative, visually and narratively stunning with excellent soundtrack too, enjoy http://www.youtube.com/watch?v=jqxENMKaeCU
  10. 3 points
    Tbh, I'm not too worried. People complain about SWTOR. I played it for a good while and enjoyed many things in it. My main issue with it is the Main Story, which was TOR's main appeal to me, has not progressed 1 inch since release. They made expansions, added zones, dungeons, its all nice and well. But I'm not a huge fan of raiding 3 nights a week the same dungeons for months. My characters are sitting there, waiting for the next chapter of their stories, and that is just not coming... I like ESO so far. PVE feels good, not so easy (a troll lvl 23 just whooped my NB 20's a$$ :s ok, Im a n00b) and entertaining. Crafting is quite ok. PVP is really fun (its one of the strong points, imo... a real battlefield, not just cramped 8vs8 arenas, yay!). It's far from perfect. There are tons of bugs, but rarely "game breaking". Usually, worst case, a log off/logon solves the mess. We're still far from TSW and it's "Oh its a MMO but the chat function is broken for a month" It does feel a bit like a single player game, like many of today's MMOs. But as already mentionned, it's cool that you can mostly just hop in a fight without grouping and still solve your quest, get exp and loot, unlike in many other MMOs. I fear ESO will however have the same problem as TOR. Since it's fully voiced, changes will be very difficult to apply. Because that means having all the actors replay parts, recording, editing, etc.. Thats much more difficult than editing a text. So making an expansion like WoW's Cataclysm for example would be a huge undertaking in games like TOR and ESO. As for "what to do after 1 month"... Well, I'm a slow leveller. Really slow. I like to play different characters at the same time, and I dont have the time to play as much as others :'( And I'm not really a fan of raiding day in day out as I already said, so I dont mind. I do not agree with the statement that "its at V10 that the real game begins". Thats why I like games like TOR and ESO, and ended up disliking games like WoW and Wildstar. Leveling and the story unfolding are important to me, they should not simply be the "mandatory but excruciating way to reach top level to finally start playing". But thats just my opinion, and I get it that others level as fast as they can because to them thats where the fun is, in raids where groups have to use skill and tactics to finish (whih is only true for a while, as after a while, the raid is so well equipped the dungeons become easy as pie). But even if your character reaches V10, you have opportunities. You still have two factions to explore with other characters. Classes to try out. PVP if you like that. And events will pop up I guess, like RP events, RvR events, etc.. So things to do, you will have
  11. 3 points
    So you are level 50 a.k.a. V1, now what. Here are a couple of pointers (in no particular order) from my experience so far: 1. Move to your second faction zone and get rid of the old gear, you should aim at V1 gear ASAP, quest rewards, craft, public dungeons and world bosses drops are a good source of it. The Veteran content / mob difficulty jumps by about 30% compared to the normal, you will need good gear to cope with that. If you like me neglected item sets thus far, because of constantly changing gear with levels – now is a good time to look for some set that suits your play style and try to collect it. 2. Find a decent V1 weapon and upgrade it to purple (or even orange) ASAP. Veteran levels are slow to level and you will be spending a lot of time at V1-2 so having a good weapon sooner rather than later is a good investment 3. Avoid Veteran group dungeons before V3 – The content for the first 3 Veteran dungeons is tuned for V3+, you can enter at V1 but the trash is V3 and the bosses are V5 they will wipe the floor with you, so spare yourself the frustration. If you don’t believe me you are welcome to try. 4. Did I mention that the veteran dungeons are hard? Start to prepare yourself for the end game and erase the mentality of face rolling, chain pulling, AoEing everything. And start investing in those CC skills you probably neglected thus far – you are going to need them BAD. For those of you who played WoW the difficulty curve is similar to normal to heroic 5-man dungeons. Just like in WoW where you simply can’t do heroics in green quest gear. 5. I hope you saved the CE treasure maps for the other factions instead of wasting them on your alts – good news they give V1 gear now (I’m going to test if the one from the V2 area will give V2 gear tonight and update). 6. No skill points nor attribute points from leveling, so don’t count on them in your plans. If you have any questions, please ask them here i will try to answer them to the best of my knowledge / abilities.
  12. 3 points
    And yet another video! Enjoy!
  13. 3 points
    I wanted to wait for a guild pvp event before venturing into Cyrodiil, and I'm glad I did. It was a true experience, hectic, mad, fast paced action, I was dying for a pee but couldn't leave (note to the commander...bio break's)... didn't have time to roll a fag, until we scaled the walls of the keep...and it was the worst fag you ever saw...note to self (roll a few before hand)...or stop! Now... I have no idea if I hit anything with my staff from the top of those walls, but it seemed to pissed them off enough for them to come into cast range and the "you have killed" message was met with a grim reaper smirk from yours truly. Funniest episode was when running back from one of my many death's, an enemy and myself ran past each other, he jumped off a rock ledge and I followed... right into his mates. As was said in chat don't try and get back on your own wait for a group,,,lesson learned. My high elf was burnt to a crisp but all in all .. I loved it..and signing up for the next one.
  14. 3 points
    The video from Elden Hollow. 3/4 guild run. feedback is very welcome. brightness = -1 (which means brighter) and master volume is -2 dB. The music-game sound ratio is also shifted towards game-sound.
