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  1. 2 points
    I would like to ask people that runned DLC dungeons to do some sort of training runs with guild mates explaining mechanics and all that. Those dungeons are extremely difficult to do with random people and without knowledge on mechanics, run will fail. Even knowing about all of it those dungeons are unforgiving. I may start with introducing Imperial City Prison and White Gold Tower, as I have experience , to people that never done them. Doing so will help people get gear, achievements, motifs they want. Cheers!
  2. 2 points
    I will be most grateful to anyone who can teach me to get achievements in Mazzatun & Craddle of Shadows (not completion, the other more harder ones) or Falkreath / Bloodroot (anything).
  3. 2 points
    State of Recruitment Recruitment is ongoing. This week we had some fresh blood joining the club: @Holybladee, @SkyGubbins, @YourBeast and @Sifres are our new members. Welcome guys! Additionally, I re-invited all our original members back to the guild, although I knew almost all of them would have left the game long time ago. After inviting dozens back, two of them - @Gorgori and @Aeriea rejoined us. Greeting to them again! We also have two Raid Leaders now: @Nefaras and @Cortair. Both of them have been hard in work, creating guides for our players, making polls, helping people out, organizing stuff for future Raid Core etc. Thanks guys for all the hard work! Future of Raids/Raid Core Firstly, we created a poll, asking people their regular playing hours in order to determine the best raiding times. 11 of you guys have responded, which is quite a good number - I encourage those of you who haven't done so yet, to do that, if you are interested in raiding with us in the future. @Cortair will be creating few more polls this week, asking what roles/classes will you be bringing to our raids. We will announce the links to these polls, so please keep an eye out for them and participate. Secondly, as you already might have noticed, we created few dungeon-farming events on calendar, for those who need their set pieces from dungeons. If interested, please sign-up. We generally will do those during evenings. Last but not least, we still are recruiting for our Raid Core and are in the search for good and/or aspiring Warden/DK Tanks and Templar/Warden Healers. If you have such friends who would like to join us, please redirect them to us. Miscellaneous Recently I discovered one of Alcast's online tools: ESO-Database.com. It's something like Magelo.com, syncs your character and guild data, creates fancy banner signatures for you. That's all folks! Stay all and see you in-game!
  4. 2 points
    Welcome to the Newcomer's Guide part 3! In this guide I will focus on all the major ways to rake in cash ingame, from Trading Guilds to stealing from NPCs. Having a lot of gold can solve many issues in the game, like upgrading gear or buying your Best-in-Slot items for your build. There are a many ways to make gold in ESO, like selling your junk to a vendor, posting your items in Guild Stores of Trading guilds or stealing from NPCs and selling those items to a fence. Vendoring junk items isn't as profitable as trading with other players, but if you have been farming a certain area and your bag gets filled up with junk, you can vendor it for a tidy sum. There have been times when I sold those unusable junk items totaling 7-8k gold, so you shouldn't underestimate it. The easiest way to do this is download a junk marker addon like Dustman. The next, a bit more profitable way to make gold is stealing from NPCs. Most NPCs in the world can be pickpocketed and most containers can be stolen from. These items in turn can only be sold to a Fence, or can be laundered, also at the Fence, so you can sell it to other players, if the item is especially valuable. There are special areas in the biggest cities in zones called Outlaw Refuges, where Fences can be found. There are several passives in Legerdemain and Thieves Guild skill lines that make pickpocketing easier and more profitable. The new motifs in Vvardenfell can only be gained through stealing or trading with player characters. Be aware though, if you are caught stealing you gain a bounty and if a guard catches you, you have to either pay your bounty to them, use Clemency from the Thieves Guild passives or run away. If you pay your bounty to a guard or if it kills you while you try to escape all your stolen items are confiscated and in the case of dying your bounty will be automatically taken from your inventory. Be cautious if you take this path. Now the most profitable way to gain gold, as always in an MMO, is by trading with other players. There are multitudes of items that are valuable to people like raw materials, motifs, gear etc. Where is the Auction House? A lot of veteran MMO players new