Jump to content

Lodge is looking for few additional flexible and skilled DDs to join our PvE Raid Core! Please register here on forums to join us!

All Activity

This stream auto-updates     

  1. Yesterday
  2. RIFT 4.2: Hotfix #11 9/20/2017 ZONES AND EVENTS VOSTIGAR PEAKS * Zone Events: Several changes have been made in an attempt to address the issue of the loot not being awarded consistently. * Quest: The Maze of Steel: Changed many aspects of the fight with Ahnket and Crucia to decrease difficulty slightly: - Fixed Ahnket’s “Ray of Obliteration” so that it will no longer be able to be cast immediately after becoming unshielded. - Ahnket’s “Ray of Obliteration” now ticks 3 times, previously 4 times. - Ahnket’s “Ray of Obliteration” has had its cooldown increased to 35 seconds, previously 29 seconds. - Crucia’s “Lightning Breath” has an increased warning delay of 4 seconds, previously 2 seconds. - Crucia’s “Thunder Blast” has had its cast time increased to 8 seconds, previously 6 seconds - The “Shield” and “Heal” temporary abilities have been changed. - “Shield” is no longer an absorption shield. It now mitigates 75% damage from Ray of Obliteration. Note: This ability ONLY affects Ray of Obliteration, and nothing else. - “Shield” has had its duration increased to 8 seconds, previously 4 seconds. - “Heal” has had the initial heal increased to 30%, previously 20%. - “Heal” has had its heal over time effect increased to 8% health per tick, previously 5% health per tick. - “Heal” has had its cooldown decreased to 15 seconds, previously 25 seconds. * Fixed an issue with daily meta quests auto-completing on log out or crashing. ITEMS * Trinket: Cursed Claw: Energy Manipulation no longer consumes Claw Curse. View the full article
  3. RIFT 4.2: Hotfix #11 9/20/2017 ZONES AND EVENTS VOSTIGAR PEAKS * Zone Events: Several changes have been made in an attempt to address the issue of the loot not being awarded consistently. * Quest: The Maze of Steel: Changed many aspects of the fight with Ahnket and Crucia to decrease difficulty slightly: - Fixed Ahnket’s “Ray of Obliteration” so that it will no longer be able to be cast immediately after becoming unshielded. - Ahnket’s “Ray of Obliteration” now ticks 3 times, previously 4 times. - Ahnket’s “Ray of Obliteration” has had its cooldown increased to 35 seconds, previously 29 seconds. - Crucia’s “Lightning Breath” has an increased warning delay of 4 seconds, previously 2 seconds. - Crucia’s “Thunder Blast” has had its cast time increased to 8 seconds, previously 6 seconds - The “Shield” and “Heal” temporary abilities have been changed. - “Shield” is no longer an absorption shield. It now mitigates 75% damage from Ray of Obliteration. Note: This ability ONLY affects Ray of Obliteration, and nothing else. - “Shield” has had its duration increased to 8 seconds, previously 4 seconds. - “Heal” has had the initial heal increased to 30%, previously 20%. - “Heal” has had its heal over time effect increased to 8% health per tick, previously 5% health per tick. - “Heal” has had its cooldown decreased to 15 seconds, previously 25 seconds. * Fixed an issue with daily meta quests auto-completing on log out or crashing. ITEMS * Trinket: Cursed Claw: Energy Manipulation no longer consumes Claw Curse. View the full article
  4. Sotha Sil's fantastic mechanical realm will soon be yours to explore with the Clockwork City DLC game pack, free for ESO Plus members and available for purchase in the in-game Crown Store. For more on some of the bizarre and dangerous locations you can experience in this new zone, we're pleased to present The Clockwork City Adventure Guide! View the full article
  5. Last week
  6. Craglorn Trials (Normal)

    until
    Normal mode Craglorn trial - nAA, nHRC and nSO.
  7. Maw of Lorkhaj (Normal)

    until
    Normal MoL, Thieve's Guild DLC required to join!
  8. Veteran Aetherian Archive

    until
    Veteran Aetherian Archive test run, make sure you bring potions, food and have at least 17k HP as DDs and Healers! Full guide here. Keep in mind this is a test run! Multiple runs like these will be held in the coming weeks to determine our Raid Core, if you read and accepted the Raid Core Guidelines and want to join our Raid Core sign up!
  9. Tick-Tock

    First guild to do Halls of Fabrication trial veteran HM, speed, no death in same run: https://forums.elderscrollsonline.com/en/discussion/371771/worlds-first-vhof-no-death-hm-speedrun-tick-tock-by-hodor Videos of the run inside link, as posted by Alcast and another 2 or 3 of his colleagues. (I only cleared normal version 2 or 3 times and found it hard so what can I say about above lol...)
  10. New application

    Welcome! Our trials start at 8:30pm CET tho. Any chance you can attend?
  11. New application