  15. 3 points
    It was expected that forums would die a little right around launch right? Atleast I expected it -everyone would be caught up in the game. But turns out the forums are still active, atleast some ppl are. I think (I'm sorry to say) that we grow too fast. Humans are made in a way so we can manage to know a certain amount of ppl, and at some point with too many ppl it becomes a blur. Before launch we where not so many here and I had an idea about who ppl where, I felt I had a chance of getting to know ppl. And I know it's bad to say this, because a lot joined, so please, this is in no way meant to aim at anyone, it's just a fact. And I will ofc try to get to know all of you Second problem is the game itself: 1. Storylines why lvling is very indulging. I atleast have to concentrate at the stories told to me, so I don't talk much in g-chat while questing, and more while emptying bags and crafting. 2. Same problem with TS. I find TS disrupts my gameplay -because I like the stories and don't want to miss them, and ppl talking on TS while some npc explains her lifestory of sadness, is a disruption. 3. We can't really group: A. Faction isssue? We can't group with those not of our own faction *cry* and here I had hoped Serana had some evil twisted plan to make Malva her slave or omg a vampire. B. Zooning issue? We can't group and quest together if we are not doing all quests in the same way, because of the game zooning or instancing areas. I think when raidcore is created atleast those participating there will become a tightknit group, so that is good. But it is also very bad if we get divided like that -because we will be if we are not carefull. I know as I've tried sitting outside and not having much talk with raidcore ppl due to them being really bussy with raids. So that might become different factions within guild: raidcore, pvpcore, rpcore and the rest. Sad What can we do to prevent it? -mixup raidcores and have a group big enough to circulate -participate in more then just one aspect (like do both raidcore and regular pvp) But it is up to the ppl doing those things, as you can never force anyone to be social. Also just talk a lot Talk really do catch I think. And it does not matter what we talk about. And don't be shy. We don't bite (unless you want to become a vampire, then someone might be ready to bite you). Also did you guys know we can form a band? Be the first to make a band weeeee and give performances in towns. Because you know it is cool if you ever did play WoW L70ETC Rogues do it form behind ;P
  16. 3 points
    Hey guys, My latest video is live. It's a guild run. Check it out below:
  17. 3 points
    By fire and moons and birds and bone. â€â€¦ far north?†a female voice shrieked. “But we have never been so far before†she continued, her voice growing stronger. Malva woke up by the sound of her mother’s anxious words. It was late night, but the council still sat around the smoldering fire. Everyone else was sound asleep in the wagons or on guard duty at the perimeter. “Jo’Tian had a vision and the signs all tell the same story†Ri’Kara’s voice sounded agitated and tired at the same time Malva thought. “Lower your voices, or the whole camp will be awake soon!†It was R’Chia-dar barely audible through the wind rustling the autumn leaves, his voice an angry hiss. The voices became a mumbling sound, with just a few audible words. Malva was wide awake and curious. Far north? She pushed the bedcovers aside, moved across the floor to the edge of the wagon and slid out under the wagons covers at the back end and landed soundlessly on the cold wet grass. She pushed herself underneath the wagon ignoring the cold and the grass stains on her nightshirt. Jo’Tian was talking with a quiet calming voice. She was a master of calming people with her voice alone. Somehow she managed to make her voice sound like a soft purr. “This one is certain. All signs has shown her, north is the direction for us.†Malva curled up behind a wheel and could just make out the hunched silhouettes of the council sitting by the campfire in the circle of wagons. “We have decided to find her and both moons and bone, birds and cards is telling this one the same: North.†“And then we go north, we decided to find her remember. We all know what is at stake.†Even whispering Ri’Kara sounded a bit scary. You could hear his huge teeth and big paw in that voice Malva thought and shivered. “But to bring everyone… we have children among us, most of them are much too young for a journey so uncertain.†It was her mother again. Shiam’dar backing her up: “Some could find a safe haven and stay with the children?†her voice trailing off full of doubt. Malva knew why. It would never happen. Ri’Kara would never split up the Wild Wind companions. It was a principle and everybody knew it would be the end of his reign as chief if he split the group. R’Chia-dar had had his eye on the chieftains position for some time now, all he needed was a reason. As predicted Ri’Kara’s voice boomed and caused hisses from the others “We are not splitting up the group!†He rose up and stood there for a moment, huge and hovering above the rest. One of the guards leaped into light of the fire to see what the shouting was about. Ri’Kara send him away with a wink of his paw and continued. “Ri’Kara is declaring we tell everybody of our destination tomorrow and begin preparing. It is a long way to Skyrim and it is even longer to the north of the north. The signs in the moons show us we have no time to waste before the nightmares are upon us. This one will not overlook the signs and think himself above the wisdom of shamans. We leave for the north in three days. All of us.†He looked around at them, his tail drawing annoyed patterns and shadows in front of the dying fire. “Now we will sleep, the meeting is closed, say the words Jo.†And Jo’Tian began the traditional moon prayer to end meetings where decisions are made. Malva crawled back up into the wagon excited about the news. She had never been further north than Bangkorai even though she had lived most of her life with the travelling Wild Wind companions, a gypsy band of Khajiit, all exiled for various reasons or just not satisfied with a settled life. Back in her bed she was too excited to fall asleep and she thought of soft snow and pointy mountains while she listened to her mother undressing and turning in. Skyrim, the name alone was magical. And there lived the dragons. ...to be continued
  18. 2 points
    Guild Housing Project Here will be our main discussion point for our upcoming Guild Housing. So as you know, once we are close towards clearing Craglorn vTrials, I plan to purchase Earthtear Cavern as our guild house. It costs around 100 EUR in real cash, that's why I want to buy it only if our guild proves successful in the hardest of our projects: the PvE Endgame. Some of our members already contacted me and offered donations towards it. But I am very hesitant in this regard. Primarily because this house will be bound to my personal account, instead of our guild. I believe people shouldn't be buying a player some housing costing this much. Secondly, it's not just about buying this place: we will also need to fill it with premium items to show-off some prestige as a guild. Thing is, some of you, as I was told in private, might not have enough time to play the game and thus might not be able to donate items we will need and the in-game gold to purchase them. I will think about this and will try to figure out some way for those guys to contribute. After all, I want this purchase to be a gift to the guild from me primarily, so I can't accept substantial contributions which would undermine that goal! So, following will be the stuff we will need after the housing is purchased. Feel free to horde these stuff until it is purchased, and when time is right, you can contribute them to the guild, either by depositing them to Guild Bank, or by sending them via mail to me personally, in-game. Here we go: Master Crafting Writs - by doing these, we will be able to purchase Luxury recipes from Master Writ Crafting NPC. Premium Housing Items (from Master Writ vendor): Instead of donating Master Crafting Writs, you can do them yourself and donate the items purchased from Vendor. Premium Housing Items (created from epic housing item recipes): As you know there are epic recipes in-game for housing items. You are welcome to donate such crafted items ... Premium Housing Item Recipes: ... or just donate recipes themselves. But I believe these recipes can be expensive, so crafted item donations might make more sense in some cases. Gold: This we will need to purchase Achievement Furniture and Luxury Furniture from Vendor in Coldharbour. Items range from 15k up to 100k in gold. So either donating these items (make sure they are not Bound on purchase tho!!!) or the gold to purchase them will do. To this end, I also updated Guild Bank Rules, prohibiting the withdrawal of these items from there. Thanks everyone in advance! -- Gelmir
  19. 2 points
    Consider this topic an album or, a diary Post your character pictures here, daily adventure screenshots etc. I will close these topics every month and open a new one to continue on. Enjoy! Here goes my Francesca Findabair in her Primal style Heavy-armor (first two pics) and Medium-armor (last pic).
  20. 2 points
    Me and ma mad horse. Has anyone noticed this guy's lunatic grin? Can i suggest that these horses are lackeys of Sheogorath? How would that mad god manage to appear wherever we go?
  21. 2 points
    "...Enough talk!" (throws and arrow at the orc) So, join us now and fulfill your destiny! (laughs)
  22. 2 points
    Maw of Lorkhaj (MoL) Normal run. Thieves guild dlc or eso plus required!
  23. 2 points
    I will be most grateful to anyone who can teach me to get achievements in Mazzatun & Craddle of Shadows (not completion, the other more harder ones) or Falkreath / Bloodroot (anything).
  24. 2 points
    Happy Birthday @AlphaDitto !