to ESO ask this question. The answer is there is no server wide AH in ESO. Instead there are Trading guilds - player-made guilds specialized for trading, with built in guild stores who can hire Guild Traders. These Guild Traders can be found in every zone in the game and trading guilds vie for these traders as you "rent" them for a week then when that week is done they compete with other guilds for the spot. The easiest and most relaxed way to gain gold is by joining a trading guild (or 3 :P) and posting your items in their guild store. You can join up to 5 player-made guilds in ESO and its up to you how many of those slots you want to dedicate to traders. Although most of these trading guilds either require a membership fee or a weekly quota of sales so they can sustain their guild and keep hiring guild traders at the best spots. While managing the quota of 1 guild can be relatively easy, depending on the guild, doing the same with more guilds can take up a lot of time, joining 3-4 trading guilds can lead to you using all of your play time to meet the quotas of the guilds, so choose wisely. Prices constantly change so to make pricing a breeze download one of these addons: Master Merchant - this addon scans the sale history of your guilds and makes an average price based on those sales. It tends to become more accurate the more guilds you are in. Tamriel Trade Centre - this addon on the other hand is fed information from a website of the same name. It scans all items at all traders on the megaserver and makes an average price for the items based on for how much they are listed instead of based on sales. It's an accurate addon, however it also counts listings that are ridiculously overpriced. Whichever addons you use is up to taste really, both are accurate and both have their pros and cons. Popular items that will definitely sell quick Raw materials - The unrefined versions of materials sell for higher than their refined counterparts, simply because in the process of refining you might get legendary materials and those can sell for a nice sum. Legendary materials - These are needed to get your gear to its top potential or craft the XP Boost Drinks and will always be in demand, these usually sell in the first hour, unless you overprice them. Motifs - There are a lot of aspiring crafters and they all want motifs to add to their collections, the prices on these vary depending on how rare they are, from the common racial style books which go for about 100 gold/book, to the Buoyant Armiger of which each chapter easily sell between 100k-150k gold. Crafted items - Sets like Hunding's Rage and Law of Julianos can sell between 10k-15k gold/piece. Also glyphs, food and potions can sell relatively high if you mass produce them. Recipes - Certain rare food and furnishing recipes can sell for really high amounts, especially epic and legendary ones. Dwemer epic furnishing recipes in particular are quite high priced because of their relative rarity, each selling between 30k-60k gold. BoE sets - Some of these sets are quite popular, making them an easy cash source if you decide to farm them. If you get an infused weapon from one of the popular sets consider that you hit the jackpot, for example an Infused Necropotence Lightning Staff can sell between 200k-300k gold. These sets include: Necropotence, Plague Doctor, Spriggan, Spinner, Akaviri Dragonguard, Queen's Elegance. Cosmetic items - These are relatively few and always are contained in runeboxes. They can be mementos from past events, costumes, pets or polymorphs. The especially pricy Xivkyn polymorphs from the Imperial City bought with TelVar Stones can sell for well above 300k. That's all the advice I can give for now, use these well and you'll get rich (eventually ). Happy trading folks!
  5. 2 points
    I agree with the 100 member limit, maybe a bit less would be optimal. I would rather say that don't go for the trading route, we have a guild store but that is currently between the members, to make it anywhere worthwhile for the guild and members we would need to hire a guild trader. And to do that we would need a lot more players in the guild to sustain any kind of trader as other guilds are bidding for them every week.
  6. 1 point
    First guild to do Halls of Fabrication trial veteran HM, speed, no death in same run: https://forums.elderscrollsonline.com/en/discussion/371771/worlds-first-vhof-no-death-hm-speedrun-tick-tock-by-hodor Videos of the run inside link, as posted by Alcast and another 2 or 3 of his colleagues. (I only cleared normal version 2 or 3 times and found it hard so what can I say about above lol...)
  7. 1 point
    I don't know about that. I simply post the picture to show that some members are indeed wearing the guild tabard. Also noted that the picture was taken by Mystic.
  8. 1 point
    I'm on holidays. Coming back 28th of September.