    HI Guys, I'm Luca living I joined ESO about one year ago. I would like to join a guild with the main purpose to have fun in dungeon or trial, I'm not playing so much in PVP. Actually I have 3 character over 50+ (>200 CH): Brutus of Titans (a templar tank) Leo (DPS Drangonkight) Teschio Rosso (a Warden healer) I'm not a game addicted but usually I play during evening (from 6.30PM to 8.00PM CET). Hope to have the possibility to join. Bye, see you in the game!
  12. Guild Heraldry

    I don't know about that. I simply post the picture to show that some members are indeed wearing the guild tabard. Also noted that the picture was taken by Mystic.
  13. Guild Heraldry

    @AlphaDitto, shouldn't this go to Member Albums topic?
  14. Breaks announced

    I'm on holidays. Coming back 28th of September.
  15. Guild Heraldry

  16. Guild Heraldry

    That's all fine mate. Generally tabards don't change costumes, but they may change the looks of actual gear. Do as much as you can, it's all right. Thanks!
  17. Guild Heraldry

    I chose to where the tabard to help the guild but since i have covenant scout costume on , i decided to put nameplates on , so people can see the guildname , i hope that is ok because i hate to have my charcater look ugly. If you want to talk to me about it , i am always willing to listen .
  18. [Week 37] Weekly Recap

    Recruitment Efforts Literally handful of new people - @XeonChaos, @zeldrn, @Azaharys, @LordHydra and @covack - joined us this week. Welcome guys! Currently, as you already have seen from our General Forum announcement (red banner above), we are still looking for few skilled/flexible DDs to join our ranks. Very good Tanks and Healers won't be turned down either - but since we already have these roles filled in our Raid Core, newcomers should have great skills in their "art" And as usual, Socials are always welcome to join us! Raid Core - Where we stand? Answer to that question isn't really heart-warming. We had a good start and a terrible-at-best continuation to our Normal mode raids. Our goal was to go a little bit easy on people, not to enforce Raid Core rules on all as we do Normal modes. What we got was the following: some people not signing up for the events (whereas Raid Core dictates you have to attend 3 of them in a weekly basis and can only be absent in occasional cases where real-life happens, but this cannot become a regular thing); some even leaving the group and joining some other raid group God knows where (if it was up to me alone, I'd just kick such raiders from the Core - thankfully it isn't); some not joining our raids (at the same time being a Raid Core member) at all and raiding with others, and so on, so forth. I remember decreasing the number of weekly raiding days from 4 to 3 to make things easier for our guys. I remember decreasing the number of hours from mandatory 3 hours to 2, again to make raids to look more attractive. We even pulled raid times from 9pm CET to 8:30pm CET to make it smooth. But guys, I never told joining events as it pleases us or not giving rat's a**e about raid organization is the "discipline" we are looking forward to. Definitely not. So, that s**t ends this week: effective yesterday, we are enforcing Raid Core Guidelines fully and we will be recruiting serious raiders who actually will do what they sign up for. The RAID CORE club will be reset and only those who are committed will be accepted in. Anyone who can't commit himself/herself to a 3-day raiding idea can be a Reserve to the Core (I am sure some of you already stated their interests in that, due to real-life commitments etc), but they won't be actually invited to the aforementioned club (which technically means, once cleared by our Raid Leaders, anyone can join our raids as reserves whenever they can). We have about 7-8 people already committed to this project, so we will just remove those who aren't from the Core and move on. We have the hardest roles (Tanks and Healers) covered - with handful of new DDs this thing will get rolling in no time! To that end ... Rak'ashi Joins Officer Team ... to help with recruitment efforts. He comes from NA megaserver, with great amount of raiding and raid-leading experience under his belt. He will help me to recruit missing essentials to our Raid Core. Additionally, here and there, he might be assisting @Cortair in raid organization duties. Welcome mate! Still LF Broadcaster/Youtuber ... who would stream our events. We will start with PvE, and move forth to PvP Cyrodiil sieges being broadcast. Role also entitles access to our guild Youtube channel, where our Youtuber will be able to post video guides etc. Member Notes for Officer Eyes Only Last but not least, we will be using member notes for management purposes - mostly for our Raid Leaders to post notes regarding each member or such stuff. To that end, member ranks won't be able to read those notes anymore. That's it for now! I won't be adding any notes regarding other projects this time - PvE one right now isn't flourishing, so all our focus is on it right now. Thanks for reading! Thanks for being part of this! Really means a lot! See ya in-game!
  19. RIFT 4.2: Hotfix #10 9/14/2017 ZONES AND EVENTS VOSTIGAR PEAKS * Quest: The White Tigress: Steel Cohort mobs once again count properly for this quest. View the full article
  20. You'll meet plenty of new and interesting characters when exploring the Clockwork City, but none so mysterious as the Telvanni mage, Divayth Fyr. Learn more about the powerful sorcerer with our first Meet the Character for the Clockwork City DLC game pack! View the full article
  21. Maw of Lorkhaj (Normal)

    until

    No worry, I got you.
  22. Earlier
  23. Want an exclusive first look into Clockwork City? Tune into Twitch this Friday to see a live walking tour of this mechanical world. View the full article
  24. Maw of Lorkhaj (Normal)