  25. 2 points
    Hello! This topic is about pretty much anything you want it to be. This is the place for everything random, or not random, that has, is or will happen. Everything you want to talk about, but something not worth an entire new topic in this forum. Like you just found something silly looking, want to talk about the weather, dolphins, narwhals, apples, oranges, erasers, chewing gum, your favourite shows, flowers, colours, serious things, "Deal with it!", , , , cats :3 , fonts, events, seasons, ice-cream, banana phone, 1337 and... dare I say it... opinions. And the best thing? You don't even have to stay on topic! You can change the subject whenever you like. Just remember to follow the guilds rules. Don't discuss things that may be found offensive or is in any other way inappropriate. I made this topic since I thought it'd be a fun thing, I saw a topic like this on another forum and it was a great success. Also it kind of prevents spam. Kind of. Depends on what people decided to post. So uhm... this topic is kinda random. I guess I should start. I say... !!!CATS!!! >:3 EDIT: <-- Look at me... Look at me.... Look at me!
  26. 2 points
    Yes, I think Zeni did a bad thing listening to beta testers if that is really the case! Lots of MMO's with factions is that way, you see part of the game, want to se more, make alts. Rather that than destroying the lore. Especially with a game like ESO, which already was taking shit for even becoming an MMO! Also I think people will whine nomatter what you do. Can't satisfy everyone. They have such a good game lorewise, actingwise, storywise. It has great potential really. But in MMO you need the choice to either solo quest OR group quest. To make group almost impossible until 50 and then force people to group is the WORST mistake ever done First you teach players to depend on themselves, then you flip and tell them to work in groups O.o oh dear, it's not the right way to do it. Phasing is great and it works really well if this was not MMO, I'd rather sacrifice that and ignore that the town I saved still needs saving, as I've done in every other MMO I've played. WoW tried phasing also and got bashed for it, Blizz was smart though and only did it in a single zone or so. I think the grouping dificulties was a major dealbreaker for people. Along with the play-the-other-factions vet lvls.
  27. 2 points
    It's impossible not to be romantic when reading so much. Maybe I should mention that I'm reading too - tons of marketing shit and, my favorite, 'Tax code'. I can't get enough of this book! I have bookmarks all over it. I read it again, again and again... You probably can't even imagine how much I hate it! I barely can read 1-2 novels a year, so I can't say it's a hobby. Currently I have 'a tale of two cities' and '100 years of solitude' lying around for a month. What should I start reading? Oh, you got it right. Most of the time everything seem just brilliant, but there is always some dark side. If some real kick-ass issue emerges, insomnia and even nightmares attack me. There is nobody behind me. If I fail, I am in deep-deep shit. People always look at me and wait for answers and decisions, it's sort of constant pressure. But I am not a tough guy, I am still a boy, young stupid boy! I want to fool around, chase some skirts and play silly computer games.
  28. 2 points
    Warning: alchemy spoilers of sorts Herbs of Tamriel -a Fieldguide To Jo’Tian, who was always patient when this one mistook Common Thistle for Blessed or came back with mashed up mushrooms because she had not secured them with enough cotton or grass, and who always told the best good night stories. Introduction With this book this Khajiit hopes to share her knowledge about the herbs of Tamriel. For every plant with known magical properties she has carefully written down their location, a description, similar plants, with this knowledge it should be easy enough for anyone to find the right herbs. This one has also included the magical properties of each plant, what deadra or aedra the plant is believed to belong to, and which mundus stone is connected to the plant. This one hopes you will enjoy her herbal guide and not eat anything marked as poisonous. Water Hyacinth Location: Water Hyacinth as the name suggests grow near or in shallow water. It is a very common plant and it is very easy to find, the plant prefers still water. Description: It has a thick stem and broad crunchy leafs. If you take the stem and break it, it will make a tiny pop sound. Its sap is thick and sticky. Be careful not to get sap on your skin as it can cause a rash if exposed to sunlight. It sprouts four or six leaves near the root of the plant and they surround the stem completely. It you find a plant with a natural occurring uneven number of leafs it has greater potency and should be saved for special brews. The flowers grow in one bunch at the top of the stem. When the plant is about 1½ hand tall out of the water it will produce many small buds which will blossom within days. The color of the flowers varies from a soft pink to a deep purple. The plant should be picked while it blossoms as it is then most powerful. The flowers may look torn and worn, but it is a trick played by the plant. To avoid being picked it camouflages itself to look like an old and worn example of the plant. Do not be fooled by this disguise. The root of the plant is onion shaped with many little white thread-like roots. The plant is easily lifted from the water. Similar plants: Water Hyacinth is not easily mistaken by other plants growing at the same locations. If however you see a Hyacinth of similar proportions growing far away from any source of water, it is most likely the Blue Hyacinth. The two look very similar, but the flowers of the Blue version will grow to become a bright blue, whereas the Water Hyacinth’s flowers are pink or purple. Traits: The Water Hyacinth is mostly used for its healing proportions. It can sometimes also be an advantage to chew the leaves for a better aim, but be warned, if the potion is brewed too strong it can cause the user to grow roots. Daedra: Meridia Mundus Stone: The Shadow Jo’Tian sometimes referred to this plant as “Umaril’s Anchorâ€. It is told that Umaril will forever flow in the waters of Oblivion, and only when he manages to get hold of one he gets a chance to clear his head and remember who he is. Such a shame the roots of the Hyacinth breaks so easily. While you are near water searching for Water Hyacinth you might also look for Nirnroot. Remember though, Nirnroot is best picked under the moons. (I hope to continue this over time, but I realise I'm writing on many things right now )
  29. 2 points
    Mountain Flower (Dibella’s Rose, Dibella’s Gift) Location As the name suggests this plant is found mostly on higher ground. It grows well in very little dirt and can grow directly on sides of mountains and rocky ground. It needs very little water, does not mind direct sun or wind. Description Mountain Flower comes in many colors: red, blue, purple, yellow and orange exist throughout Tamriel. The most common variety outside of very hard to reach mountains in the north is a hybrid between the red and yellow north variants; it has beautiful orange flowers which in the wind can look like a tiny flickering flame. This one will continue with a description of this variant of Mountain Flower here, since the true Mountain Flower variants are rare outside of the most northern parts of Cyrodiil and Skyrim. Lowland Mountain Flower grows on straight stalks, unlike its northern sisters, who have a more bushy appearance. Its leaves are small and greyish-green of color, they can seem sickly as they crumble in on themselves and their edges are rippled without a clear pattern. This form is better suited for a windy place, where large leafs would be torn and break. The flowers are similar small and the petals have the same ripples edges to them, this adds to the trick of the eye, where the plant can look like a small flickering flame. The plant has two kinds of roots. Long thin grey and very strong roots that tangle together and can reach far from the plant. The other kind is long and thin also, but has little round bowl shaped parts on their ends, this shows cleverness in the plant as it uses this second root system to grab hold on things. Do not worry; it can’t grab you, as other more bloodthirsty plants might. Similar plants The rare red, yellow, purple and blue Mountain Flowers. The lowlands Mountain Flower is a hybrid from the northern red and yellow kind. It is hard to say if they share the same magic abilities; it has yet to be tested. Harvest As the plant stores its magic in the flower heads it is best to harvest this plant during daytime and on days with a clear sky. Rain seems to wash the magic from the flower. The flowers magic is strongest just around the time where it attracts bees. It is possible the magic resides in the flower dust bees collect from it. Traits Mountain Flower can be poisonous, so when working with this plant you need to be careful. The poison can make muscles weak, and if taken in too large amounts it can be lethal; you will have to eat a lot of flowers though. It is used in alchemy however, since it has much greater good traits. It has healing and refreshing abilities, and according to the time of harvest can heal quite dangerous wounds. If used in teas it refreshes and wakes up tired people, as an ointment it has great healing potential, but it will most likely also cause the patient to feel heavy in his limbs. Brewed in a potion it both refreshes and it strongly helps with the healing process of smaller wounds. Divine: Dibella Mundus Stone: The Tower Mountain Flower is said to be created by Dibella, and is also sometimes called Dibella’s Rose or Dibella’s Gift. Flowers of all kinds are often said to be the work of Dibella, as she is attributed all things of great beauty, and thus many stories are told of how she created this flower or that. This one will tell the story of how the northern Mountain Flower was created. Dibella was wandering through the lands of Nirn seeking out all parts, to gaze upon its beauty and taste its wine. When she reached the northern parts, she fell in love with the magnificent beauty of the snow clad mountains and trees. She stayed many months in the cold part of Nirn spellbound by the shining snow. Spring came and the snow began to melt, revealing a greay dull muddy landscape. This saddened Dibella and she mouned for the people who lived in these parts. She hoped for spring to bring forth an abundance of flowers, but only green herbs and brown fungi shot through the earth. Dibella then decided the grey rocky areas would be more beautiful if it had more color. She tore off her necklace of small gemstones and threw the gemstones out from the highest mountain in Skyrim and the next spring flowers of all colors shot through the ground making the great mountains magnificent during both winter and summer.