  9. 1 point
  10. 1 point
    Welcome to Newcomer's Guide part 4! In this guide I'm going to detail combat, lycanthrophy, vampirism and builds. As you have saw during leveling, combat is a blend of action and traditional mmo combat, so I'm not going to list the basics here. Instead I'm going to explain weaving and animation cancelling, both of which are needed "skills" in endgame. These aren't really skills in a literal sense, but more like a result of game design. Using light or heavy attack between skills is called weaving. Weaving is done to sneak in more damage during combat and keep your ultimate point generation up. Ultimate is generated by light and heavy attacks so weaving is essential during combat to keep dropping your ultimates. This needs to be learned by every new player if they want to play endgame and pull high dps. Example weaving rotations: light attack - skill - light attack - skill - light attack - skill this is called light weaving. Heavy attack - skill - heavy attack - skill - heavy attack - skill, this is heavy weaving. You can use a blend of this, as your heavy attacks also restore resources so eventually you'll need to use it. Weaving takes a bit of practice but its not hard to get used to. Animation cancelling on the other hand is harder to do than weaving. Animation cancelling is used when an attack or skill animation did its effect and you skip over the end of the animation. This "skill" is hard to do because there are different kinds from bar swap cancelling to heavy attack cancelling. It's even harder to write down and to make sense in the process so I will not go into further explanation here. Both of these can be learned over time and if you need a visual demonstration of both contact me ingame @Cortair and I'll show you how to do them. Action Duration Reminder - shows a timer on your skills, makes refreshing dots and buffs easier Combat Metrics - a damage meter addon, with a window that breaks down all damage and buffs so you can see its uptime, crit numbers, number of hits etc. Very good addon to study when you are learning a rotation. Srendarr - this is a buff tracker addon, you can whitelist and blacklist certain effects in its settings, making this addon the most customizable out of all. You'll need to set it up before use to your own liking otherwise it shows all of your buffs/debuffs on the target. Right potion usage is another essential part of the game. Potions are valuable additions to your character because they can provide major buffs. You will need to have several stacks of potions on you in endgame because you will need to use them on cooldown to get their continuous effect. For example stamina dds most of the time won't have access to major brutality and major savagery through their skills, for this reason you will need to use potions that provide these buffs. You should use potions right at the start of combat to gain the benefits, there is no worth in waiting for your resources to go down as healers and dds, because the potion major buffs provide huge bonuses to your performance. Tanks on the other hand get their buffs through skills, gear and outside sources so they should use potions when they need their resources restored. Vampirism and Lycanthrophy These are extra skill lines that you can acquire, and can provide major bonuses if used correctly. To become a vampire or werewolf you need to be either bitten by other players at special spots or fight with special mobs in certain zones. After you get the disease associated with your chosen skill line you'll need to complete a short quest to open the skill line up. The zones where you can be bitten by other players or run into the special mobs are the Rift, Reaper's March and Bangkorai. Lycanthrophy The werewolf skill line provides nice passives and high burst potential. Transformation takes up an ultimate slot and it is the highest cost ultimate in the game. It is mostly used in pvp because it makes easier to kill other players when used correctly. In pve it isn't very useful simply because for the passives to make any effect you need to transform and you can use that ultimate slot for a higher damage one. Pros High burst potential Your resources and hp get restored when you transform Hard to kill Several debuffs Cons Highest cost ultimate in the game Takes up an ultimate slot to transform The passives don't work outside of werewolf transformation While in werewolf form you take increased poison damage Vampirism The vampirism skill line has fewer skills than werewolf but it isn't less useful. This skill line provides major bonuses to recovery and defense. As you go more and more time without feeding or use vampirism skills, you progress in vampirism stages from 1 to 4, each stage activates one of the passives and also you take increasing fire damage and a health recovery reduction. Contrary to werewolf there is no vampire transformation and the passives work as long as you are in the stage for it to activate. To lower your vampirism stage you either need to feed on an npc or drink a Bloody Mara. Vampirism is useful in both pve and pvp. Pros Helps with resource sustain At Stage 3 you gain an increasing damage reduction buff the lower your health Skills help with defense The passives are active all the time, depending on your vampirism stage Cons The higher your stage the more extra fire damage you take from fire damage source Your health recovery is decreased You need to feed to lower your vampirism stage Builds Builds are another topic that can take a lot of time to list and explain. ESO provides a lot of flexibility for their builds and encourages experimentation. As of horns of the reach update nobody knows what the exact best in slot items are so people will need to experiment and test to determine what's good. Alcast and Woeler both make excellent guides. Alcast's guides are more for general usage while Woeler is one of the best tanks in the world. When it gets to group optimization you WILL need to be flexible about your build and have several sets in your inventory so you can swap. I will write an explanation of group optimization in veteran trials later, to make everything clear about this aspect of the game. This concludes part 4 of the Newcomer's guide series. Stay tuned for more in the future!