    until

    My .....stupid working shedule starts. So i cant gurantee that i will be there 100%
  25. Welcome to Newcomer's Guide part 4! In this guide I'm going to detail combat, lycanthrophy, vampirism and builds. As you have saw during leveling, combat is a blend of action and traditional mmo combat, so I'm not going to list the basics here. Instead I'm going to explain weaving and animation cancelling, both of which are needed "skills" in endgame. These aren't really skills in a literal sense, but more like a result of game design. Using light or heavy attack between skills is called weaving. Weaving is done to sneak in more damage during combat and keep your ultimate point generation up. Ultimate is generated by light and heavy attacks so weaving is essential during combat to keep dropping your ultimates. This needs to be learned by every new player if they want to play endgame and pull high dps. Example weaving rotations: light attack - skill - light attack - skill - light attack - skill this is called light weaving. Heavy attack - skill - heavy attack - skill - heavy attack - skill, this is heavy weaving. You can use a blend of this, as your heavy attacks also restore resources so eventually you'll need to use it. Weaving takes a bit of practice but its not hard to get used to. Animation cancelling on the other hand is harder to do than weaving. Animation cancelling is used when an attack or skill animation did its effect and you skip over the end of the animation. This "skill" is hard to do because there are different kinds from bar swap cancelling to heavy attack cancelling. It's even harder to write down and to make sense in the process so I will not go into further explanation here. Both of these can be learned over time and if you need a visual demonstration of both contact me ingame @Cortair and I'll show you how to do them. Action Duration Reminder - shows a timer on your skills, makes refreshing dots and buffs easier Combat Metrics - a damage meter addon, with a window that breaks down all damage and buffs so you can see its uptime, crit numbers, number of hits etc. Very good addon to study when you are learning a rotation. Srendarr - this is a buff tracker addon, you can whitelist and blacklist certain effects in its settings, making this addon the most customizable out of all. You'll need to set it up before use to your own liking otherwise it shows all of your buffs/debuffs on the target. Right potion usage is another essential part of the game. Potions are valuable additions to your character because they can provide major buffs. You will need to have several stacks of potions on you in endgame because you will need to use them on cooldown to get their continuous effect. For example stamina dds most of the time won't have access to major brutality and major savagery through their skills, for this reason you will need to use potions that provide these buffs. You should use potions right at the start of combat to gain the benefits, there is no worth in waiting for your resources to go down as healers and dds, because the potion major buffs provide huge bonuses to your performance. Tanks on the other hand get their buffs through skills, gear and outside sources so they should use potions when they need their resources restored. Vampirism and Lycanthrophy These are extra skill lines that you can acquire, and can provide major bonuses if used correctly. To become a vampire or werewolf you need to be either bitten by other players at special spots or fight with special mobs in certain zones. After you get the disease associated with your chosen skill line you'll need to complete a short quest to open the skill line up. The zones where you can be bitten by other players or run into the special mobs are the Rift, Reaper's March and Bangkorai. Lycanthrophy The werewolf skill line provides nice passives and high burst potential. Transformation takes up an ultimate slot and it is the highest cost ultimate in the game. It is mostly used in pvp because it makes easier to kill other players when used correctly. In pve it isn't very useful simply because for the passives to make any effect you need to transform and you can use that ultimate slot for a higher damage one. Pros High burst potential Your resources and hp get restored when you transform Hard to kill Several debuffs Cons Highest cost ultimate in the game Takes up an ultimate slot to transform The passives don't work outside of werewolf transformation While in werewolf form you take increased poison damage Vampirism The vampirism skill line has fewer skills than werewolf but it isn't less useful. This skill line provides major bonuses to recovery and defense. As you go more and more time without feeding or use vampirism skills, you progress in vampirism stages from 1 to 4, each stage activates one of the passives and also you take increasing fire damage and a health recovery reduction. Contrary to werewolf there is no vampire transformation and the passives work as long as you are in the stage for it to activate. To lower your vampirism stage you either need to feed on an npc or drink a Bloody Mara. Vampirism is useful in both pve and pvp. Pros Helps with resource sustain At Stage 3 you gain an increasing damage reduction buff the lower your health Skills help with defense The passives are active all the time, depending on your vampirism stage Cons The higher your stage the more extra fire damage you take from fire damage source Your health recovery is decreased You need to feed to lower your vampirism stage Builds Builds are another topic that can take a lot of time to list and explain. ESO provides a lot of flexibility for their builds and encourages experimentation. As of horns of the reach update nobody knows what the exact best in slot items are so people will need to experiment and test to determine what's good. Alcast and Woeler both make excellent guides. Alcast's guides are more for general usage while Woeler is one of the best tanks in the world. When it gets to group optimization you WILL need to be flexible about your build and have several sets in your inventory so you can swap. I will write an explanation of group optimization in veteran trials later, to make everything clear about this aspect of the game. This concludes part 4 of the Newcomer's guide series. Stay tuned for more in the future!
  1. Load more activity
×

Important Information

By using this site, you agree to our Terms of Use.