  30. 2 points
    Annnnnd she picked up her new computer WEEEEEEEEEEEEEEEEEEEE! So tomorrow is set aside for making it work. I'm thinking it'll take most of the day and hopefully I'll be on good graphics tomorrow evening for RP (else I swap back to old computer, it still works). And Flavia, I carried it home all by myself on my bike, with my strong manly arms, all the way through this hole damn town In a dress -wuuut And a gentleman man held the door for me when I was trying to hold the bike, the computer and grab keys, but finding out I had no third arm O.o He looked quite nice, but I think also he was a carpenter, and we know carpenter men are handsome, right
  31. 2 points
    We are mostly casual players and we have different priorities in game and real life. We play not to achieve maximum level, dominate and tare everybody apart. We pick flowers, role-play and simply enjoy the game in friendly relaxing environment. For trials and all sort of group events we need far more dedicated players. You can't demand it and push people, if they don't really want it.
  32. 2 points
    Sometimes my wife gets angry on me for gaming too much. I thought she's right until I received this pic from a friend who plays on his mobile phone. Since then, I stopped considering myself a gamer
  33. 2 points
    I just read this topic so sorry for the late reply. First of all, stop smiling so much, it's creepy. Seriously though, I know you try to show that you say what you say in good will but it gives me really strong vibes of sarcasm as your "face" doesn't match your sayings. By the way I meant the plural you. Now on the topic, I think feminism is, depending on what you mean by it, either a misleading, unnecessary and dangerous for real equality term or a hate group against men, often triggered by cases of abuse on females. From what i read you belong on the first case so I will answer accordingly. Firstly I say it is misleading because if you really seek equality for all why are you calling it feminism, don't you see how the term addresses only females? Unless I am wrong about the fem part of the word. That is why I think it's unnecessary too, You shouldn't seek for women to have equal rights with men but rather everyone to have equal rights, putting females first defeats the purpose, for example if I said I fight for men to have equal rights with women it would sound like I am with team men, for a lack of a better term. Now I say it is dangerous for real equality because I see a lot of cases of men speaking differently towards women or about women in fear of being rude, or treating women differently for that matter, like being careful not to touch them wrong when they are really close to them, for example during sports or on a crowded place. and when I say men I mean males, and I include myself although I try to change that. What I mean is that feminism can create a lot of similar situations to what happens often with black people, being careful not to insult them by saying the wrong things. Nuin, on a previous post you wrote something along the lines of men can't understand my point of view, which is true but only a part of the truth, as females can't really see things from you point of view too, unless you meant that females have some sort of biological thing( I couldn't come up with a better word) that allows them to see things like you. Also the picture that said something like 3+3=4+2 is completely wrong, because how do you compare humans and even if you could I don't think you would find anyone equal with another. What I mean by equality, and if it is wrong I don't want equality, is everyone having the same rights but those rights should include a lot special of cases like in case someone is pregnant( note that i say someone, not a woman, and I think everyone should do that even though I don't think science has gone so far yet as to allowing men to get pregnant), and it should be considered as when someone is ill or has mental problems, not that I mean pregnancy is an illness, but it has some similarities. Now for Flavia, I don't agree with you as I think that people with power should help those without, and power can come in many forms(physical power, mental power, leading ability etc.). I think that if everyone works at what they do best and is required of them they can use their power for the betterment of everyone's life instead of personal gain, even though I don't think there are a lot of people that enjoy gaining things by ruining others in the long run. But I could be wrong about that as i don't have a very strong opinion in this argument as I have in the feminism argument. Edit: Also I forgot to mention, what is the problem of being sexually attracted to women and why does that make me look at women as objects? So when you see a man with a nice body that makes you looking at him as an object if you like him? ( I should have said perfectly shaped reproductive organ but that might go too far and be considered rude)
  34. 2 points
    Non-RP (I forget sorry O.o) I think we should group up, so we know where we are I also thought group-chat would be non-RP/out of character, instead of using guildchat. The idea of RP is to be your character, act and talk like your character would. Like Tyro explained. He also did this guide. It is very good and I'll recommend you read through it, as it answers many questions (and I might forget to write things). Basically you do what your character would do (emotes and actions) and say what she would say (or whisper). Probably we can't all the time identify 100% with our characters and their actions, and no one is checking up on you and no one will judge or tell you how to do. If in your head it works for you Serana is a good friend, you still know what she would do and say in most situations. I won't recommend you to try and be a female if you find it hard. I don't think it will matter much if you play Serana "as a man", as long as you don't try to stand up and pee She can be a masculine character, a tough warrior type if you want it It's the thoughts and inside which is important in RP (in this one it is). The moral compass if you like. The character sheet thread, operates with alignments, in this way you decide your core morals and can always go back and act on that by a sort of default. I'm not very good with the alignment system, but it works well for some. I've found this page which explains it in depth (truly in depth but don't read all that O.o), just read the first 5-7 lines for each alignment if you like (to get an idea of how they work). As said the system works well for some, and not at all for others, so only use it if it works for you, not if it restricts you. From Tyro's guide, I think they are good guidelines: -Leave RP open so everyone can be part of telling the story. -Accept that things may not always go the way you “want it toâ€, and that’s part of the fun! -Know well enough to keep IC and OOC separate. (Fighting IC doesn’t mean you hate each other OOC, having an IC romance doesn’t mean you are a real life couple, etc.) -Don’t poweremote or metagame (“Tyronus punches Morier in the face, knocking out three teeth that fall out and scatter on the ground.†should in stead be like this: “Tyronus swings his plated fist in an uppercut, trying to strike Morier in the face.†where you give the other person a way to avoid the hit) -Don’t force “darker†RP on people without knowing that they are okay with it first. For example, don’t try to kill/disfigure/torture another character without asking OOC permission first. -Don’t break game lore by claiming something crazy, like that your character is the husband of Queen Ayrenn, or that you actually ARE Queen Ayrenn. -Likewise, we can’t all be the Vestige, so it is best to leave the main plot of the game aside and not use it for your own character story. RP/IC is through: emotes, say, whisper. non-RP/OOC is through: Groupchat (guildchat). Ask anything there also There is two experienced people, me in the middle and two who are new to RP (correct me if I'm wrong here). I'm sure the experienced two will answer any questions along the way Just don't be scared of doing or saying anything, the only way you can disrupt the story I've planned is if no one shows up And remember: RP is for fun Always. And really don't worry I'll be really scared and shy to begin with, because I've never ever done RP events in MMO's before O_O And I'm happy I get to play NPC's some of the time. [i realize "excited" might translate differently than intended *blush*, what I mean is I'm looking forward to tuesday ]
  35. 2 points
    I didn't watch the video but omg everybody on FB is complaining...too easy, too short, is this the end-game, we are going back to GW2 blabla. On the other hand, they could be right because I remember "pve end-game strategy/guidelines", which was discussed here on this forum and it was something like "first 2 weeks in a dungeon are just to know boss' mechanics and starting 3rd week we'll farm on him". OK but those guys (Entropy Rising) reached the final boss (in their first try) in 36 minutes and defeated him in a later try, same day. Anyway, I suppose Zenimax could easily adjust difficulty since Craglorn is still closed beta.