  11. 1 point
    Welcome to Newcomer's guide Part 2 In this guide I'm going to detail every aspect of Crafting in the game. Crafting is an important part of the game, tied with character progression in the form of crafted gear and upgrading any gear you want to use. The only exception to this are jewelry, which cannot be crafted nor upgraded, but they can be enchanted. The crafting skills are the following: Blacksmith, Clothier, Woodworking, Alchemy, Enchanting and Provisioning. Blacksmith, Clothier and Woodworking are the gear crafting skills. Blacksmiths craft melee weapons and heavy armor, Clothier light and medium armor, Woodworking bows, staves and shields.Through crafting passives you get cheaper upgrade costs and increased research slots and reduced research time. Traits can be crafted on these items which give extra bonuses, more on trait research below. You can also craft sets at special set crafting stations scattered around the world, some crafted sets are best in slot for certain builds, but to craft a set you will need to have specific number of traits researched on the item you want to craft. Enchanting is done by combining 3 kinds of Runestones into Glyphs. These runestones are Aspect runes, Potency runes and Essence runes. Aspect runes determine the rarity of the glyph, potency runes its level and type and essence runes determine the effect there will be on the glyph crafted. There are 2 kinds of potency runes, positive and negative, each giving different end results. There are dozens, if hundreds, of possible combinations for glyphs and each can be useful in a certain way. You'll need to level this so you can be self sufficient in endgame when you need to enchant weapons, armor and jewelry. There are 9 traits in the game, different for body and weapon pieces, these traits need to be researched to make them craftable on gear. Research is done by sacrificing an item with the trait you want researched at the respective crafting station. Research takes time, each consecutive trait on the item takes more time, the last trait research on an item takes 26 days to complete, so if you want to be a master crafter start researching as fast as possible. There are items that reduce the research time by 1 day with 1 day cooldown, so you can make research faster by buying these from the mastercraft mediator, other players or buying them from the crown store. To level these gear crafting professions you can do 2 things, either craft items which reward very little xp, or you can deconstruct items. Deconstructing provides the most craft xp, especially intricate items. Also with deconstructing you gain a portion of materials, style materials, trait materials and rare materials for upgrading. It is generally better to deconstruct the useless gear you loot (unless they are ornate, in which case you should sell them because they are worth more at the vendor) to gain materials quickly. During gear crafting you can determine the style of the item as well. These can be learned through motif books and chapters. There are more than 50 learn able styles in the game, with different locations for drops. Your racial style is learned automatically, but you'll need to hunt down the rest if you are interested in having them. You can find the most complete motif list and locations here. Alchemy crafts potions and poisons, by combining a solvent with 3 alchemy reagents. The solvent determine the level of the product while the reagents the effects the potion or poison does. Alchemy passives increase the time of potion duration on you and increase the number of potions and poisons you craft in 1 batch. Alchemy is an integral part of endgame so you should level it up fast, to be exact in endgame the Medicinal Use passive is needed, so you can maximize the uptime of potions on you. Provisioning makes food and drinks. It is the only crafting skill that uses recipes instead of combining the materials yourself. Food and drinks are important buffs in endgame, and provisioning passives increase the duration of these on you. With these in mind it is important to level provisioning to get the increased duration passives. The game also has crafting missions for each of the crafting skills. The crafting dailies are unlocked by completing the crafting certificate missions, these can be found in the first city after you leave your alliance starter zones. The crafting missions require you to craft certain items and then deposit them in the quartermaster chests, depending on your crafting level these quartermasters can be anywhere in the world, the highest level quartermasters being in Craglorn. The crafting missions are quite useful both as a gold source and material source, when you complete a crafting mission you gain a reward box which contains items for the crafting skill you completed the quest for. These contain materials, repair kits, legendary materials, white gear that can be deconstructed, glass style fragments and surveys. Surveys are like treasure maps, but instead of leading to a buried treasure they lead to rich material nodes. It is worthwhile to hunt these down when you have them as the rich nodes provide significantly more materials than normal nodes. To make these dailies and survey hunting easier download these addons: Lazy Writ Crafter - basically crafts the items required for crafting missions with a click of a button, making these missions take much shorter Lost Treasure - marks both treasure map and survey locations on your map by a red x, makes hunting both of those a lot easier There are also master writs, which are crafting missions for master crafters. These missions require you to craft a very specific item, in the case of gear crafting skills the item type, rarity, trait and style are determined in the quest description. These master writs rewards writ vouchers which can be spent on furnishing plans, research time reducing items, the ebony motif and crafting station for your hose at Rolis Hlaalu the mastercraft mediator in your alliance capital city. Overall crafting is an integral part of endgame. If you max crafting in multiple characters you'll have a steady income of gold and legendary upgrade materials. Each character gets 4k gold/day just from the quest reward of these crafting dailies at max level. This concludes the crafting guide, hope it helps Stay tuned for more newcomer guides in the future!
  12. 1 point
    New Members Lodge can be considered small-to-medium-sized guild now. This week we had @Esutick, @Steeno, @Kepler, @Dexter411, @Leilane, @Lil Cassiopeia, @deanquay, @elarionneithan, @EzioBF and @Archadian44 joining our ranks. Welcome guys! Raid Core And Raid Core is ready to be tested as well. Starting this week on, we've scheduled Normal mode trials on our guild Calendar. Raiding days have also been established: Tuesday, Wednesday & Thursday will be our raiding days. Raids start at 20:30 CET (19:30 GMT, 21:30 EET) and will last for 2 hours. If needed, they can be extended for another 30 minutes. Raid Core guidelines/rules texts will be updated with this information accordingly. Those of you who haven't yet enrolled in to our Raid Core, please do so by following necessary steps (for details, please talk to @Cortair). Current members, please signup for all events on the Calendar. Please also make sure you make it to raids in time. Being late without notification would reflect quite badly at this early stage of guild raiding, so please be considerate in this regard! For any possible real-life issues, please use appropriate calendar event and comment there, reporting your being late or absence! Dungeon set-piece farming events have been discontinued from Calendar: please ask in-game if you need certain pieces. Many of our guys will be happy to lend a hand! What's Next for the Guild? PvP, RP Initiatives & WTB Twitch Broadcaster Once we start moving towards Veteran mode trials, I will start our Cyrodiil PvP and RP initiatives going, by recruiting people towards these two projects. We will have Officers overseeing these projects. So stay tuned! Additionally, we are looking for a streamer/broadcaster. Originally, when we first launched the guild in ESO, @Thyworm was our broadcaster whose videos you can still watch in our Youtube channel. Since we will be starting our trial runs this week, I think it's good time to have a dedicated broadcaster for these events. If you are willing, please drop a line below. Meanwhile, I will be streaming our trial runs on Twitch, and export them to our Youtube channel myself. Ranks in Guild Forums Starting yesterday, we also have guild ranks on the forums, with rank badges and auto-promotion system implemented. Doing so, I also noticed several of our members being absent for quite some time now - guys, please be advised that after 30 days of absence, your guild rank will reset. After 60 days of absence without notice you may be removed from the guild. Please make sure you login to the game now and then. Logging in to forums also will prevent you from being kicked or losing a rank. I also updated our Ranks topic (I was quite surprised that it wasn't updated, having tons of outdated information there). I believe that's it. Thanks for being part of this journey folks! See you in-game!
  13. 1 point
    info based on ESO live few days ago and summarized here by a player: https://forums.elderscrollsonline.com/en/discussion/369899/clockwork-city-dlc-details 1. Coming Q4 2. The story: CWC has been discovered and something is up with Sotha Sil and you need to find out what ( NON SPOILER ) 3. New Trial/Mini Trial - The order you kill the bosses is the difficulty, ( i.e dont kill any and let them all spawn in for the super Hard mode ) 4. NEW TRIAL WEAPONS, ( Insylum Weapons ) Similar to Master/vMA weapons 5. EXCLUSIVE POLYMORPH for the HARDEST of Hard Mode ( doesn't drop all the time ) 6. CWC is a NEW ZONE, same size in scale as DB/TG 7. It will be part of ESO+ also can be bought for Crowns ( Price not stated ) 8. CWC will be around 10-15 hours, if new items/sets etc 9. New BG mode - Crazy King, similar to Dom but they flags MOVE 10. ITEM RETRAITS - ITS HAPPENING - Let you change traits as long as you have them researched, Weapons and Armour ( Extra component for this to be done, NO INFO YET ) 11. On PTS, THIS Month
  14. 1 point
    so sorry i haven't been on for a while. sadly my motherboard died on me so i took the opportunity to upgrade to a new Ryzen System. its up and running as of today so ill install ESO tomorrow (monday) and ill be back on then. for those who are curious my new specs (GPu is old): Ryzen 5 1600 @ 3.5Ghz all core OC. (going to try to get 4.0Ghz when i get a better cooler, using stock at the mo) ASUS Strix B350 Gaming-F motherboard 16GB Corsair Vengeance LPX @3200Mhz Sapphire Radeon RX 480 8GB NITRO+ OC (factory overclock only at the mo, may tweak) thinking of getting a 1070, or a RX Vega 56 if the price comes down *Edit nvm, installing it now
  15. 1 point
    Good idea, I can help with hist and horns dungeons, got hist challengers and falkreath challenger, with bloodroot no death run remaining. The dlc dungeons aren't too hard themselves, the hard modes on the other hand can be a pain in the ass, especially in hist dungeons.
  16. 1 point
    Hi, I have registered on the site and I am willing to join the guild. For the moment I am still discovering all the aspects of the game but in the future I woul like to join with endgame stuff. I hope you can send me an invite to the guild. My ingame name is @elarionneithan. never mind already got the invite Kind regards elarion
  17. 1 point
  18. 1 point
    yes, for you it's recent but we are literally waiting for that plot to start since November 2015, when Orsinium was released...