  36. 2 points
    Disclaimer 1: FIRST RP try so don't be too hard on me! Disclaimer 2: English is not my first language so please excuse mystakes. Thanks! Prolog "Hunter and prey" (Skyrim, year 4E 202, Dimhollow Crypt) Serana was sitting in her millennial prison in a state of semi - consciousness, endlessly re-living the same nightmare, the degrading ritual of Molag Bal. She could not decide whether the hate against the Daedric Prince and the shame about suffered orgy are stronger than pride to be among the very few survivors of ritual or not. On the one hand she wanted to forget, on the other hand she was proud of the gift received, to be among the few "Daughters of Coldharbour". Then the fight for power between her father and her mother, she caught in the middle, their breaking and her mother imprisoning her here. All these thoughts mingled in her asleep mind. neaNicu boredomely gallop the narrow path that leads to Dimhollow Crypt in wait for another routine mission in this new job as "vampire hunter". The quest received from the head of Dawnguard "go and see what the vampires look for in Dimhollow Crypt" did not seem too interesting. After you have fought against the 8 Dragon Priests and against Alduin, all other adventures seem like simple walks in the park. Arriving at the entrance of the cave, he tied Frost, recheck his spell "Incinerate", which typically used and his gear and entered. The fight was easy ... vampires have an innate sensitivity to fire and neaNicu noted with satisfaction that "Incinerate" simply melted them. It took only 20 minutes (and dozens of victims) to make his way to Dimhollow Cavern. Arrived there, noted that unfortunately he came too late: two vampires just killed a member of Vigilants. Removing rest of opponents on the way to the center of the room, he remembered Isran's words "what so many vampires do seek in that isolated cave?" Noticed a strange device with a button in the middle ... neaNicu has been in hundreds of caves and was accustomed to a particular caution to avoid traps but current situation seemed to not give him a choice ... tried to look around for a few minutes but in the end chose to press the button in the middle of strange room. Ohhhhhhhhhh, he could not hold a howl of pain, accompanied by some cursing, when that button transformed itself into a sharp piece of metal which penetrated his hand...he was bleeding profusely and the pain was unbereable so he retreated a few meters to take care of his wound. Serana wake of the semi - conscious state because of the blood that flowed abundantly from her prison's mechanism directly on her lips. She didn't feed for a long time, the feeling was so nice that almost overwhelmed her. She tried to yell for help but could't... After calming down his pain for a little, neaNicu saw room floor partially light and some pillars across the room. A puzzle he thought... and noticed that the lights changed depending on pillars positioning on the floor. Finally, after several failed attempts, the floor was fully lighted and the mechanism visible in the center rises, revealing a new button. No, not again , he sighed, remembering his still-bleeding wound. Then took courage though and pressed the button again... instead of pain, this time felt a huge surprise when the central pillar of it opened and a mysterious woman fell on the floor... Serana hardly rises , her legs still shaken after so many years of imprisonment... She looked surprised and, looking into the man's eyes, said "Who sent you here?" Although she did not seem dangerous, neaNicu prepare by reflex his magic to attack and enigmatically replied "Who were you expecting?" "Someone like me, at least..." she replied, slowly regaining her breath. Only now neaNicu noticed red - glowing eyes of the woman! "You mean ... a vampire?" Exactly, said the woman. By the way, my name is Serana, she added, smiling and offering her hand to shake with her savior. Little did she know that neaNicu was sent there to hunt her...
  37. 2 points
    I had great troubles with a quest-boss the other day, from veiled heritance quest, that guy on the boat. I tried and tried and tried and adjusted tactis and skills and even swapped mid-fight. And i got wasted completely. And I whined (sorry to you who had to listen to that) It can be very frustrating when it is quest-bosses, because you have to wait maybe several lvls before going at it again, and the stories are so damn good, you want the end of that story NOW, not in 2 weeks when you have grown more skillpoints I'd never go to forums and ask devs to nerf though, because I accept other people will not think it as hard, and the game has to provide hard fun for all kinds of players. But for people to say "that's easy enough" is very frustrating, because it's as saying "you suck haha" and that is not always the case. We play differently, we play different chars with different skills and different abilities and thus we have different mobs we are good at and bad at fighting. I think that's the beauty of this game, the diversity and the possibilities. The moment we begin with "you need this and that to do this and that" well it's broken and we are back at wow where all mages push the same button over and over. Did I rant? O.o sorry... <3
  38. 2 points
    Prologue White-and-gold banners glimmered in the sun. The beating of drums swept across the field, and brass trumpets rang clearly. The day was won, and both the Pact and Covenant forces had been driven back from Fort Rayles - at least for now. The Aldmeri propaganda machine would surely spread these good tidings, speaking of a heroic and glorious victory. But as Tyronus knew, reality was never as pretty as in the stories of bards and politicians. The white-and-gold banners were torn and ripped, standing amongst the rubble that had once been the castle wall. The drums and trumpets sounded just as much to declare victory, as to muffle the screams and moans of the dying accross the still-burning battlefield. From his view atop a nearby hill Tyronus watched an Orc, throwing up bits of her own teeth after taking the blow of an Altmer mace straight to her mouth just moments before. A little bit away, a Breton was crying out delirious nonsense as he faced a slow death from the horrific burns he'd suffered as a batch of boiling oil had been poured over him, seeping into every little crevice of his plate armour. The day was won, indeed... but the assault on Fort Rayles had not been why Tyronus was here. In fact, he had not even participated in the battle on the fields below. He shook his head one last time before he looked away from the pointless destruction, and fixed his gaze back on the true cause for his presence. The snarling vampire writhed on the ground. It had known Tyronus was coming for it; a hunter learns to recognize more than it's prey, and will come to know when it is hunted in turn. What the vampire had NOT known, however, was that Tyronus had come equipped with a silverbolt-loaded crossbow, cleverly hidden on the back of his shield. And now the creature lay wounded, immovable, with a silver bolt firmly lodged in each of its four limbs. The thing kept swearing at him, but it was nothing Tyronus hadn't heard before. Empty threats about what would happen once the tables were turned, claims that vampire hunters never lasted long once the vampires themselves took notice. Promises that Molag Bal would not stand for this sort of treatment of his beloved children. At long last, the beast spat out what Tyronus was waiting for. "You are one of those weakling Imperials that betrayed their homeland, aren't you?" the creature hissed, craning his head to get a look of the battlefield. "Perhaps you are with the Dominion? Hah! Then I suggest you let me go, or you will never be able to set foot in Valenwood again!" "Good," said Tyronus. "That is all I wanted to hear." Before the vampire had time to say anything else, a final Silver Bolt lodged itself into it's chest. The creature let out a shrill, angry scream, and then it was dead. Tyronus swiftly reloaded his crossbow and locked in the safety on the trigger. As usual, he would try to salvage the bolts from the body, then burn it. But in that moment, he had only one thing on his mind: 'Looks like I'm headed south...'