  19. 1 point
    State of Recruitment We've come a long way since late May, when we barely could see 1 or 2 members online. Today we have 6-8 online in "deadest" of times (yea, I made the word up ) This week we've had several new members joining our ranks, ranging from totally-new-to-the-game people, to very experienced, seasoned raiders. @Majicauni, @Aggro-is-mine, @SPRT, @Gaehr, @Rak'ashi, @Svetozar, @Sebastian, @Kalterran, @Zyma, @antiKILLER and @todd2446 joined us as new members. Remember 10 days ago I also was re-inviting old Lodge members back to the game? Well, third person - @10darkknight10 - joined us once again. Welcome to all of you! Status on Raid Core Past week our Raid Leader @Cortair has been at work of inspecting our future potential raiders. And to our surprise, we've received quite a positive feedback from him about you guys. We like what we are seeing! He will be continuing to do that, so please be compliant with him when he asks you to come for spec and gear inspection. This is a must, and no raider will be accepted to the Core without such inspection. Our Officer team was also very occupied with other Raid Core related topics, to such levels that, personally myself couldn't game properly. To be specific, we managed to finalize our Raid Core Application Requirements and Attendance Guidelines, which are very important two pieces of reading. We gathered a lot of info through polls about your play times, specs etc to have a good idea about our future raiding parties. So, our plan to form the Core is as following: the coming week (week-37) we will start scheduling Normal mode trials on our Calendar. Those of you cleared for Raid Core by @Cortair will be joining those events. We will see how we perform as a team, our dynamics, structure etc. And in the weeks after that, we will be forming the Official Raid Core through official channels - and this team will start our Veteran mode runs. In a fun twist of fate, these initial, Normal mode trials will be a trial for all of us, as a team. So for now, please do *not* perform application to Raid Core (through Raid Core club) and wait for it until we are done with Normal mode trials. One last, but important note about these Normal mode trials: although we haven't formed our Raid Core officially, the Attendance Guidelines and everything else will be in effect. So please read them carefully and make sure you understand them. Ask me questions if there is something you don't understand. Dungeon Farming Runs We have significant number of members now. Which means we can do (and actually we do) Pledges together, farm dungeons for set pieces together. So please sign up for farming events on Calendar, join Discord, group up and farm those buggers. Guild Representation One other topic is the representation of the guild. By purchasing a Guild Tabard from our Guild Store and wearing it (don't worry, it won't spoil your costumes), your character nameplate will receive our guild name. Please do that. Let everyone see which collective you belong to, possibly also contributing to our recruitment efforts. Remember last week I mentioned a nice sync tool from Alcast's ESO-Database.com? Please try to install it. It works seamlessly in the background, syncs your character data and builds overall guild score for Lodge, placing us in Leaderboards. It's not mandatory to have that tool, but it's highly recommended. The members supporting us through these two methods will receive their ranks much sooner than normal. Yesss, I just said that! So that's it. If you are still here, it means you actually have read it all. THANK YOU! And see you in-game! Gelmir
  20. 1 point
    Dear potential Raid Core Recruit! Please be advised that, although Lodge is a casual guild in general sense, when it comes to endgame content, we are rather semi-hardcore. With that in mind, the following are criteria for you to join to our Raid Core teams... Level Required To join our Raid Core, at the very least you have to be Champion Rank 160 or above, to attend Normal mode trials. To attend Veteran mode trials, minimum CP 300 is required. Roles Needed As we start with Normal mode trials, we will need a single role from you. But in a long run, you'll need to have 2 (two) characters ready, preferably in different roles or range, spec'ed and mastered for raids. Having 2 (two) roles on 2 bars (same character) severely limits your potential as DD and Tank (only exceptions are Healers with Lightning Staff on back-bar for debuffs). Gear In General You will need to have recommended sets for your role farmed from dungeons, the rest - crafted. For trials, all gear needs to be in epic quality. If you don't have sets farmed, please join related farming events in our Calendar. We will try to organize farming sessions and get you geared as soon as possible. Additionally, although not mandatory at initial stages, for Veteran mode trials having legendary quality gear would increase your performance a lot, thus strongly recommended. All armor pieces should have Divines trait for damage dealers and healers, Sturdy trait for tanks. Jewellery should have Robust (for Stamina) or Arcane (for Magicka), with Damage enchants. Regarding Vampires Vampires are only allowed in trials where there is no Fire Damage. If there is a chance of Fire Damage, you need to be at Vampiric stage 1 (satiated, with no Fire vulnerability). Alchemy: Medicinal Use We strongly recommend all our Raiders to have mastered Medicinal Use passive in Alchemy skill line. Role-specific Stat Requirements Healers: You need to have both Healing and Supporting capabilities and good reaction time to heal/damage spikes. Damage Dealers: Minimum 30k+ non-stop ST DPS on a robust training skeleton with buffs. As for the AOE spec: if you follow a build from one of the guides on the net, you should have adequate AOE capability. Most bosses are ST DPS; adds can be dealt with either ST DPS or AOE used for ST DPS. Minimum 17k HP, buffed, is required. Tanks - Minimum 40k+ HP, buffed for Main Tanks. Slightly lower (35k+ HP) for Off-Tanks. Your main role is to endure damage and secondary as Support via passives and Aggressive Horn ultimate. We recommend spending points slightly more on Stamina, rather than Health, as it is easy to enchant armor with HP glyphs, but Stamina regeneration can't be achieved that way. Role-specific Gear Requirements/Recommendations Tanks - For jewellery, we recommend Healthy trait (if the build allows) on them, with Shield Play enchant to reduce block cost. Gear is situational: you have a setup for general tanking, but you will need to switch gear as the boss demands. Healers - Gear is situational. A must for all Healers is Spell Power Cure set. Make sure you get a Maelstrom Restoration Staff! Damage Dealers Stamina DDs (Both sets below will be needed for Penetration optimization, make sure you get them): Sunderflame set - when you deal damage with a fully charged heavy attack, you also deal Fire Damage and reduce the Physical Resistance of the enemy. Nightmother's Gaze set - when you deal Critical Damage, you reduce the Physical Resistance of the enemy. Once you have above pre-requisites met, please do the following to join the Raid Core: Read Raid Core Guidelines first, before continuing with next steps. If you don't like rules set there, you shouldn't join our Raid Core. And vote on this poll, selecting which roles you can bring and will be bringing to raids. Min 2 roles/ranges are required. Once you are done with the poll, please go to The RAID CORE Club on forums, join the Club. After joining the club, check this dedicated topic there and follow the instructions!
  21. 1 point
    Hello everyone, I started to play ESO in PTS even before the launch, but then quit after a few months. Recently I found a new passion for the game. I'm not a big gammer but I spent a good ammount of time in Skyrim before ESO. I'm looking forward to do dungeons and trails with you guys. My main character is a healer in the DC (Breton Templar, CP 170), still needing some improvements.
  22. 1 point
    Hello everyone! As one of the Raid Leaders, I would like to know what kind of classes/roles do you have ready now. I listed the most viable class/role combinations. Some specs, such as Sorcerer Healers, are not very useful in Veteran-mode trials, thus are excluded from this list. Additionally, for Veteran-mode trials you will need at least a second character for flexibility, preferably different role/range from your main character.
  23. 1 point
    Fuck misstype, I meant Corsair, The airline company.
  24. 1 point
  25. 1 point
    1 week starting tomorrow, yearly holiday, will read forum probably but won't play.
  26. 1 point
    Greetings, New player here. Not new to MMOs but just started playing ESO. Long time fan of the Elder Scrolls lore and series. I liked the guild's description and hope I can call it home for a long time. See you in game. Cheers!
  27. 1 point
    Thank you! Looking forward to it.
  28. 1 point
    Thanks @Gelmir for the mentioning here. Just some words who i am and what you can expect from me as your Raid Group Leader. "Nefaras" is a Nickname i use in every mmorpg i play, so it is not impossible that you know me already. I`m the Admin of a role Play Community and have done the Raid Leadership multiple times in few games. The biggest accomplishment was under the Name "Eternal" in the MMORPG Star Wars the old Republic. We have for a few months beaten the 2 long time Top raiding guilds and sit on the throne of the best server guild for 2 months or so. In this game i have accomplished World Ranking Top 10 at my class and personal im that kind of guy who likes to theory craft and hit that training dummy so long until every cell in my body is one with the rotation *insert some holy sound here*. In my opinion a good raid leader should have a positive attidute. They need to be good communicators and confident about their role. I get ......emmm it sounds weird ..."stronger" the more i knew my team. When i know the strength and weaknesses of the Group i can adapt to that. In Star Wars we had some people with really really bad movement, the hell sometime i feel our tank hit his keyboard with his head.... but we could adapt to that and played arround it until we was the best! It would be really nice if you could send me a personal messeage, if you are interested in raiding. Make sure that you send me the needed informations. With your favorite role, which setup you will run and if you need gear advice or help for gear grind just let me know. So we can make some farming shedules the next weeks to come and start doing something great together! ~Its to late for me... im a weak father after his sons birthday ...so sorry for maybe some writing mistakes!