  39. 2 points
    Few weeks ago, I upgraded my PC (of 2006, with Core2Duo generation CPU) to: i7 CPU with 10 MB L2-cache and 3.7 GHz clock-speed. If you can, make that L2-cache 12 or 16 MB, but that will cost you a lot more (like 200-300 bucks more). There are other cheaper i7 CPUs out there and let me give you this example: you will not be able to play game and stream it in HD if you have those cheap i7's, or any CPU of lower caliber: i5 and below (we tested this with PduJ's comp and witnessed first hand). If you want something really strong, something you would enjoy completely, buy what I did, or better. And that will last for another 5 years (I've used my Core2Duo for 8+ years and it did quite well until ESO - MMOs require quite a good CPU power). For motherboard, whatever you do, don't buy any stock product which vary around $50. I strongly recommend some high performance Motherboard with high speed transfer bridges. I got ASUS Sabertooth X73 which is awesome motherboard. Costs more than $400. The importance of good motherboard is high as it gives you great upgrade capabilities and rids you of fundamental speed/performance bottlenecks. For graphic cards - I strongly recommend against ATI cards. Reason is simple: their stupid legacy program. It won't take more than 6 months before they declare your card old ("legacy") and stop supporting it with new drivers. Happened to me twice. NVidia is the only viable way for high performance and high customer support/compatibility gaming/professional graphic cards. I got NVidia Geforce 760 XT which has higher performance values than x670 XT counterpart of it, but for some reason the latter was much expensive with my vendor. For memory - latest DDR5 RAMs are what you need. And high end mother boards are compatible with those RAMs anyway. 1600 MHz clockspeed, 8 GB RAM modules (DDR5 tech) is what you need. E.g.: Sabertooth mobo I mentioned above, has 8 slots for such RAMs, enabling you to have up to 64 GM RAM in total. This technically eradicates SSD harddisk need as well, as almost all data your applications use will reside in L3-cache of RAM with much higher speed. It is relatively more expensive (i.e. buying 64 GB RAM vs SSD harddisks), but in long-term you will gain from it. For hard-drives - SSD disks are a must-have if you want fast OS response. 128 GB SSD will do if you use Windows only. 256 GB is needed if you also install some Linux flavor (mostly for professional reasons - if ESO had Ubuntu support, I'd stop using Windows altogether. And for several reasons, I dislike Mac so not using it either). For cases - expensive stuff aside, there are relatively cheap Full-tower cases which come with liquid-cooling for CPU. I strongly recommend getting at least such cases. Trust me, you don't want i7 CPU with stock fans! As I already had 21'' monitor, HDDs, power supply (to run this rig, you need to have safety-enabled good PSU with 680 Watt power, any less will make your life miserable and endanger PC components in long-term) and other small accessories, I didn't purchase any of them. My expense for the above was around $2000, considering Turkey has awful customs tax ratios. Normally these components could be gathered for less than $1000 in EU or US. For much less, in far East. I assembled my components myself, which took around 3 hours to do. CPU assembly with new liquid cooling is tricky, so I spent more than an hour for that to make sure everything worked just fine. Hope this helps!
  40. 2 points
    Well, I am pretty much at a loss for words. I have lived to see the words "nazi" and "tolerance" spoken in the same breath. I did not think that would ever happen.
  41. 2 points
    It is just such a touchy topic Gelmir :/ I do not dare even say anything... but ... I can... not seem to... shut up O.o People here might have relatives who suffered through that war, and it makes it very hard to debate. It makes it impossible to be "objective" because a lot of feelings is involved, even if you did not have relatives and live halfway round the world, because it is also dipped in politics and up pops the feelings again. It is not the same as talking about 9/11 or the moon landing, Illuminati and big farma etc. because when we talk about those, it is ok to disagree and throw in all kinds of arguments for or against a position. But the holocaust stirs emotions in most of us of some kind or other. It is better talked about when you know people and I would say face to face, because intentions and arguments can be fast and hard misunderstood. History is written by those who wins, and history is not an objective science like physics, so there is room for misinterpretations and propaganda. Like my country nicely scooting over we made fortunes on the slave trade, because an apology is not an uncomplicated thing. But well I wanted not to comment O.o and did anyways. And I did not study history.
  42. 2 points
    Checked my Provisioning recipes today, making list of what mats are important for which recipes. Following is the drafted list: FOOD Glace Viande + Mudcrab Meat [Magicka, 50] Honey Comb + Imperial Stock [Magicka, r-5] Beef + Jus + Onion [stamina + Magicka, 40] Baker Flour + Mudcrab Meat [HP, 50] Honeycomb + Imperial Flour [HP, r-5] Baker's Flour + Mudcrab Meat + Red Wheat [HP + Magicka, 50] Beef + Cake Flour + Barley + Red Wheat + Oats [HP + Magicka + Stamina, r-5] Fatback + Mudcrab Meat [stamina, 47] Honeycomb + Pinguis [stamina, r-5] Honeycomb + Pinguis + Salt [HP + Stamina, r-5] POTIONS Mountain Berries + White Malt [HP-12, 50] Bervez Fruit + Imperial Mash [HP-13, r-5] Jazbay Grapes/Bervez Fruit + Golden Malt [stamina-13, r-5] "50" in square parentheses means level-50 consumable, "r-5" means rank-5. Italics means possibly raid-important.