  29. 1 point
    Okay nice do that pls. I`m on holiday from 2.9 - 7.9 just that you guys know =)
  30. 1 point
    Hundings Rage is crafted and i have done it for me in epic , i can craft it for all other Stam setpus we have in the group. Sunderflame - City of Ash Monset Set i think i go for Velidreth because its easier to farm. And Velidreth - Cradle of Shadows If we could make a list from people who want to raid and with which class i can take it from here and make a starting setup (starting gear list). Maybe someone who has done the raids in eso could take the coLead spot for more insight into the raids themself.
  31. 1 point
    Since I am new to the game and still trying to grasp the core mechanics, this post might come off as a bunch of questions, rather than as feedback, but I still hope it will be valuable to the discussion (especially for noobies like me). Member Limit / Projects: These two are obviously related. As far as I understand guild activity will be directed by project leaders for each aspect of the game that the community wants to participate in, and these projects will be organized through the Clubs functionality of the website (which seems awesome). Once these clubs are formed, isn't it safe to assume that guild members will spend most of their time with the teams of the projects they are most interested in? If yes, then the more projects there are, the more members will be needed to fill in the ranks, especially since the guild is marketed as semi-hardcore, and as neaNicu pointed out the % of active players during prime time is low. That would, of course, depend on the # of projects: is it expected to eventually have 3 PvP clubs for each faction? Also, are there going to be separate PvE projects for raiding, pledges, and even for leveling? Maybe also more than 1 RP project? If I am understanding the guild organization correctly, it seems that even if we don't engage in trading, more guild members = healthier projects. Is this making sense? Maybe I could explain this more clearly, if I briefly describe my experience in the game thus far. It is my third (or fourth?) week in ESO, and I am playing quite often, since I am hooked, and I've had some free time. I re-rolled, and now my main is a 21st level magica nightblade. Therefore, raiding and farming end-game gear seem like a long way away (especially since my free time is over), meaning that at this point I can't join the Daily Pledges, much less the raiding core. However, I enjoy PvP in this game, and I would love to join the PvP club once it is up. In a few (or several) months, as I build my character, I might like to join the raiding core, thus filling in the ranks. The same could be true for other new players, which makes them a long term investment, so that there is never a scarcity of active members in neither of the projects. Trading: I really like the trading system in ESO , but I am still confused about some of its mechanics. Since I like the crafting system, I am slowly but surely hoarding materials and doing regular trait research, which means that I will definitely start trading at some point. If there is a Trade Project in Lodge, will it be viable to have a semi-good trading location, comparative to a small trading guild? Also, to solve the communication problem neaNico put forward, maybe project-specific chat could be done via Discord?
  32. 1 point
    Alcasts Group runs 3 Stam DKs (Night Mothers, Morag Tong , Sundeflame) + sometimes 1 Stam Templar (Stamplar with the new Set War Machine). That is the best synergie they can get for this Stam heavy setup. Stam DKs because of the high ST damage they can put out . In there comp it is a lot higher than their magika dps guys. The Sets needed depends really on how much stamina guys you have. Morag Tong is only usefull when you have poison dmg (DKs got that) . If the raid group have lets say 2 Stam DDs (Night Mothers and Sunderflame) would be good for them or Sunderflame/Nightmothers and the other (When he is templar or sorc) run war machine. So it is really is with stam like nea said about the tanks, different setup = different sets that are good, so a lot of options. Never done raids in eso really but im a highly skilled theory crafter natural (in other mmos) and i talk a lot with high performing players about that topic (its fun for me xD)
  33. 1 point
    no idea about Stamina DD, never played one. I could ask if needed, one of my best friends in-game plays Stamplar but I'm sure we can also find on tamrielfoundry easily. For tanks there is no standard, is the less restrictive role regarding gear. Lots of options which work.Also, most top tanks play different gear in different raids, depending on boss mechanics. Hardest to farm is gear for healer by far - if you don't have Spell Power Cure and (usually) Worm you have no business in a vet trial.
  34. 1 point
    Stam DK here (would like to play him as DD) . If we have more Stam Characters in the raid , we should aim that someone runs with night mothers and some other with sunderflame (city o ash farming) for max penetration possible. Still need my Velidreth/Mephala/Selene for my Stam DK. Best regards!
  35. 1 point
    Ahoy! I'm interested in joining raids, and I'm definitely keen to see the guild get a trader (which will boost membership). However, I find it hard to commit in advance to being available on certain days or at certain times. If raids are being organised and I'm online at the time and I'm not busy with other things I'll try to join in ... but I might not - this is meant to be fun, right? Having to be "on standby" for guild activities can make it seem too much like a job! :-)
  36. 1 point
    No, I don't quit yet Just take a short holiday (25.07 - 02.08.2014) while travelling to Greece with my family. I'll not play during that week.
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