  43. 2 points
    The above is exactly why I like challenging content. At the moment ZOS already has both challenging and relaxing content, if you stumble upon a boss you can't beat then stop beating your head and go do something else. Come back later when you have more potions or skills. If you feel like being challenged, try it now. I died 2 times on Mannimarco because I didn't know how to use my weapon swap as properly as I should. I am not attacking you on this, but 'relaxing' player demanding challenging content to be brought down to 'relaxing' level annoys me to no end. There are indeed two types of players, but don't go whining and taking away my content just because I play for both a challenge and relaxation sometimes (again, not to you, but saw this ruin MMO's left and right)
  44. 2 points
    You don't really need to And if you never try, you'll never get experience I'd love to see some RP in ESO, participate in some RP events with the Lodge. Even if my Elder Scrolls knowledge isn't big. NeedfulLad, as Nuin says, there are some basic things to take into account, and you're set. 1) Prepare a small sheet with basic facts and traits about your character - Name - Place of origin - age - likes/dislikes - a couple meaningful events in his/her "life" (typical example from SWTOR: As a kid, a bad Sith came, kill my parents and made me his apprentice. At 15, I killed the evil Sith and became Darth Trucmuch. At 21, I was so evil and powerful I broke the Emperor in two and ruled the Galaxy and this was 5 years ago). NB: this is a very bad example of course ) The main point is to establish something coherent. Your character is around 25 years old today, he cant 40 tomorrow. He has a phobia of spiders today as he was attacked as a kid by a big ugly spider, he cant be raising spider cubs tomorrow and so on. 2) Optionnally, you can write his/her life story up to now. Either in "bullet form", meaning you compile a list of events that marked his/her life, or in a "biography", or a set of short stories. That is if you enjoy writing stories and such. 3) In game, there are usually a set of common "rules" applied. - use /say (or /yell if you're yelling ^^) to talk to people. This also means that you normally talk to people close to you. (in TOR, we sometimes published RP messages in guild chat as it was deemed as a Holonet channel, but afaik there's no equivalent in ESO, except maybe in game mail). You also should be close to be able to use emotes (makes no sense to have a discreet conversation with someone if he's playing the lute 25m away ^^) - usually, emotes or a typo convention is used to describe attitudes/movements. Ex: *Chsei looks at you with lust in her eyes* or /em looks at you with lust in her eyes (not sure yet how it works in ESO). This is to describe the VISIBLE effects. Not what you think/believe. Here's an example: *Chsei looks at you with laughing eyes* => thats OK *Chsei looks at you amused by the prank she will play on you* => thats not ok, as there's no way you can "read" my mind and know you'll be the victim of my prank. Thats more or less all there is to it The rest is mainly common sense and respecting the lore of the game. Try to avoid clichés if possible (Ooooh I'm a poor orphan, my parents were killed by evil mean vampires/werewolves/daedric lords/<insert typical vilain here> and i'm on a quest to avenge them, blablabla.). Again, coming from TOR, we were confronted with a lot of clichés (I cant recount how many poor guys were saved by a Jedi after their parents was killed by a bad bad Sith only to become such a great Jedi that the Counsil is welcoming him/her as their new Mentor but with a dark spot in their heart as they still secretly want to avenge mommy... Or the amount of "secret" Dark Council members running around... Yeah, sure, I'm the member of the ruling government which is made of plotting maniacs usually set to kill each other through intricate plots but I'm bragging about my title in the Cantina of Tatooine, half naked, without any escort... Makes sense, sure... ).
  45. 2 points
    posted 2 hours ago The European megaserver is now offline for an ongoing maintenance. All updates and the patch notes are available on the official forums. Patch notes: OVERVIEW The Elder Scrolls Online v1.0.3 features a number of fixes to existing content, mainly focusing on systems and quests that were blocking progression. We’re working hard to resolve other issues we know you’re eager to see fixed, and we’ll let you know when they’re addressed. We’re also continuing to work on the more global issue of botting and gold spamming. These changes are happening behind the scenes and although we aren’t mentioning specifics in the patch notes, we are continually working on protecting you from bots and gold farmers. We continue to receive all your reports, and taking care of them is one of our top priorities. Thanks for sending them in and for your patience. FIXES & IMPROVEMENTS Alliance War General Attempting /stuck in Cyrodiil no longer instructs you to use /bug instead of /help if you’re actually stuck. Resolved an issue if you take all the resources around the same time, and the icons do not update in real time on the map. You will now generate Ultimate against battle-leveled players. Combat & Gameplay General Silver Bolts rank 2 can now be re-added to your skill bar if it gets removed. Fixed an issue with the Ranger's gait set bonus. It no longer gives you excessive stamina recovery. Crafting & Economy General You will no longer accidentally deconstruct your equipped helmet. The sell value of food that you create has been reduced to be more in line with other crafting skill lines. Dungeons & Group Content Dark Anchors You will no longer get stuck if all the cultists are killed as soon as they spawn.Dungeons Banished Cells: After killing Cell Haunter and the other monsters, Keeper Areldur will no longer remain trapped. Banished Cells: Fixed an issue in the final boss room where the boss would not spawn if you were on the quest, but not on the right step. Miscellaneous General You will now be forced to restart the game client following a patch to ensure you do not get stuck on the login screen. Fixed an issue where you would get shot up into the air when walking over certain objects. Quests Auridon Through the Ashes: Monsters in the Abandoned Mine will now respawn as intended. A Hostile Situation: It will no longer be possible to get trapped in the jail cell when grouped with another player. An Act of Kindness: Resolved an issue where you could not use the crystal on monsters when you should have been able to. Betnikh Unearthing the Past: Fixed an issue where motes could not be interacted with on occasion. They are now be interactable when on the appropriate quest step. Carzog's Demise: Caleen and Lambur will now always speak to you. Bleakrock Island Frozen Man: You will now be able to find the third clue. Coldharbour The Army of Meridia: The Groundskeeper will no longer occasionally spawn in an uninteractable state. Crossing the Chasm: You will now always be able to start and advance through the portal events. Crossing the Chasm: The fight against Molag Grunda will now reset properly if you revive after being killed. Deshaan Trade Negotiations: Markers have been added to the compass and world map for each step in the quest. Trade Negotiations: Bodani and Raston should now always appear when turning in the quest. Challenge the Tide: The signal horn should now always be able to be used to summon Gruznak. Glenumbra Lineage of Tooth and Claw: The bound werewolf will now speak as intended when taken into the cave. Grahtwood Forgotten Soul: The central welkynd stone will now always be interactable. Scars Never Fade: Slim-Jah will now always speak with you, and her hunters will now always be willing to duel. Unsafe Haven: The ritual event will now spawn in as intended, and will no longer break with many players in the area. Guilds Anchors from the Harbour: Doshia has had her powers reduced. Main Quest Castle of the Worm: Fixed an issue where the quest could become blocked if you logged out or disconnected during the "Observe the Scene" step. Castle of the Worm: Cadwell will no longer decide to stop following you. Daughter of Giants: The exit portal will now always appear after defeating the final boss. Malabal Tor Arithiel: The sorcerer event will now always spawn as intended when you’re on the correct quest step. Reaper’s March Hadran's Fall: Returning Tand to the boss area will no longer break the quest. Rivenspire Fell's Justice: Leonce will now always respawn as intended. The Liberation of Northpoint: Darien will no longer get stuck and prevent you from completing the quest. Stonefalls Proving Trust: It should now be much easier to find and heal peasants. Divine Favor: Resolved an issue where you could not summon the Guard-Captain. Stormhaven Fixed an issue where the achievements Dreamslayer, Spirit Warden Champion and Azura’s Ally were not being awarded correctly. The Perfect Burial: It will now be much easier to find mudcrabs. The Rift Trial of the Body: All of the bosses will be able to be attacked as intended. Tomb Beneath the Mountain: You will now always be able to reanimate a corpse and have it follow you. UI General The error message “Account Expired†will now display properly when the client is set to any language. The error message "An unknown error has occurred" has been edited to be more helpful.
  46. 2 points
    The problem of leveling with others exists in any MMO, as everyone has a different pace, playing during different hours etc. Even if you manage to organize for a specific session the pace will be different, some people like to explore all of the conversation options, listening to the voice overs, others prefer to rush through them and get to the killing part. In ESO the problem is even greater due to 2 major factors - quest objectives are not shared, so if you have to go and kill 10 cultists each member of the group will have to kill their own 10 cultists - granted you can share a kill, but you will still have to be in a general vicinity so grouping doesn't speed things up. It even slows them down on the quests where you have to gather objects with slow spawn rate. The other big issue is that the quests are utilizing phasing meaning that someone that has completed a stage of a quest will often be in a different phase unable to help his group mates. The above is mainly a result of having to please 2 crowds at the same time - the TES fans, and the MMORPG fans, coupled with the Megaserver this calls for compromises. And i personally think they got the balance right. For the TES fans you have awesome single player experience with strong story, full voice over and a myriad of different settings. Once you are finished with your starting faction, you are offered to play through the other factions story lines on the same character. You have enough skill points to max out a lot of skill lines and even then you have the option to reset everything, eliminating the need for alts to a great extend. with the only 4 permanent choices being your character name, class, race and faction. For the MOORPG fans - First and foremost you have the Megaserver, whoever came up with this idea need to be knighted as there is nothing more dreaded than a deserted server after the initial 30 day period is over and half the people who bought the game don't bother to subscribe, forcing even more people out. This single factor has been the plight of every major MMORPG launch in the recent history. Or having found that some of your friends picked a different server and you can't play together unless you pay the exuberant fee demanded by the greedy DEVs (i'm looking at you Blizzard). You have relatively well designed and varied 4man dungeons easy enough for even a gimped group with half-ass tank/healer can beat them, yet challenging enough to not be exactly a cake walk. They are evenly spaced from level 12 to 50 and you can port to them at will not having to run miles to the entrance or having to wait for 2+ group members to summon you or whatever. I can't comment on the PvP as i'm not a huge fan of solo PvP and my main being in a different faction than most of the guild members prevents me from joining you for the organized part TLDR - Enjoy the 2 sides of the game, level up solo at your own pace, group up with friends/guildies for some dungeon runs during the peek times
  47. 2 points
    So many things has happened, this one does not know where to begin her story. She shakes as she writes this down, but she feels it is necessary for her to have a written record. To remember or to Silvaar, if he is also looking. The last thing this one remembers clearly before the nightmares began, was the attack. She is worried about the companions. Did they get captured with her? Dark moons. Silvaar was in a tree. She hopes he escaped. Has to believe he did. This one does not know the Wild Winds whereabouts, but she will find them! In Vulkhel Guard, this town down south where altmers live, this one found herself a journal, and so she tore a page and cleverly wrote a notice for a tree. Already someone has answered her, calls themselves S and has knowledge of the companions. Malva is ready to go and search, even if the mages warn her. Silly mages sends her down in ruins full of ghosts and cut-throats and then tell her not to go to Blodlet Throne. Then Malva made smart deal with silly mages, so mages can sleep well at night, knowing this one is still alive for them to send down to more haunted ruins to fight deadones. So they will make portal for her to go search the Blodlet Throne for clues of the Wild Winds. By the moons this one is scared of what she will find, but she tries to grab hope and hold on to it. ............................... Mages told this one to take warm clothes and go in shiny daylight, when she would go through their portal to Blodlet Throne. So this one was ready to use all her sneaky tricks so to look for her Wild Wind companions. What horrible place she found. Cold wind trying to rip off fur, ice and snow stuck on her paws and in whiskers. And the sun shining from all sky and trees and bushes and ground, even buildings, blinding her. Mages was right, such a bad place one should not travel to. Ruins and grey rocks, broken down in places, looking as if ready to eat Malva whole. Covered in snow and locked up good, ruins telling this one “go awayâ€: not welcoming place, but this one can open doors still. Mages gave a gift of sunlight for Malva to use in case of troubles, but this one has tricks of her own. She looked around outside, where only snow was to find. Wild Wind friends would go inside by fires to sleep. Nothing was to be seen inside either. And this one knows what signs to look for. So Malva was quiet while looking and quiet while leaving again, and this one thinks no one saw her. But she left a sign, in case Wild Winds was hiding nearby. Mages was glad to have Malva back, and they did some tricks to warm her up again. Now she just wants to sit in warm room with no shining sun in eyes. ............................... A new letter has arrived, from this same S-person who claimed Blodlet Throne was the right place to look. S. now says go to Whiterun and mages shakes their heads and leave her alone to think. This one suspects there will be no smart portal this time –unless this one makes one herself.
  48. 2 points
    In the beta after you finish Coldharbour you emerge in Khenarthi roost making it the Start area. In the release version for some reason the Devs decided to make Khenarthi roost optional and put you directly in Auridon where the first NPC you meet is giving you a quest to go "back" to Khenarthi roost - that's what you did most likely. The option to skip the tutorial is a completely different and regards only Couldharbour and is only available for new chars after you complete Coldharbour on your first. In my opinion Khenarthi roost (and the other "starter" islands) are must do as the content is much better suited for low level characters and the 6 Skyshards are 2 skill points which are invaluable at low level. Not to mention the items from the pre-order treasure maps. So you did well in going "back".
  49. 2 points
    I am interested but since its my first time with a serious guild I think I want to wait until I have learned the way of the guild
  50. 2 points
    Set my Alarm clock at 4:30 am (MST) for tomorrow, My wife ask me, Why! I said, I am going fishing. She replied, you going fishing??? Really? Yes, I said. She said, no way you are not! I replied, I am going fishing with my khajiit. Who or what is khajiit? I said my cat. Whaaat are you talking about??? She asked I answered, they are things that exist in a different realm, who are foreign to you and you cannot understand. In angry tone she replied, what!! Things that I cannot understand??!?! I just hope your khajiit friend is not a girl, and she stormed out of the room. Advices received: - You need to cast Calm on her. Chocolates and flowers should have come with the physical edition of this game to give to angry wives and GFs. - "Significant Other is too powerful for that effect." Where is your Akatosh now?

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